A unique way to make unique items for your special colonists: Randomly enchants equipment.
Varying infusions for everyoneAll weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.
Stat bonusesAn infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.
Fully customizableIf you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.
Is there a list of all available infusions?Uhoh... That's a lot of work!
Can I install this on existing colonies?Yes, you can use Infused with your ongoing game.
Can I use this with (random mod)?Yes! Everything works with any mod. If they add new stats, they could use extra infusions. Share an addon pack for that mod!
Latest Ancient ReleasesSource code GitHub
- Latta, original mod
- Wastelander for "Prison Improvements" (Original injection codes)
- mipen helped with custom Defs
