Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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Mkok

I kinda like the new planetary generation, where you basically have one giant continent, and everything else is water, but those poler ice caps! I think it would be much better if polar ice caps were actually round, and not cut cleanly in the middle.

donttouchmyhohos

Have colonist carry a melee weapon and a range weapon and when the enemy gets close to them have them auto switch or put it on a toggle.

glass zebra

#4622
Make shelves' items able to pick up when adjacent to spot (instead of having to walk onto the spot first)

- a lot of people already use stools for this mechanic (and it's weird)
- shelves seem tailor made for a task like this
- stools already do this so it should be easy to implement

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It's nice to have the new shelves now (A17) for every item which also remove the uglyness of the items in the room.It's cool for e.g. butchering/cocking and all but:

A lot of people simply use stool with storages for meat/veggies around the kitchen table because pawns just pick up/drop stuff from spots with stools when adjacent instead of walking onto it first. This makes cooking much much quicker but unfortunally the shelves do not have this advantage, despite otherwise seeming tailormade for placing meat etc. next to a stove.

If the stools have this "feature", the shelves should have that too. Or just the shelves probably. It's a very hidden and weird mechanic and I doubt that too many new players will try that without a guide, but it kinda important later on since it boosts cooking speed like crazy (especially with high skill).

glass zebra

#4623
Mark tress etc with "plant cut" if a structure plan is put onto it

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right now, builders will ignore build spots with trees etc. in it if they garther stuff to build around that spot and then proceed to cut the plant themselves (which can take a lot of time and can also fail to yield stuff). It's a tad bit frustrating to do this by hand and they have to be cut down anyway. Would be cool if the right one for the job does it automatically.

AndrewArt

Could we have a shelf rework so that it can hold double the stacks? I really don't see any use for shelves atm., it would be really awesome if they would have 2 levels so that they can for example hold 150 stacked foods and 20 packaged meals etc. That would be really really great. Please do this, my mass harvests will be so much more effective..

Also, I really love this idea here: https://ludeon.com/forums/index.php?topic=29531.0 .. I'd really, really love something very expensive that lets you heal your colonist of almost everything, it could maybe use luciferium to heal, I'd think it would be really awesome. If at least a modder could do that, I would absolutely love it (I usually play with only one colonist as a main until he dies and I hate when he loses parts or gains scars, so please make something like this that uses luciferium but without the addiction, and make it really really expensive to create + need for a long research).

Festinius

Give sun lamps the option to leave on permanently.  I always put sun lamps in my hospitals (for the lighting bonus, not sure if it affected surgery chance, but I thought it did.  If it doesn't I guess this is a mute point), and now they shut off at night which made my hospitals less effective.

Love the game Tynan!  Been playing and watching lets plays for about 8 months now.

picoNOVA

I would love to see the character task prioritization checkbox tab in the character selection menu. This would make choosing a starting team much cleaner and prevent me from remaking games because "oops I didn't realize I lacked a ____ ".

bjoe1443

Hey :)
It would be nice if caravans travelled faster on roads :)
Like, not too much faster, but it they were faster, the roads would kinda make more sense to have :)

glass zebra

#4628
Make nuzzling a 100% social action like chitchat etc.

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Nuzzling captures a pawn in the action and force them to accept the nuzzle. The idea is nice that pets want attention and kinda force you to nuzzle but the problem with are the actions that do not accumulate work like: stone cutting, cooking, deconstructing and even tending wounds.
I don't know how many people who play for efficiency play with "just pets" pets like yorkshires, but e.g. loosing a pawn in a critical moment because a pet comes and nuzzles.
Pets that are just allowed in home (to maximize nuzzling), pretty much always nuzzle cooks etc. When my pawns are already happy, I don't want them around because they interrupt people with cuteness and when my pawns are not already happy because of crappy base etc. I can't really afford pets.

BlueMarble007

I think this is cheap, not sure. A right-click function to 'move a mod to the end/beginning of the load order' in the mod-menu.

DariusWolfe

bjoe: Caravans already travel significantly faster on roads.

Names are for the Weak

Here's a few.
Trench: A form of cover that takes nothing to build, but only offers 45% protection. Also harder to cross than sandbags.

Visible pants: The name says it all.

Ornaments: Tiny, cheap structures that improve the beauty of the room slightly. They don't even have an artwork on it, like sculptures and sarcophagi do. Budget artwork, essentially.

Valkin13

#4632
I love the game! Suggesting tweaking happiness factors somewhat around trees and grass and stone chunks, because why do colonists find outside so ugly? There's trees and grass and flowers and wildlife everywhere. But as soon as they leave their very sparse and barely lit base, happiness drops because they find outside ugly. Why do they hate naturally-occurring boulders so much? That shouldn't happen! The sun is out and colonist is out walking through the woods to tame some animals, they should be feeling happy about it! Please make outside, particularly in temperate biomes, a happier place. :)

luciferamadeus

I think this is cheap enough. It's interface.
Can we highlight resources or terrain information on world map? Like data layer so that we can see 'growing season length' or filter through hexes with 'marble and granite only' without having to click and check every single tile. I'm gonna suppose it's a bit of work on the interface but it does not affect the game mechanic, i think.

Bolgfred

Sleep deprivation should cause a similar effect like malnutrition. Meaning, after a sleepless night, people should get some kind of growing"sleepless"-Debuff, the longer they stayed awake. This should reduce sight extremely, cause working failure chance and reducing concioisness. As a bonus I imagine a bigger chance on starting a fight with others, as sleep It bad usually making pawns pissed.

As a bonus bonus I'd imagine people sitting in the dark or at low light gaining the darkness-adjustment condition which makes them better sight at night, but nausea an sight malis at day.

Last but not least, working in the dark should be highly reduced(about 80%). And science should be impossible.

"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil