Started by Rikiki, July 26, 2015, 08:14:29 AM
V1.1* set periodic flash light in a modOption (disabled by default).V1.1 (old versioning)* Remove unnecessary BaseDefs.V1.0* V1.0 update.V18.0* Beta 18 update.* Corrected inspect string error on minified MMS.V17.1* Corrected range when placing blueprint.V17.0* Alpha 17 update.* Increased scan duration.* Added a small flash to help locate the MMS in the wild or inside deep mountains.V16.0* Alpha 16 update.* MMS can now be moved as any other furniture.* Re-activated code so thingDef to scan can be added in MMS XML def.V15.0* Alpha 15 update.* Minerals have now a better chance to be detected the closer they are from the MMS.* [s]Scanned things can now be added in MMS XML def![/s] => disabled for now. Will be re-added in next version.V14.0* Alpha 14 update.* Scanned things can now be added in MMS XML def!* Slow down scan progress when not powered. Increased power need (1000 -> 3000).* Detection threshold takes into account distance from the MMS.V13.2* Readded abstract base def (improve compatibility).V13.1* Re-added plasteel detection thanks to Delmain ;-).V13.0* Alpha 13 update.* Greatly simplified research and construction thanks to new components (no more energy pack and mineral sonar).* No more detect plasteel (detect compacted components instead).* Removed M&Co. Common dependency! :-)V12.0* Alpha 12 update.V11.0* Alpha 11c update.* MMS is now a minifiable thing (easier to deploy elsewhere).* Simplified the energy pack requirement (it is no more needed to resupply when displacing).* Previous version and topic: https://ludeon.com/forums/index.php?topic=8375.0V10.0* Alpha 10 update.* MMS now detect uranium as well.V9.0* Alpha 9 update (decided to change the version number to reflect the current Alpha).V4.0* Alpha 8 initial release.* Greatly simplified the techtree to fasten access to the Mobile mineral sonar.* Previous version and topic: https://ludeon.com/forums/index.php?topic=5930.0
V1.1* Updated to V1.1.* Small typography improvements.V1.1 (old versioning)* Synchronize light mode when several mining apparels are equipped with different light mode.* Remove unnecessry BaseDefs.V1.0* Update for V1.0.V18.0* Update for B18.* Reworked light logic a bit.V17.0* Update for A17.* Added buttons to control the light mode (auto/on/off).V16.0* Update for A16.* Added mining vest.V15.0* Update for A15.V14.0* Update for A14.V13.2* Readded abstract base def (improve compatibility).V13.1* Small code robustness improvements.V13.0* Alpha 13 update.* Some code simplifications due to the new GlowerComp interface.V12.0* Alpha 12 update.V11.0* Alpha 11c update.* Light on/off is smarter.* Previous version and topic: https://ludeon.com/forums/index.php?topic=9568.0V10.0* Alpha 10 update.V9.1* Simplified the code thanks to Haktrum propositions. This should improve performance for people having issues with "dynamic glowers".V9.0* Alpha 9 update (decided to change the version number to reflect the current Alpha).* Now that equipement can also be ticked while worn, the Map_Component has been removed. This should greatly improve performance.V1.1* Small improvement: lights should less flicker during movements. Really slow moving colonists may still suffer from epilepsy... :-\V1.0* Alpha 8 initial release.
V1.1* Updated to V1.1.* Small typography improvements.V18.0* Updated to B18.V17.0* Updated to A17.* Changed .wav to .ogg sounds (otherwise, it is only played once).* Corrected red light rotation.* Moved researches into a new tab.V16.0* Updated to A16.* Complete rework: no more dynamic glowers for performance improvements!* USe of hediff instead of apparel.* Reduced bonus to only +3/6% consciousness.* No more malus for simplicity.* Can be re-installed.V13.1* Readded abstract base def (improve compatibility).V13.0* Alpha 13 update.V12.0* Alpha 12 update.V11.0* Alpha 11c update.* Integrated JabbaMonkey nice textures.* Previous topic can be found [url=https://ludeon.com/forums/index.php?topic=8761.0]here.[/url]V10.0* Alpha 10 update.V9.0* Alpha 9 update (decided to change the version number to reflect the current Alpha).V2.1* Splitted M&Co. Security enforcement into M&Co. AlertSpeaker and M&Co. Weapons for easier maintainability.* Minor typo corrections.V2.0* Alert speaker updated to Alpha 8.* Improved graphics and add of custom motes.
