Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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MasterBabble

Two new events

Hibernating Bear - During the winter, If your colonists begin mining an edge cell to a mountain/ hill there is a chance that one man hunting bear will spawn. As if your colonists stumbled across a hibernating bear and woke it. Maybe tied to discovering one of those open areas inside a hill.

Traveling doctor - A pawn with medium to high skill in medicine visits your colony for a time and will perform any surgery/ doctoring bills.

GabMSouza

With a17 it would be nice to have an option to toggle (like self-treating is) group hunting. This would be especially useful in tribes, since short bows are really bad at hunting, except when there's a lot of pawns firing at the same target. It would make it easier to hunt dangerous animals also (maybe with an option to only group hunt those dangerous ones).
Alternativelly to the toggle, it could be like in animal's master option, when you choose with who, any given colonist would hunt, when hunting.

CoyoteWAN

I just want a wood fence for my outdoor animals.

ShadowTani

#4593
Display the age or even better, an indicator of age in relevance to life expectancy, of the colony animals on the animal menu, at least for adult animals. Perhaps as an enhancement of the current indicator for maturity level. This would be very useful as a quick overview over what and how many animals are getting too old and that one should begin preparations to replace; whether by breeding, buying, or taming~

quentindumont

Just some new hairstyles and other things to make the colonists look different, for example scars, glasses, eyes, ...

DropbearNinja

1. In a growing zone, have the option to "plant natives" - rimmers will randomly plant a mix of all the trees that are native to that biome. Allows you to create a nice aesthetic that matches the environment.

2. When clicking on a zone/stockpile/growing, have an "expand zone" button - a shortcut rather than artitect -> zone/area -> zone -> clicking existing zone -> zoning

glevi

Adjustable game time speed

The cheapest way would be just adding 4x/8x/16x modifier to in game time.
So each season would be equal to 1/2/4 years. This would result in pawns aging quicker.

The more advanced version of this feature would include various traits/buffs/events associated with certain pawn age. For example, younger pawns could get a bonus to learning speed, physical attributes, move speed, immunity, health etc. Older pawns would get bonuses to the social, animals, artistic, cooking skills and debuffs on physical skills and health.

oddblade

What about more darkness at night? Outside lights and torches could help keep wild animals away and illuminate the surroundings but beyond that the map should get really dark. Which also brings up the idea of new nocturnal animals and predators.

oddblade

How about tools? The technology smithing says crafting metal weapons and tools. Let our pawns make an ax for faster chopping of trees or a hoe for faster harvest or more bountiful harvest? If they are carrying a tool it counts as a melee weapon but probably not as good as a dedicated weapon like a sword.

DropbearNinja

Quote from: oddblade on May 19, 2017, 12:11:58 PM
What about more darkness at night? Outside lights and torches could help keep wild animals away and illuminate the surroundings but beyond that the map should get really dark. Which also brings up the idea of new nocturnal animals and predators.

+1. Would really add a new depth to the game. Though I think int his case, day and night would need to be longer.

Quote from: oddblade on May 19, 2017, 12:44:48 PM
How about tools? The technology smithing says crafting metal weapons and tools.

+1

DariusWolfe

Quote from: oddblade on May 19, 2017, 12:11:58 PM
What about more darkness at night? Outside lights and torches could help keep wild animals away and illuminate the surroundings but beyond that the map should get really dark. Which also brings up the idea of new nocturnal animals and predators.

There's a mod that does some of this, and I'll tell you, it's kind of hard to play with, especially if it gets foggy. I like it and hopefully will use it when it gets updated to A17, but it's a damned pain sometimes.

DropbearNinja

At the moment rain doesn't mean anything. There's a rainy thunderstorm going on right now, and my guys just casually walk half way across the map without a care in the world.

Perhaps rain could:

  • Slow walk speed
  • Maybe they would be less inclined to go outside in the rain? wimp's might no go outside in a thunderstorm at all
  • Crops grow a bit faster after a rainfall - too much rain and crops die
  • Thunderstorm might make animals flee scared (wild animals run off map - tamed animals run around home area scared, or run inside)
  • getting wet might add a mood debuff - preventable by wearing a parker or duster - or new item "raincoat"?
  • marsh areas get BIGGER during a thunderstorm

Numar

Laying out indoor zones faster:
- Clicking in a room with left mouse button while holding down CMD will fill the room with the chosen zone.

AngleWyrm

An indicator in the trade window that flags bonded animals.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

mumblemumble

Quote from: DropbearNinja on May 20, 2017, 05:36:11 AM
At the moment rain doesn't mean anything. There's a rainy thunderstorm going on right now, and my guys just casually walk half way across the map without a care in the world.

Perhaps rain could:

  • Slow walk speed
  • Maybe they would be less inclined to go outside in the rain? wimp's might no go outside in a thunderstorm at all
  • Crops grow a bit faster after a rainfall - too much rain and crops die
  • Thunderstorm might make animals flee scared (wild animals run off map - tamed animals run around home area scared, or run inside)
  • getting wet might add a mood debuff - preventable by wearing a parker or duster - or new item "raincoat"?
  • marsh areas get BIGGER during a thunderstorm
This isn't a BAD idea, but its not cheap : it would take a lot of recoding.

Make home zones into 2 separate features : fire fighting zone, and cleaning zone, which can be added separately, and add a switch for home zones to add either / or of these.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.