Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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Justas love

The warden prison escape help has to be a very good addition. Bastard - new trait. Not even the warden can help break through.

GhostPower

Not sure if this these was thrown up.. (209 is a LOT of pages to read through) but a new type of fire; Naplam, exactly like normal fire but perhas a slightly different texture and takes much longer to put out.

Acid Rain (To go with Fallout event) looks like normal rain, except it's green and will burn anything (And anyone) outside damaging then greatly.

Perhaps a new type of plant. Or add in posions along with dieseses. Like Posion Ivy or stuff that rivals will make on their own to kill others. (Without tou being able to stop them, nor even knowing).
Run away from the cats!

hwfanatic

- Context-sensitive deconstruct e.g. deconstruct only conduits if power tab selected, etc.

Lakuna

Quote from: hwfanatic on May 29, 2016, 04:29:06 PM
- Context-sensitive deconstruct e.g. deconstruct only conduits if power tab selected, etc.
+1

GarettZriwin

More options for growing zones, sometimes it takes multiple types of soil(gravel or rich) and would be cool to set different crops at same zone for different soils instead of microing every tile and adding zones.

Sartain

Prospectors:
A group of miners from a non-hostile faction has set up camp in the area, to mine out useful minerals, until they leave again or are killed/driven off.

Hunters:
A group of miners from a non-hostile faction has camped down in the area and will hunt the wildlife, until they leave again or are killed/driven off.

Bounty Hunters:
One of your recruited people has a sordid history and now bounty hunters have come to collect him. Fight them off, or maybe just turn him over.

Justas love

Quote from: GarettZriwin on May 29, 2016, 06:45:30 PM
More options for growing zones, sometimes it takes multiple types of soil(gravel or rich) and would be cool to set different crops at same zone for different soils instead of microing every tile and adding zones.
+1

general_wolf


Jonofwrath

Quote from: yaplash on May 29, 2016, 06:32:00 PM
Quote from: hwfanatic on May 29, 2016, 04:29:06 PM
- Context-sensitive deconstruct e.g. deconstruct only conduits if power tab selected, etc.
+1
+1

charkesd


b0rsuk

When interacting with equipment racks via right click (prioritize) you can do Equip and Deposit weapon X actions. For some strange reason you can't do Exchange Survival Rifle with Doomsday Rocket Launcher. I'm saying it's an unnecessary extra step if the equipment rack is already filled.

Ramroc

Vents.

They are annoying as hell to me.

What would make them better, is if they could be installed into a wall, rather than replacing them.

It get's quite annoying to build a room, then to take down a single wall piece in order to make room for a vent. And lose a single resource in tearing the wall down.

That is my single suggestion. A plea, actually please do it ;_:

Lakuna

Quote from: Ramroc on June 01, 2016, 07:05:47 PM
Vents.

They are annoying as hell to me.

What would make them better, is if they could be installed into a wall, rather than replacing them.

It get's quite annoying to build a room, then to take down a single wall piece in order to make room for a vent. And lose a single resource in tearing the wall down.

That is my single suggestion. A plea, actually please do it ;_:
+1
It took me so long to figure out how to use vents because I couldn't place them on a wall except in dev mode.

b0rsuk

When you have a marriage spot and a party spot, colonists will use the marriage spot for the whole process. I think it would make more sense if the ceremony part would take place at the marriage spot (like a mysterious ruin or a nice grove), while the celebration part should take place in the party spot, with decorations, carpets to vomit on, sculptures and plants.

Jonofwrath

Quote from: yaplash on June 01, 2016, 10:04:35 PM
Quote from: Ramroc on June 01, 2016, 07:05:47 PM
Vents.

They are annoying as hell to me.

What would make them better, is if they could be installed into a wall, rather than replacing them.

It get's quite annoying to build a room, then to take down a single wall piece in order to make room for a vent. And lose a single resource in tearing the wall down.

That is my single suggestion. A plea, actually please do it ;_:
+1
It took me so long to figure out how to use vents because I couldn't place them on a wall except in dev mode.

I'd like to be able to place a vent on the other side on an air conditioning unit - without an air-gap.