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Author Topic: [A11] Darkness  (Read 76767 times)

nmid

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Re: [MOD](Alpha 9) Darkness
« Reply #120 on: May 23, 2015, 02:50:33 PM »

Just FYI

Darkness SBO (from the Modpack - Ultimate Overhaul)
This is missing a move speed multiplier.

<WeatherDef>
    <defName>SnowGentle</defName>
    <label>gentle snow</label>
    <description>Snow reduces the accuracy of ranged weapons by 20%, extinguishes fire, and slows people down.</description>

No  <moveSpeedMultiplier>0.9</moveSpeedMultiplier>
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Ninefinger

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Re: [MOD](Alpha 9) Darkness
« Reply #121 on: May 23, 2015, 05:11:55 PM »

Just FYI

Darkness SBO (from the Modpack - Ultimate Overhaul)
This is missing a move speed multiplier.

<WeatherDef>
    <defName>SnowGentle</defName>
    <label>gentle snow</label>
    <description>Snow reduces the accuracy of ranged weapons by 20%, extinguishes fire, and slows people down.</description>

No  <moveSpeedMultiplier>0.9</moveSpeedMultiplier>

lol its not missing a movement speed modifier lol
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Beathrus

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Re: [MOD](Alpha 9) Darkness
« Reply #122 on: June 15, 2015, 09:24:23 PM »

This mod ever going to be updated? :/ I sorta like using it.
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nmid

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Re: [MOD](Alpha 9) Darkness
« Reply #123 on: June 16, 2015, 02:32:44 AM »

Yes please.. after using it and then not using it and then using it again, I have a strange love-hate relationship with the darkness mod :D
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Ribas

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Re: [MOD](Alpha 9) Darkness
« Reply #124 on: June 18, 2015, 02:16:39 AM »

No A11 update will be released?
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Beathrus

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Re: [MOD](Alpha 9) Darkness
« Reply #125 on: June 22, 2015, 04:17:49 PM »

Mr. Viceroy, My collecting is almost finished now I just await this mod, and one other. So...

Gimme?
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thefinn

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Re: [MOD](Alpha 9) Darkness
« Reply #126 on: June 22, 2015, 06:46:23 PM »

Mr. Viceroy, My collecting is almost finished now I just await this mod, and one other. So...

Gimme?

Likewise.
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nmid

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Re: [MOD](Alpha 9) Darkness
« Reply #127 on: June 22, 2015, 06:59:18 PM »

get a copy from the Overhaul mod pack for the time being, till Mr. Viceroy gets around to releasing his version.
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

thefinn

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Re: [MOD](Alpha 9) Darkness
« Reply #128 on: June 22, 2015, 07:14:31 PM »

get a copy from the Overhaul mod pack for the time being, till Mr. Viceroy gets around to releasing his version.

Thanks for the tip!
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Beathrus

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Re: [MOD](Alpha 9) Darkness
« Reply #129 on: June 22, 2015, 07:17:18 PM »

get a copy from the Overhaul mod pack for the time being, till Mr. Viceroy gets around to releasing his version.

Thanks for the tip!

Ditto!
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Viceroy

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Re: [A9] Darkness
« Reply #130 on: June 23, 2015, 01:17:33 PM »

Righto guys, sorry for the absence. Been a mad time.

Got a job, place went under, got retrenched, place got saved, got rehired after exactly one day of unemployment, etc. etc.

Needless to say I have been slightly busy.

But no more! Friends! Countrymen! Join me for some renewed activity! Huzzah!
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Dog goes moo!

Beathrus

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Re: [A9] Darkness
« Reply #131 on: June 23, 2015, 01:20:19 PM »

Righto guys, sorry for the absence. Been a mad time.

Got a job, place went under, got retrenched, place got saved, got rehired after exactly one day of unemployment, etc. etc.

Needless to say I have been slightly busy.

But no more! Friends! Countrymen! Join me for some renewed activity! Huzzah!

Huzzah!  ;D
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Viceroy

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Re: [A11] Darkness
« Reply #132 on: June 23, 2015, 01:30:52 PM »

Huzzah!

UPDATED TO ALPHA 11!

Please give 'em a whirl and let me know if it is working proper-like. I'll be spending some more time on the forum again so yay for that, hopefully I can get some cool shit posted.

You guys rule! No better reason to mod than cool people enjoying it.
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Devon_v

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Re: [A11] Darkness
« Reply #133 on: June 23, 2015, 04:55:56 PM »

Do like!
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Beathrus

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Re: [A11] Darkness
« Reply #134 on: June 26, 2015, 08:38:15 PM »

Huzzah!

UPDATED TO ALPHA 11!

Please give 'em a whirl and let me know if it is working proper-like. I'll be spending some more time on the forum again so yay for that, hopefully I can get some cool shit posted.

You guys rule! No better reason to mod than cool people enjoying it.

I think I found a bug, during an Eclipse, the light levels return to normal; Until the eclipse is over as well as during 'Toxic Fallout'.
« Last Edit: June 29, 2015, 09:39:01 AM by Beathrus »
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