[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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AstronauticalFerret

Awesome thanks Eval, I followed your steps and got it working so that no raiders are using my rifle. Thanks for your help.

Evul

Quote from: AstronauticalFerret on July 07, 2014, 06:09:55 AM
Awesome thanks Eval, I followed your steps and got it working so that no raiders are using my rifle. Thanks for your help.

No probs! :)

Reysuke

Hey :)
Awesome Mod! Lovin it.
If you still need some Weapon ideas how about a
Railgun, Famas, Tar 21,  and Milkor MGL  or XM25 as Grenade Launchers :)

Viperlol

Quote from: Reysuke on July 07, 2014, 06:49:07 AM
Hey :)
Awesome Mod! Lovin it.
If you still need some Weapon ideas how about a
Railgun, Famas, Tar 21,  and Milkor MGL  or XM25 as Grenade Launchers :)
Well i just threw together some textures for a Railgun, Tar 21 and a Milkor MGL among other things.
Here is hoping Evul can fit them into this great mod.
When in doubt, rely on everyone else to fix up your .xml

JorDash

Thanks for having this done so quickly. Something I noticed is that when you select a specific era of weapons to use, the vanilla ones still show up in the hands of raiders and traders. Even when you have the vanilla ones deactivated. For instance I had WWII, Modern, and scifi activated with all others deactivated. Traders were showing up with pilas and bows for sale. Also crossbows might be a fun idea for the medieval period as well as javelins, spears, and slings.

Evul

Quote from: Reysuke on July 07, 2014, 06:49:07 AM
Hey :)
Awesome Mod! Lovin it.
If you still need some Weapon ideas how about a
Railgun, Famas, Tar 21,  and Milkor MGL  or XM25 as Grenade Launchers :)
Well that can...

Quote from: Viperlol on July 07, 2014, 10:19:21 AM
Quote from: Reysuke on July 07, 2014, 06:49:07 AM
Hey :)
Awesome Mod! Lovin it.
If you still need some Weapon ideas how about a
Railgun, Famas, Tar 21,  and Milkor MGL  or XM25 as Grenade Launchers :)
Well i just threw together some textures for a Railgun, Tar 21 and a Milkor MGL among other things.
Here is hoping Evul can fit them into this great mod.
... also look intresting :) Some of them are braking the vanilla theame we going for. But some of the other can be usable if they are edited. :)
I lett you know witch one we can and can not use :)

Quote from: JorDash on July 07, 2014, 05:49:57 PM
Thanks for having this done so quickly. Something I noticed is that when you select a specific era of weapons to use, the vanilla ones still show up in the hands of raiders and traders. Even when you have the vanilla ones deactivated. For instance I had WWII, Modern, and scifi activated with all others deactivated. Traders were showing up with pilas and bows for sale. Also crossbows might be a fun idea for the medieval period as well as javelins, spears, and slings.

The vanilla weapons are just a name replacer I'm afraid. So if you whnat to deactivate the vanilla weapons, you need to edit the Core def files or edit the tag of the PA vanilla guns.
By deactivating the weapon via the kit switcher the name is turned on of. Was not stated clear enoth in the kit switcher gona se if hexxagon will fix that later. :)

Evul

#501
My computer just went down also means my servers also is down the CPU had a temptress of 90 degree Celsius... So i think I know the reason...

Edit: i can inform that all my projects are located on a separate server so they are safe :)

Prodenswe

M41A Pulse rifle!! Damn. This mod gets downloaded becouse of that. Where the damn aliens and the Sentry guns :)

JorDash

If you check out the gear tab on your colonist you can right click and get information on the weapons. Their stats and what not. I noticed however that the rpg doesn't.

Evul

Quote from: JorDash on July 08, 2014, 02:28:20 PM
If you check out the gear tab on your colonist you can right click and get information on the weapons. Their stats and what not. I noticed however that the rpg doesn't.

Might be something to do with the fact that it's a grenade. Aka a modified hand grenade to work as a launcher.

JorDash

Quote from: Evul on July 08, 2014, 02:40:42 PM
Quote from: JorDash on July 08, 2014, 02:28:20 PM
If you check out the gear tab on your colonist you can right click and get information on the weapons. Their stats and what not. I noticed however that the rpg doesn't.

Might be something to do with the fact that it's a grenade. Aka a modified hand grenade to work as a launcher.

Ah. Ok. Thanks.

Zack_Wester

Evul can I Suggest an "Gun"?
http://i.imgur.com/eYF0L4h.jpg?1
Probably firing, Laser, Pulse laser or plasma bolts.
so put it in Sci-Fi.

Evul

Quote from: Zack_Wester on July 08, 2014, 08:05:11 PM
Evul can I Suggest an "Gun"?
http://i.imgur.com/eYF0L4h.jpg?1
Probably firing, Laser, Pulse laser or plasma bolts.
so put it in Sci-Fi.

It's not from any move game or something right?
In that case what do you want to call it?