V1.1* Updated to V1.1.* Added laser fence console to allow the switching of all fences remotely.V18.0 (old versioning)* Updated to B18.* Pylons can now be minified.V17.0* Updated to A17.* Moved researches into a new tab.V16.0* Updated to A16.V15.0* Updated to A15.V13.3* Small correction to avoid a potential null reference exception.V13.2* Small correction to avoid putting on fire an ally of the pylon during connection.V13.1* Readded abstract base def (improve compatibility).V13.0* Updated to A13.* Added an interraction cell to avoid the case where the player enables fence but the activating pawn is in front of the activated direction. Yeah, that's a lot of 'enable' and 'activation' ;-p.V12.0* Alpha 12 initial release.V12.1* Correction of a small connection bug.
V1.1* Updated to V1.1.V18.0 (old versioning)* Updated to B18.V17.0* Updated to A17.* Moved researches into a new tab.V16.0* Update for A16.V15.0* Update for A15.V14.0* Update for A14.V13.2* Readded abstract base def (improve compatibility).V13.1* Corrects a missing texture error.* Increased the force field cost.V13.0* Update for A13.* Removed useless gizmo. Flicking the force field gives the same result.V12.0* Alpha 12d update* Slightly modified the field drawing (no more dynamic sinusoïdal effect).* Increased construction duration.V10.0* Alpha 10 updateV9.0* Alpha 9 update (decided to change the version number to reflect the current Alpha).* Improved the energy management when initializing and during discharge.V1.0* Initial release for Alpha 8.
V13.1* Just removed the Supply ship from the Misc tab... Was a debug option only! :-pV13.0* Added big outpost generation.* Added autonomous inhabitants controlled by IA.* Added SAM site!* So many improvements and additions I cannot list them all!V12.0* Alpha 12d initial release.V12.1* Added a small robustness check in trigger intrusion.
V1.1* Updated to V1.1.* Reworked push mechanic to better handle pather and reserved tile.V18.0 (old versioning)* Updated to B18.V17.1* Corrected assembly wrong reference.V17.0* Updated to A17.* Added a research requirement to craft the power fist at the machining table.* Moved researches into a new tab.V16.0* A16 initial release.* Place-holder texture.
V1.1* Updated to V1.1.* Removed fixed projector (was too ugly and it already exist in another mod).* Small typography corrections.V1.0 (old versioning)* Updated to V1.0.* Mod renamed as Projector to look more though. :-)* Added projector tower.* Added fixed projector.V18.0* Updated to B18.* Turrets can now be synchronized for cool visual effects!V17.1* Targeted hostile is blinded if facing the spotlight turret.* Corrected research to unlock the spotlight turret.V17.0* Initial release.
V1.1* Updated to V1.1.* Power is now always required.* Small typography corrections.V1.0* Updated to V1.0.* Improved beam effects (proportional to the efficiency).V18.0* Updated to B18.* Turret rotation is now instantaneous (code simplification).V17.2* Buffed turret rotation rate when powered.* Added an alert when a turret is idle.V17.1* Power is now optional (easier remote mining operations)* Turret can be manned to improve efficiency.* Increased drill efficiency.* Improved performances.* Efficiency is now displayed when selecting turret.* Increased turret range (10 -> 15).V17.0* Initial release.
V1.1* Updated to V1.1.* Improved some messages to provide more informations to the player when a requirement is unmet.V18.5* Corrected pawn generation error thanks to Mehni.V18.4* Added robustness for "null pointer in reachable down pawn" bug.* Corrected issues in orbital healing (missing part and max duration).* Added mod setting to disable landing pad beacon lights.V18.2* Corrected the "damaged spaceship" reward bug.V18.1* Simplified partnership research prerequisites (removed CommsConsole building requirement).* Vulcan turret is no more claimable/deconstructible.V18.0* Initial release.
Quote from: Patrykbono20 on July 26, 2015, 03:51:58 PMwork with alpha 11 in first version ?