Total Members Voted: 19
Voting closed: July 24, 2016, 03:15:47 AM
So, there seems to be an incompatibility issue with this mod (Toxic Fallout Protection) and the mod "ED - Shields", but only if ED - Shields is loaded after Toxic Fallout Protection (not 100% sure of that, but I know I managed to load both mods without crashing without changing anything in them, and I'm crashing 100% if I put TFP before ED - Shields with no other mods except CCL).I'm sorry I can't provide much more details than that, and I don't even know if the issue comes from you or the other mod, but wanted to share that information nevertheless.
The issue is that this mod has multiple DLLs. RW loads all DLLs in the mod directory, not just those in /Assemblies.Go into the "source" directory and delete the "bin" and "obj" directories. This resolves the issue.
Quote from: 1000101 on August 05, 2016, 06:36:00 AMThe issue is that this mod has multiple DLLs. RW loads all DLLs in the mod directory, not just those in /Assemblies.Go into the "source" directory and delete the "bin" and "obj" directories. This resolves the issue.Hey, thanks for that info, this fixed the issue indeed. I usually check the mods folder and delete any "source" folder, but it seems I forgot this time... @Chaia: The file "ABC_Suit_1.1.rar" available on Github has a folder named "source" in it, which is the one I had to delete to solve that issue.
So, I didn't even know it was an old version. After checking Github again, for the file at the top of the page, it is described as: "Added Power Armor AddOn". The word "Addon" made me think it was just an addon to the main mod (the one I downloaded, version 1.1), that's why I took the second file. Now that I know that the newest version is the top file, I'll update to it ^_^
<li>Core</li> <li>Community Core Library</li> <li>Community Core Library - Vanilla Tweaks</li> <li>Fluffy - Relations 0.14.0.0</li> <li>Fluffy - Colony Manager 0.14.0.2</li> <li>Fluffy - Enhanced Tabs 0.14.0.0</li> <li>Fluffy - Medical Info 0.14.0.0</li> <li>Numbers 0.5.1</li> <li>LT - No Cleaning Please</li> <li>Storage Search</li> <li>Fluffy - Breakdowns</li> <li>Fluffy - Animal Incest</li> <li>Balancing Act Lite</li> <li>Darkness Revamp - Core</li> <li>Darkness Revamp</li> <li>Fluffy - FollowMe 0.14.0.0</li> <li>Fluffy - Area Unlocker 0.14.0.0</li> <li>P-Music</li> <li>Stay!</li> <li>Storybook</li> <li>Backstory Defs</li> <li>Name Defs</li> <li>Trait Pack 1.3.1.1</li> <li>Mood Balance</li> <li>Meltdown</li> <li>Skilled Builder Off</li> <li>Build Productive 0.30</li> <li>EdB - Prepare Carefully</li> <li>ESM - Do Not Disturb</li> <li>ESM - Mine Vein</li> <li>Black Money</li> <li>Allow Tool</li> <li>Hospitality</li> <li>Mad Skills 1.1.6</li> <li>Less Rebuff 1.0</li> <li>Lets Share Bedroom</li> <li>Haul Priority Lite</li> <li>Haul IT</li> <li>More Resources</li> <li>Reclaim Fabric 1.3</li> <li>Nackblad Inc Rimhair</li> <li>ArmourRepair 1.0</li> <li>Steel Extraction</li> <li>Expanded Prosthetics & Organ Engineering</li> <li>A Dog Said</li> <li>A Dog Said - EPOE Patch</li> <li>DE Surgeries</li> <li>Emergency Treat</li> <li>Extended Surgery 1.2</li> <li>Mechanite Augmentation</li> <li>Vegetable Garden v4.0</li> <li>Plant Saver</li> <li>Plant Saver - Vegetable Garden Patch</li> <li>Zombie Apocalypse</li> <li>Glitter Tech</li> <li>Remote Explosives</li> <li>Heavy Defences</li> <li>JaffaKree! Reborn</li> <li>JaffaKree! Reborn - EPOE Patch</li> <li>More Vanilla Turrets</li> <li>T - More Beds Cloth</li> <li>T - More Floors</li> <li>Izzyssentials - Core 1.04</li> <li>Izzyssentials - Furniture 1.03</li> <li>Izzyssentials - Hydro 