Zack_Wester

Quote from: Evul on July 09, 2014, 11:00:06 AM
Quote from: Zack_Wester on July 08, 2014, 08:05:11 PM
Evul can I Suggest an "Gun"?
http://i.imgur.com/eYF0L4h.jpg?1
Probably firing, Laser, Pulse laser or plasma bolts.
so put it in Sci-Fi.

It's not from any move game or something right?
In that case what do you want to call it?

Not sure what to name it, I mean we could use the name of what it is. http://imgur.com/a/Iwy58
I mean its just an repainted http://nerf.wikia.com/wiki/RapidStrike_CS-18 whit an http://nerf.wikia.com/wiki/Six_dart_clip_%28N-Strike%29 in stead of the included 12 round.
CS-19 something would be an good name.

Evul

Quote from: Zack_Wester on July 09, 2014, 12:53:13 PM
Quote from: Evul on July 09, 2014, 11:00:06 AM
Quote from: Zack_Wester on July 08, 2014, 08:05:11 PM
Evul can I Suggest an "Gun"?
http://i.imgur.com/eYF0L4h.jpg?1
Probably firing, Laser, Pulse laser or plasma bolts.
so put it in Sci-Fi.

It's not from any move game or something right?
In that case what do you want to call it?

Not sure what to name it, I mean we could use the name of what it is. http://imgur.com/a/Iwy58
I mean its just an repainted http://nerf.wikia.com/wiki/RapidStrike_CS-18 whit an http://nerf.wikia.com/wiki/Six_dart_clip_%28N-Strike%29 in stead of the included 12 round.
CS-19 something would be an good name.

PA_SciFi-ProjectArmory_Weapon-CS19.xml
<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

<!--
PROJECT ARMORY WEAPON

CODE AUTHOR: Evul
TEXTURE MAKER: Evul

USER LICENSE:
All weapons texture and code may be altered to the users
liking to fit the world the user wants to create.
You may add or remove weapons of your downloaded
Project Armory Pack to further more customize your world.
You are also allowed to publish Project Armory weapons
in your own modpack or mod. The only thing we ask for
is that you link to our forum page so people that like
the weapons can download more of them.
-->

<ThingDef Name="BaseGun" Abstract="True">
<category>Item</category>
<eType>Equipment</eType>
<thingClass>Equipment</thingClass>
<label>Gun</label>
<equipmentType>Primary</equipmentType>
<isGun>True</isGun>
<pathCost>10</pathCost>
<useStandardHealth>True</useStandardHealth>
<selectable>True</selectable>
<maxHealth>100</maxHealth>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>True</alwaysHaulable>
<tickerType>Never</tickerType>
<techLevel>Spacer</techLevel>
<storeCategories>
<li>Weapons</li>
</storeCategories>
<weaponTags>
<li>Gun</li>
</weaponTags>
<comps>
<li>
<compClass>CompForbiddable</compClass>
</li>
</comps>
<verb>
<category>Nonnative</category>
<verbClass>Verb_Shoot</verbClass>
<cooldownTicks>40</cooldownTicks>
<label>VerbGun</label>
<description>Fire a bullet.</description>
<hasStandardCommand>true</hasStandardCommand>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>true</canTargetBuildings>
<worldObjectTargetsMustBeAutoAttackable>true</worldObjectTargetsMustBeAutoAttackable>
</targetParams>
<canMiss>true</canMiss>
</verb>
</ThingDef>

<ThingDef Name="BaseBullet" Abstract="True">
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<thingClass>Bullet</thingClass>
<label>Bullet</label>
<useStandardHealth>False</useStandardHealth>
<neverMultiSelect>True</neverMultiSelect>
<baseMaterialType>Transparent</baseMaterialType>
</ThingDef>

<!-- ============================================================== -->

<ThingDef ParentName="BaseBullet">
<defName>Bullet_CS19C</defName>
<label>Plasma</label>
<texturePath>Things/Projectile/GreenCharge_Small</texturePath>
<projectile>
<damageDef>Bullet</damageDef>
<DamageAmountBase>6</DamageAmountBase>
<Speed>64</Speed>
</projectile>
</ThingDef>

<ThingDef ParentName="BaseGun">
<defName>Gun_CS19_wea</defName>
<label>CS-19</label>
<description></description>
<texturePath>Things/Item/PAEquipment/Gun_CS19</texturePath>
<soundInteract>InteractChargeRifle</soundInteract>
<tradersCarry>True</tradersCarry>
<basePrice>128</basePrice>
<verb>
<projectileDef>Bullet_CS19C</projectileDef>
<warmupTicks>98</warmupTicks>
<range>28</range>
<accuracyTouch>0.96</accuracyTouch>
<accuracyShort>0.87</accuracyShort>
<accuracyMedium>0.77</accuracyMedium>
<accuracyLong>0.64</accuracyLong>
<fireSound>ShotChargeRifle</fireSound>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
</verb>
</ThingDef>
</ThingDefs>


Fist look. :)