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Author Topic: [A9] [TEXTURE] Jabbamonkey's Graphics Overhaul (v. 1.2 - Mar 14)  (Read 90585 times)

HattoriHanzo

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #15 on: February 26, 2015, 05:05:14 AM »

Wow! They look awesome! Will test them in the evening after work!
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Vonholtz

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #16 on: February 26, 2015, 06:37:02 AM »

Wow that a lot of nice looking graphics. great job I will have to now try it out now.  8)
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Razunter

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #17 on: February 26, 2015, 06:41:13 AM »

Textures look awesome, but there should be a better way to install them, without replacing existing files.
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oogabooga66

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #18 on: February 26, 2015, 07:46:45 AM »

Looks great, the muffalo should be facing the other direction though.
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #20 on: February 26, 2015, 10:37:58 AM »

Textures look awesome, but there should be a better way to install them, without replacing existing files.

For the CORE textures, you just copy the folders there. Nothing gets copied over. And, if you don't like a specific graphic, you just go in and delete them.

As for the mod textures ... that's how they are setup. But, if you don't like a specific mods textures - you can always just delete the mod, and just re-download it.  Or, copy the mod folder (in your "mods" directory), add the textures into the copied mod folder, then change the title in the About.xml of that copied mod (so you can differentiate the two). 

Old Joe

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #21 on: February 26, 2015, 11:21:51 AM »

awesome!
make it for coffe and cigarettes too. for same style.
https://ludeon.com/forums/index.php?topic=10865.0
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messiahgov

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #22 on: February 26, 2015, 03:35:57 PM »

The Apothecarius textures are not linked, could you check that please. =) Thanks!
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #23 on: February 26, 2015, 06:05:46 PM »

M&Co. Common
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Common (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:

jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #24 on: February 26, 2015, 06:34:56 PM »

M&Co. Laser Weapons
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Laser Weapons (Lasers) (click to download the original mod, without our textures) .... this only replaced the items and workbenches, but does NOT change the actual weapon textures.

To download these textures, please visit the first post in this thread.

Preview:

jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #25 on: February 26, 2015, 06:40:45 PM »

M&Co. Alert Speakers
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Alert Speakers  (click to download the original mod, without our textures). This replaced the UI icons and the speaker "building."

To download these textures, please visit the first post in this thread.

Preview:

jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #26 on: February 26, 2015, 07:16:17 PM »

I got a comment that people didn't like the old (jabbamonkey) uranium texture, or the jar...


So, I created an "ore" kind of uranium...


This needs to be placed in the following folder...
/Mods/Core/Textures/Things/Item/Resource/

I will update the core ZIP file when I get around to the next big update.

jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #27 on: February 27, 2015, 02:54:42 PM »

Industrialisation
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Industrialisation Mod (click to download the original mod, without our textures). This replaces most of the textures, with the exception of the Lathe workbench and the Biohazard Suit.

To download these textures, please visit the first post in this thread.

Preview:


messiahgov

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #28 on: March 02, 2015, 01:01:20 PM »

The Link to the "Apothecarius" textures is still bugged. Here's a working link:
http://www.classicgaming.cc/mods/rimworld/Textures_Apothecarius.zip

BTW, you're not working on the Cybernetics Storm textures, or? =)
« Last Edit: March 02, 2015, 01:07:07 PM by messiahgov »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #29 on: March 04, 2015, 10:45:58 AM »

The Link to the "Apothecarius" textures is still bugged. Here's a working link:
http://www.classicgaming.cc/mods/rimworld/Textures_Apothecarius.zip

BTW, you're not working on the Cybernetics Storm textures, or? =)

Link is fixed. Thanks for noticing.

As for Cybernetics ... currently busy with "real world" work stuff, then I am pushing toward retexturing the characters in the game (a large job). Once that's done, I'll take a look at other mods.
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