Started by Drabus, June 22, 2013, 03:07:35 PM
Quote from: Gargrant on October 06, 2013, 12:09:56 PMI agree with the general theme of the group that there could be 2 classes of research:DIY - Attempting to build something known to exist, with principles understood, but with materials/supplies available on the planetTheoretical - Attempting to expand the knowledge available to the "known world"
Quote from: AspenShadow on October 06, 2013, 01:33:24 PMQuoted from Zeiph: "improving what you already have (or giving you the option to do so, like some kind of an upgrade system), for example adding fertilizer to the crops, improving the solar output of your panels by adding focus reflectors". Why research an upgrade that you aren't going to immediately implement? I think that sort of system would be adding unnecessary work for Tynan at this point, the passive boons are also classed under improvement then surely?
Quote from: Zeiph on October 06, 2013, 01:41:22 PMI agree with this but in reality those kind of upgrade would consume time and material to implement, thus it would not be instant, at least for already existing system. The time consumption is more obvious (and adding a layer of strategy: the boon vs other action and some critical material) if you consider that the activity schedule of the colonists may be already tight with hunting or bandit invasion. But I also agree that it would be one more bother in the game production optique.