[MOD] (Alpha 5) BetterPower+ (V5.0.0): Updated 16/07/14

Started by Architect, February 28, 2014, 07:36:51 PM

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Architect

Quote from: ShaggyD00 on June 21, 2014, 10:47:24 PM
Upcoming features look awesome! will the exercise bike have an effect on Happiness? Love the bio power idea, finally a way to get rid of bulging stocked up produce.

I wasn't going to make it have one, but I don't see why not. Exercise always makes me happy, so I shall add it to the list of things I'll be adding then XD As for bio power, I'd eventually like to have what forestry craft had going with piping fuel around and everything, however i fear that may be a little way off, so we'll see where things go.

Also, would anyone be willing to do a mod showcase of BetterPower+? I'd love to show it off more, but I simply don't have a computer capable of running recording equipment and playing a game at the same time. Not the mention the fact that I'd have no idea what to say. If you could, get back to me, and I'll support you with it in anyway I can. If more than one person would be up for it, I am quite happy to support everyone in doing so XD I'd feature them on this page too.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Cala13er

Quote from: Architect on June 22, 2014, 06:58:09 AM
Quote from: ShaggyD00 on June 21, 2014, 10:47:24 PM
Upcoming features look awesome! will the exercise bike have an effect on Happiness? Love the bio power idea, finally a way to get rid of bulging stocked up produce.

I wasn't going to make it have one, but I don't see why not. Exercise always makes me happy, so I shall add it to the list of things I'll be adding then XD As for bio power, I'd eventually like to have what forestry craft had going with piping fuel around and everything, however i fear that may be a little way off, so we'll see where things go.

Also, would anyone be willing to do a mod showcase of BetterPower+? I'd love to show it off more, but I simply don't have a computer capable of running recording equipment and playing a game at the same time. Not the mention the fact that I'd have no idea what to say. If you could, get back to me, and I'll support you with it in anyway I can. If more than one person would be up for it, I am quite happy to support everyone in doing so XD I'd feature them on this page too.

Oh god I know what you mean, when I did mine. Oh god the amount of "Ermmm"'s in the video was insane.

mrofa

Well Cala13er did watch your tourtials on industrial, and it was preety good, you got preety nice voice or/and equpment for it ( yes flatter will gets you almost anyware :D). You could make one tourtial for bp in your spare time.
All i do is clutter all around.

Jerethi50

#483
Anyone wanting to do this, one tip i have is to record your video, make sure to record a nice long game session without talking, doing all the different things with the mod, try to keep fast forwarding to a minimum, make sure you have lots of footage to work with, then trim the footage down with video editing software, get the important bits, but leave yourself some talking time. Then, Record a voice track while watching your edited footage, record it separately so if you mess up its easy to fix/ tweak, when you have a nice voice track done, just mix it into the video. boom, decent video, with decent voice track accompaniment.

nmid

The laser drills work nicely... but is there a way to make them into a 3x3 box instead of the current 2x2?
Currently I can't figure out where the hole is going to end up being drilled...


Also, do the coal burners use wood? It doesn't seem so, despite the coal feeders accepting wood by default..
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

nmid

As usual, I love this mod....


1. What does log tap do exactly?
2. you forgot to update the number in about.xml ;). It;s still 4.0.2
3. What does laser Detection do apart from some fancy lights?
4. How does tinkering work? Only makes wire spool?
5. What is wire spool good for.... Can you use that for the coal burner or to make better transmission in BP Hard? (The coal hopper accepts it by default...)..
6. Does steam vent damage anyone? I don't see that so far.
7. How effective is the lightening rod? I build one, but even in a thunderstorm, I couldn't see it generate any power.. Am I missing something?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Cala13er

Quote from: mrofa on June 22, 2014, 07:47:39 AM
Well Cala13er did watch your tourtials on industrial, and it was preety good, you got preety nice voice or/and equpment for it ( yes flatter will gets you almost anyware :D). You could make one tourtial for bp in your spare time.

Well that's awkward... It's built in... Even on custom builds. Built in mics. Are awful, so I''m surprised is sounded okay :) Might be the recorder I'm using.

Architect

Quote from: nmid on June 22, 2014, 08:20:29 PM
The laser drills work nicely... but is there a way to make them into a 3x3 box instead of the current 2x2?
Currently I can't figure out where the hole is going to end up being drilled...


Also, do the coal burners use wood? It doesn't seem so, despite the coal feeders accepting wood by default..

the hole that gets made is 2*2, and should appear directly where the laser drill was?

as for the coal plant, that's a bug as it shouldn't allow wood in it. However i will make it so that it can be burnt in the burners too, but wont produce as much powe / will take more in one go.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Architect

Quote from: nmid on June 22, 2014, 09:13:38 PM
As usual, I love this mod....


