[A13] A2B: conveyor belts & co. [v0.13.2]

Started by A2Bcorp, February 21, 2015, 01:23:14 AM

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1000101

Ok, I'll look through A2B to see if there is some derpiness happening but I don't think so.
(2*b)||!(2*b) - That is the question.
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Shadowdog185

Its time to make the factory. And after we make the factory, we're going to have to make it even better

#MakeTheFactoryGreatAgain2k16

Lol, otherwise good mod. Really helps with efficiency and such.

LittleMikey

New user here! Is there a way to make the conveyor belts stop exploding when outside in the rain, or am I supposed to use Underground belts for outside jobs?

dj84722

Quote from: LittleMikey on May 13, 2016, 01:50:35 AM
New user here! Is there a way to make the conveyor belts stop exploding when outside in the rain, or am I supposed to use Underground belts for outside jobs?
You can change some settings in the mod to stop that, there are 4 files that need to be changed (2 if only base mod)

In each mod folder go into defs/thingdefs   The files that need to be changed are:
Building_A2B.xml
Building_A2B2.xml
Opposite.xml
Building_A2B_Teleporter.xml

In every file find the line below and change them to false, most files have more than one of this line
<startElectricalFires>true</startElectricalFires>

LittleMikey

Quote from: dj84722 on May 13, 2016, 03:05:59 AM
Quote from: LittleMikey on May 13, 2016, 01:50:35 AM
New user here! Is there a way to make the conveyor belts stop exploding when outside in the rain, or am I supposed to use Underground belts for outside jobs?
You can change some settings in the mod to stop that, there are 4 files that need to be changed (2 if only base mod)

In each mod folder go into defs/thingdefs   The files that need to be changed are:
Building_A2B.xml
Building_A2B2.xml
Opposite.xml
Building_A2B_Teleporter.xml

In every file find the line below and change them to false, most files have more than one of this line
<startElectricalFires>true</startElectricalFires>

Thanks, I'll do that!

1000101

The belts are supposed to catch fire and/or explode in the rain.

That is why we provide two "weather safe" options - Underground belts and the Teleport/Reciever pair.

The underground belts are immune to weather and are safe to use outside (as well as not having a movement penalty with their covers on) and the Teleporter can be built in small utility rooms around the map to send back to your in-door warehousing and recievers.

That being said, it's all defined in xml and you can change it as you like but there are components already for this.  :)
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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LittleMikey

Quote from: 1000101 on May 13, 2016, 01:23:39 PM
The belts are supposed to catch fire and/or explode in the rain.

That is why we provide two "weather safe" options - Underground belts and the Teleport/Reciever pair.

The underground belts are immune to weather and are safe to use outside (as well as not having a movement penalty with their covers on) and the Teleporter can be built in small utility rooms around the map to send back to your in-door warehousing and recievers.

That being said, it's all defined in xml and you can change it as you like but there are components already for this.  :)

Good to know, thanks!


viperwasp

I don't know how Selectors work? I tried it out and I can't figure it out.

1.What I am trying to do is make one A2B belt system where I can load both Medicine and Glitterworld Medicine onto one loader. And the items are sorted into two paths and dropped into a proper stockpile. So I need to automatically sort these two items into different paths. Is this possible?
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1000101

Yes, this is what selectors are for.  Build a selector and set the filter for items to go to the "1" output.  If the item isn't in allowed by the filter, it will be sent to the "2" output.
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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viperwasp

Quote from: 1000101 on May 15, 2016, 08:53:19 AM
Yes, this is what selectors are for.  Build a selector and set the filter for items to go to the "1" output.  If the item isn't in allowed by the filter, it will be sent to the "2" output.

Thats I have not tested it yet but now that you say it that way I understand what I was doing wrong. Thanks!
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caesius

#251
still exist the stucking (stall) bug...

1000101

Can you provide details on how to reproduce it?  Your world and save where it's happening would be a huge help.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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caesius

Quote from: 1000101 on July 09, 2016, 08:58:44 PM
Can you provide details on how to reproduce it?  Your world and save where it's happening would be a huge help.

i sent you a message about the problem.

caesius

pic.

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