Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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Call me Arty

Quote from: Gloryhound84 on August 22, 2017, 08:58:11 AM
How about gates for walls 2 or four blocks wide. Towers on walls and ramparts too.

Towers and ramparts have been discussed before, and to my knowledge, they're not happening anytime soon. However, the gates sound fun. Way tougher than a door, but opens super slow. Meaning that you should keep it open until base lockdown.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Call me Arty

Fertilizer of some kind to increase fertility.

I thought maybe some form of mulch would work. Crafted from wood and organic matter and can be placed like a floor. To keep someone from turning a desert into a flourishing Utopia, it has to be replaced every quadrum or so. Otherwise, it might work as a Moisture Pump-like machine that slowly converts surrounding soil to fertile. It'd probably help move people out of mountains too since Devilstrand and trees won't grow in hydroponics.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Modo44

A toggle for mother!@#$%^& autoroofing, at least outside of the home zone.

asanbr

It should be possible to forbid beds.

There is a bed standing on the other side of the map and it's winter. People occasionally decide to sleep there, taking forever to walk on the snow and ending up hungry and in bad mood.


Zoolder

Large dogs and other physically capable trained animals should help other pets that are being attacked by predators, for example if a husky is near a Yorkshire terrier that is being attacked by a fox, the husky should try and protect his fellow dog

NeverPire

Quote from: Zoolder on August 23, 2017, 04:14:40 PM
Large dogs and other physically capable trained animals should help other pets that are being attacked by predators, for example if a husky is near a Yorkshire terrier that is being attacked by a fox, the husky should try and protect his fellow dog
I really love this one. Maybe create a separate topic to make it more visible.
I will never do worse than what I do now.
It's what self-improvement means.

Zoolder

Quote from: NeverPire on August 23, 2017, 04:41:57 PM

I really love this one. Maybe create a separate topic to make it more visible.

Thanks  :)

and done!

Names are for the Weak

One thing that always bothered me about nutria-paste dispensers is that animals can't use them. I propose an add-on to the nutria-paste dispenser that you put on the nozzle: a trough. Basically, it allows animals to walk up to the dispenser, and when they activate it, instead of giving one nutria-paste meal, it dispenses 0.9 nutrition's worth of nutria-paste bowls, each of which have 0.05 nutrition. It would cost the same as a regular nutria-paste meal, and humans can eat it as well if needed.

giannikampa

Remove "disturbed sleep" from unconscius pawns
And as always.. sorry for my bad english

khun_poo

About the faction relation.

By now, all of the faction (tribe and outlander) seem to be friendly with each other but not with the pirate. We can also make friend with them but not the pirate.

My suggestion is, make some faction declar war with each other from time to time. Even if they're both friend of us.

For example, We are friend with faction A, B and C. Faction A is hostile to B and C.
The change of this is for caravan event that accidently visit the city at the same time. They will fight with each other but ignore us.

The good side for this is, if we were to make war with Faction A. We should call for friendly from faction B or C.

Armorpiercing125

#4885
Quote from: khun_poo on August 25, 2017, 10:54:20 AM
About the faction relation.

By now, all of the faction (tribe and outlander) seem to be friendly with each other but not with the pirate. We can also make friend with them but not the pirate.

My suggestion is, make some faction declar war with each other from time to time. Even if they're both friend of us.

For example, We are friend with faction A, B and C. Faction A is hostile to B and C.
The change of this is for caravan event that accidently visit the city at the same time. They will fight with each other but ignore us.

The good side for this is, if we were to make war with Faction A. We should call for friendly from faction B or C.
It's an idea, but it's not cheap.

Call me Arty

A right-click option to upgrade some crafting stations.
The tailor bench and stove are the two things that would be affected by this, so far. The difference between a stove and an electric stove is two components, so I don't see why the small tedium of deconstructing a stove, rebuilding an electric stove, and re-doing all the bills needs to happen.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Call me Arty

"Keep distance" combat mode.
Ranged pawn, melee enemy. If that enemy will be able to reach the ranged pawn before the ranged cooldown ends, then the ranged pawn should flee. Getting fairly sick of my snipers sitting there like an idiot as an enemy slowly approaches to bash their skull in.
https://www.youtube.com/watch?v=OdctnPIR5kA
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Zelenogradskiy

"Innocent prisoner died" debuff.

It would be nice if this negative debuff only applied after prisoner has been captured for certain period of time. When I try to save heavily injured downed pawns, they die almost immediately after being put in jail. I do not think it is fair to get this debuf.

SushiJuice

Selective animal breeding - randomize stats - Animal Character Tab

Would be fun if you could selectively breed animals to breed your favorite animal as weapon! (super strong hares)

It could work like this: The stats of animals would vary individually, if possible in a specific range depending on the parents.
Lets say the mixed stats of both parents increase or decrease randomly by up to 20%, you could take the best animals and repeat the process, and after a few generations, you have a super strong hare!

Implement a Character Tab for animals!!

Possible skills could be: damage, dodgechance, mass/leather/meat, wool growth speed, size, and maybe sight,moving,manipulation as varying stats too.
We could selectively breed animals, just like in real life!

would be fun pls implement