1. What does log tap do exactly?
2. you forgot to update the number in about.xml ;). It;s still 4.0.2
3. What does laser Detection do apart from some fancy lights?
4. How does tinkering work? Only makes wire spool?
5. What is wire spool good for.... Can you use that for the coal burner or to make better transmission in BP Hard? (The coal hopper accepts it by default...)..
6. Does steam vent damage anyone? I don't see that so far.
7. How effective is the lightening rod? I build one, but even in a thunderstorm, I couldn't see it generate any power.. Am I missing something?

Log tap allows you to see what affects the raining space debris will have.
balls XD I always forget.
used for getting the detection belt.
its an obsolete part of the mod, i didn't have time to finish removing it.
see above.
not yet, but i will make it so that it does.
it generates power in bursts. You should see each time one gets struck your batteries suddenly jump up in power.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


nmid

That laser detection / detection belt... how does it exactly help?
The regular conveyor belt / passing belt has it's own function (of passability), but what does the detection belt do except some fancy lights?
Taking that line of thought faster.. I am a bit slow, but how exactly do you use it?
> Shipping coal to coal burners? Isn't it possible to just build the coal miner right next to it?
> Raw vegetables to the cooking station? I just build the cooking station next to the rich soil plot.
> slag/debris from one area to another? Corpses from graves to a cemetery...? I can't think of how to implement it well...
Obviously the pros are using it more optimally, can someone share :D.

As for the lightening power - I thought that burst power was on account of the solar generator spike. What are the numbers behind it?
Currently, I just build it for the cool factor... as thunderstorms aren't that frequent.
Thermal power is steady.. coal generator as well. Solar works 50-60% of the day. Wind mill works at a reduced rate, throughout the day... so lightening power would have to be really high to make up for it's sporadic frequency.

Speaking of the coal burner.. how much does it take in? I think it takes in 1 coal every 5-6 hours?
Just trying to figure the BTU/ energy generation for each piece of coal/wood :D
or how much I need for one day of power generation... or what ratio of coal miners and coal burner need to work without any deficiency?

Edit - I'll get back to you about the laser drill hole question I had.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Architect

Quote from: nmid on June 23, 2014, 05:55:24 AM
That laser detection / detection belt... how does it exactly help?
The regular conveyor belt / passing belt has it's own function (of passability), but what does the detection belt do except some fancy lights?
Taking that line of thought faster.. I am a bit slow, but how exactly do you use it?
> Shipping coal to coal burners? Isn't it possible to just build the coal miner right next to it?
> Raw vegetables to the cooking station? I just build the cooking station next to the rich soil plot.
> slag/debris from one area to another? Corpses from graves to a cemetery...? I can't think of how to implement it well...
Obviously the pros are using it more optimally, can someone share :D.

As for the lightening power - I thought that burst power was on account of the solar generator spike. What are the numbers behind it?
Currently, I just build it for the cool factor... as thunderstorms aren't that frequent.
Thermal power is steady.. coal generator as well. Solar works 50-60% of the day. Wind mill works at a reduced rate, throughout the day... so lightening power would have to be really high to make up for it's sporadic frequency.

Speaking of the coal burner.. how much does it take in? I think it takes in 1 coal every 5-6 hours?
Just trying to figure the BTU/ energy generation for each piece of coal/wood :D
or how much I need for one day of power generation... or what ratio of coal miners and coal burner need to work without any deficiency?

Edit - I'll get back to you about the laser drill hole question I had.

Just part of automation, I thought it would be nice and gave me a chance to collaborate with Haplo, who then didn't think it should be a cross over for BP+ and Power switches, but its own thing.

Everything is there to give you the choice :P You don't have to use any of it, and I may in face up the numbers of the lightning spike again. I'm literally just adding things that I might like to see in the game.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


nmid

Nah, I didn't mean it (conveyor belt) as criticism..
I just can't figure out how to use it in an efficient manner.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

pop


ShaggyD00

Hey another thing with BP+ is how messes with traders. Anyway you could get it so combat traders will deal with commodities again. I use the artillery mod and in need of shells, space debree hasn't dropped it yet. Not to mention med kits sell nicely. And wood would be nice to trade again with indust. 

Arcalane

#494
Wall lighting turning red when consumption exceeds production but you still have a sizeable energy reserve is a bit... obnoxious?

Also, they cast enough light to obsolete sun lamps in growing rooms.

Also also, I've been running some minor testing, and they appear to be rather broken? They have a pretty serious negative impact on performance, and removing several wall lights did not reduce the light level of the area until the map was reloaded.