[B18]DESurgeries - 06/12/17

Started by kaptain_kavern, July 24, 2016, 04:56:06 PM

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Do you want/need an A17 version?

Yes
No

Madman666

Quote from: grifo on January 15, 2017, 07:30:39 PM
I tweaking files from this mod for myself and planing to increase difficulty in every possible way and remove abilities to cure some diceases and parasites. Who cures flu with surgery anyway? I can post edited version somewhere or mail it to you when im done.

Cool, the mod itself is real nice, especially that sedate option. But curing unhealed wounds completely with a surgery is way OP. Since A16 all meds but glitter one are crap, so a rebalance is badly needed. I'll appreciate it very much if you let me try your own balanced version, when its ready.

grifo

Quote from: Madman666 on January 16, 2017, 10:21:50 AM
Quote from: grifo on January 15, 2017, 07:30:39 PM
I tweaking files from this mod for myself and planing to increase difficulty in every possible way and remove abilities to cure some diceases and parasites. Who cures flu with surgery anyway? I can post edited version somewhere or mail it to you when im done.

Cool, the mod itself is real nice, especially that sedate option. But curing unhealed wounds completely with a surgery is way OP. Since A16 all meds but glitter one are crap, so a rebalance is badly needed. I'll appreciate it very much if you let me try your own balanced version, when its ready.

Actually curing wounds with surgery makse sense, since if you apply some stitches to your cut it would regenerate way better and faster than if you just pour it with with some medieval herbal potion, and medieval way requires no skill at all.  But Im looking for a way to trow more sense and difficulty in to the surgery. Unfortunately Im an average gamer who just like to download mods and post "Thank you!" comments, never made a mod on my own and currently have no skill to extract core data and dont understand some strings in xml files, so I cant promise anything but Im really engaged to do deal with this challenge!  ;)

Stage

Maybe it's possible remove (or lower) the pain of scars etc instead of removing them.

What I am missing is the option to heal shattered bones. I would suggest an option to "borrow" bones from prisoners and use them, or craft artificial bones (with stone and plasteel) and insert them.

In general I don't think this mod is OP, especially now that medicine has been tweaked. Succesful surgeries are now more difficult in the early stages of the game

grifo

Quote from: Stage on January 16, 2017, 11:09:25 AM
What I am missing is the option to heal shattered bones.

Thats why im started to dig in to medical mods in the first place. I was in hope to do a better job of adding different post-surgery traumas for every surgery using parts of RMS mod , but it looks like some strings were changed in A16 (say hello to developer) bcz log trowing out a lot of errors, this may explain why RMS is yet not up to date or may be my skill is too low. So ill stick to just adding more bones.   

Madman666

Yeah sewing wounds does help heal them faster, but thats already in game. If you hover over treated wounds - it'll say that it bandaged, sutured and etc. No matter how good you can sew someones face back on - he won't be doing backflips seconds later after anesthetics wear off... So I still think instant wound healing must go. Also my experience with mods mostly consists of looking through the codes and making by example with my own changes, but I probably can help to figure out some parts, if there is something you don't get - I can try to help.

Devdisigdu

For those using both DE Surgeries and EPOE, I uploaded an addon mod to the workshop that adds surgery to repair broken arm/leg bones, and alters the rib fix recipe to work with EPOE's altered rib defs.

Posting it here, since a workshop user said some may be interested.

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836916859
Github download: https://github.com/Devdisigdu/EPOE-DEBoneFix/releases/latest

grimsurgent

Is this compatible with the combat realism patch of EPOE? I think it changes some of the body part defs but I don't know if your mod touches on those.

Devdisigdu

I don't alter body part defs at all, just referencing them for the surgeries.
So long as Ribs 1 - 12 exist, as do the Tibia, Femur, Radius and Humerus there should be no problems and the recipes should work.

sirgzu

i tried updating the Hediffs

    <comps>
      <li>
        <compClass>HediffComp_Disappears</compClass>
        <disappearsAfterTicks>
          <min>140000</min>
          <max>140000</max>
        </disappearsAfterTicks>
      </li>
    </comps>

to
    <comps>
      <li class="HediffCompProperties_Disappears">
        <disappearsAfterTicks>
          <min>140000</min>
          <max>140000</max>
        </disappearsAfterTicks>
      </li>
    </comps>

but I still get an error message.

edit see also https://ludeon.com/forums/index.php?topic=29181.0 (similar issue)

edit looks like someone already cracked that nut https://github.com/IndeedPlusPlus/DESurgeries/commit/1ab04c33d069984e470813c658cdbe6cc9b7f819

grifo

Quote from: Madman666 on January 16, 2017, 10:21:50 AM
Quote from: grifo on January 15, 2017, 07:30:39 PM
I tweaking files from this mod for myself and planing to increase difficulty in every possible way and remove abilities to cure some diceases and parasites. Who cures flu with surgery anyway? I can post edited version somewhere or mail it to you when im done.

Cool, the mod itself is real nice, especially that sedate option. But curing unhealed wounds completely with a surgery is way OP. Since A16 all meds but glitter one are crap, so a rebalance is badly needed. I'll appreciate it very much if you let me try your own balanced version, when its ready.

Check it out!
https://ludeon.com/forums/index.php?topic=29816.0

Madman666

Quote from: grifo on January 21, 2017, 03:09:00 PM
Check it out!
https://ludeon.com/forums/index.php?topic=29816.0

Cool, grabbin it) By the way is it compatible with EPOE? Original is if I am not mistaken.

grifo

Quote from: Madman666 on January 21, 2017, 03:45:54 PM
Quote from: grifo on January 21, 2017, 03:09:00 PM
Check it out!
https://ludeon.com/forums/index.php?topic=29816.0

Cool, grabbin it) By the way is it compatible with EPOE? Original is if I am not mistaken.

To be honest, Im not 100% sure about it :)
As I understand it, it should be, if original is. They adress different areas of gameplay. Make a test savegame and load it with both mods If game doesnt produce weird errors on loadup should be good to go in my opinion.

Madman666

Well, seems to work, no weird crap on start up, logs are clear for blastoff. This'll be a long run.

Coolcolon

This mod and Vein miner are keeping me in A15 :( Mostly Vein Miner though.
Anyone know when there will be an official update of this mod?
Just looking to enjoy the game!

FreyaMaluk