1.03</li> <li>Izzyssentials - Lights 1.03</li> <li>Izzyssentials - Switch 1.03</li> <li>Miscellaneous - Core</li> <li>Miscellaneous - Incidents</li> <li>Miscellaneous - MAI</li> <li>Miscellaneous - Map Generator</li> <li>Miscellaneous - Objects</li> <li>Miscellaneous - Robots</li> <li>Miscellaneous - Robots Xtension</li> <li>Miscellaneous - Training Facility</li> <li>Miscellaneous Patch - EdB Prepare Carefully</li> <li>Apocalypse</li> <li>Panda - Core</li> <li>Additional Joy Objects 14.00</li> <li>Panda - Ancient Amulets</li> <li>Panda - Cupros Drinks</li> <li>Panda - Expanded Power</li> <li>Panda - Extra Floors</li> <li>Panda - Quarry</li> <li>Panda - ZenGarden</li> <li>Rimsenal</li> <li>Rimsenal - Federation</li> <li>Rimsenal - Feral</li> <li>Rimsenal - Hair</li> <li>Rimsenal - Security</li> <li>Xeva Hair</li> <li>ED - Auto Loader</li> <li>ED - Closable Vent</li> <li>ED - Embrasures</li> <li>ED - Laser Drill</li> <li>ED - Moat</li> <li>ED - More Vanilla Turrets</li> <li>ED - Omni Gel</li> <li>ED - Reinforced Stuff</li> <li>ED - Reverse Cycle Cooler</li> <li>ED - Safe Traps</li> <li>ED - Shields Basic</li> <li>ED - Subspace Transponder</li> <li>ED - Turret Control</li> <li>Batteries Stuffed 1.4</li> <li>Conduits Stuffed 1.3</li> <li>Dermal Regenerator 1.6</li> <li>Extended Storage 1.9</li> <li>Natural Floors 1.3</li> <li>Personal Shield MKII 1.5</li> <li>Power Armour MKII 1.5</li> <li>Power Cell 1.4</li> <li>Roof Bomb 1.4</li> <li>Small Solars Stuffed 1.5</li> <li>Solars Stuffed 1.4</li> <li>Thermals Stuffed 1.4</li> <li>Turbines Stuffed 1.4</li> <li>Firefoam Mortar v1.0</li> <li>ABC Suit</li> <li>Capsule Reactor</li> <li>LT - Door Mat</li> <li>Medical Training</li> <li>Mind Altering Device 1.13</li> <li>Modular Tables</li> <li>Orassan</li> <li>Power Switch</li> <li>Right Tool For The Right Job</li> <li>TargetPractise</li> <li>RT - Quantum Storage 1.0.4</li> <li>RT - Solar Flare Shield 1.0.4</li> <li>Clutter - Furniture</li> <li>Clutter - Structure</li> <li>Clutter - Misc</li> <li>Clutter - Misc Hands</li>
I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.Hope Someone Can Tell Me What's Happening :SMods:Code: [Select] <li>Core</li> <li>Community Core Library</li> <li>Community Core Library - Vanilla Tweaks</li> <li>Fluffy - Relations 0.14.0.0</li> <li>Fluffy - Colony Manager 0.14.0.2</li> <li>Fluffy - Enhanced Tabs 0.14.0.0</li> <li>Fluffy - Medical Info 0.14.0.0</li> <li>Numbers 0.5.1</li> <li>LT - No Cleaning Please</li> <li>Storage Search</li> <li>Fluffy - Breakdowns</li> <li>Fluffy - Animal Incest</li> <li>Balancing Act Lite</li> <li>Darkness Revamp - Core</li> <li>Darkness Revamp</li> <li>Fluffy - FollowMe 0.14.0.0</li> <li>Fluffy - Area Unlocker 0.14.0.0</li> <li>P-Music</li> <li>Stay!</li> <li>Storybook</li> <li>Backstory Defs</li> <li>Name Defs</li> <li>Trait Pack 1.3.1.1</li> <li>Mood Balance</li> <li>Meltdown</li> <li>Skilled Builder Off</li> <li>Build Productive 0.30</li> <li>EdB - Prepare Carefully</li> <li>ESM - Do Not Disturb</li> <li>ESM - Mine Vein</li> <li>Black Money</li> <li>Allow Tool</li> <li>Hospitality</li> <li>Mad Skills 1.1.6</li> <li>Less Rebuff 1.0</li> <li>Lets Share Bedroom</li> <li>Haul Priority Lite</li> <li>Haul IT</li> <li>More Resources</li> <li>Reclaim Fabric 1.3</li> <li>Nackblad Inc Rimhair</li> <li>ArmourRepair 1.0</li> <li>Steel Extraction</li> <li>Expanded Prosthetics & Organ Engineering</li> <li>A Dog Said</li> <li>A Dog Said - EPOE Patch</li> <li>DE Surgeries</li> <li>Emergency Treat</li> <li>Extended Surgery 1.2</li> <li>Mechanite Augmentation</li> <li>Vegetable Garden v4.0</li> <li>Plant Saver</li> <li>Plant Saver - Vegetable Garden Patch</li> <li>Zombie Apocalypse</li> <li>Glitter Tech</li> <li>Remote Explosives</li> <li>Heavy Defences</li> <li>JaffaKree! Reborn</li> <li>JaffaKree! Reborn - EPOE Patch</li> <li>More Vanilla Turrets</li> <li>T - More Beds Cloth</li> <li>T - More Floors</li> <li>Izzyssentials - Core 1.04</li> <li>Izzyssentials - Furniture 1.03</li> <li>Izzyssentials - Hydro 1.03</li> <li>Izzyssentials - Lights 1.03</li> <li>Izzyssentials - Switch 1.03</li> <li>Miscellaneous - Core</li> <li>Miscellaneous - Incidents</li> <li>Miscellaneous - MAI</li> <li>Miscellaneous - Map Generator</li> <li>Miscellaneous - Objects</li> <li>Miscellaneous - Robots</li> <li>Miscellaneous - Robots Xtension</li> <li>Miscellaneous - Training Facility</li> <li>Miscellaneous Patch - EdB Prepare Carefully</li> <li>Apocalypse</li> <li>Panda - Core</li> <li>Additional Joy Objects 14.00</li> <li>Panda - Ancient Amulets</li> <li>Panda - Cupros Drinks</li> <li>Panda - Expanded Power</li> <li>Panda - Extra Floors</li> <li>Panda - Quarry</li> <li>Panda - ZenGarden</li> <li>Rimsenal</li> <li>Rimsenal - Federation</li> <li>Rimsenal - Feral</li> <li>Rimsenal - Hair</li> <li>Rimsenal - Security</li> <li>Xeva Hair</li> <li>ED - Auto Loader</li> <li>ED - Closable Vent</li> <li>ED - Embrasures</li> <li>ED - Laser Drill</li> <li>ED - Moat</li> <li>ED - More Vanilla Turrets</li> <li>ED - Omni Gel</li> <li>ED - Reinforced Stuff</li> <li>ED - Reverse Cycle Cooler</li> <li>ED - Safe Traps</li> <li>ED - Shields Basic</li> <li>ED - Subspace Transponder</li> <li>ED - Turret Control</li> <li>Batteries Stuffed 1.4</li> <li>Conduits Stuffed 1.3</li> <li>Dermal Regenerator 1.6</li> <li>Extended Storage 1.9</li> <li>Natural Floors 1.3</li> <li>Personal Shield MKII 1.5</li> <li>Power Armour MKII 1.5</li> <li>Power Cell 1.4</li> <li>Roof Bomb 1.4</li> <li>Small Solars Stuffed 1.5</li> <li>Solars Stuffed 1.4</li> <li>Thermals Stuffed 1.4</li> <li>Turbines Stuffed 1.4</li> <li>Firefoam Mortar v1.0</li> <li>ABC Suit</li> <li>Capsule Reactor</li> <li>LT - Door Mat</li> <li>Medical Training</li> <li>Mind Altering Device 1.13</li> <li>Modular Tables</li> <li>Orassan</li> <li>Power Switch</li> <li>Right Tool For The Right Job</li> <li>TargetPractise</li> <li>RT - Quantum Storage 1.0.4</li> <li>RT - Solar Flare Shield 1.0.4</li> <li>Clutter - Furniture</li> <li>Clutter - Structure</li> <li>Clutter - Misc</li> <li>Clutter - Misc Hands</li>
Quote from: Seikikai on August 17, 2016, 02:37:10 AMI Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.Hope Someone Can Tell Me What's Happening :SMods:Code: [Select]...Thank you for your hint, I have to check if you missed a mod which changes toxic buildup
I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.Hope Someone Can Tell Me What's Happening :SMods:Code: [Select]...
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Quote from: Chaia on August 20, 2016, 08:36:53 AMQuote from: Seikikai on August 17, 2016, 02:37:10 AMI Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.Hope Someone Can Tell Me What's Happening :SMods:Code: [Select]...Thank you for your hint, I have to check if you missed a mod which changes toxic buildupBeen Doing Tests For Many Hours To Find Which Mod Was Causing The Bug. Seems That There Are 3 Mods That Can Cause This Bug And Bugs With Other Mods (No Clean Please, Turret Control, Minimap And Storage Search), The Mods Are Fluffy Breakdowns, Spotlight And Zombie Apocalipse. I Really Dunno Why Are These Mods Causing Problems But Maybe Is Something Of The .DllProblem Is Already Solved, At Least With This Mod So Don't Worry About It. Also Thanks For Your Help Bro