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Author Topic: [A15] Canned Food (v1.32)  (Read 9505 times)

srauon

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[A15] Canned Food (v1.32)
« on: July 29, 2016, 03:50:02 PM »


v1.31b

Description
Hello guys, this is a continuation of Canned Food v1.2. Canned food is an interesting concept and I have, with permission from the original author JuliaEllie and another author milon, decided to take over this mod.

This mod gives you the opportunity to can food, so it won't spoil. These cans are great to have in case of an emergency.

So what's the difference between version 1.2 and 1.3? Well, let me tell you.

As usual you can make canned vegetables or meat by the stove. However instead of using 10 raw food and 1 steel, you only need 5 raw food and an actual can. You can make cans at the smithy for 1 steel each, but you first need to research Smithing and Canning before you can do that.

Since it's easier to can food, I have decided to reduce its nutrition value to 0.25 and the market value. I have temporarily removed the thoughts, when a pawn eats canned food and the soylent green can. I will add these back one day, if I can. :)

This is my first time doing modding, and I have really enjoyed doing this mod, so I would be grateful, if you guys have any feedbacks/suggestions.

Screenshots
Hurtle making a can.


Downloads
Steam download [A15]
Canned Food v1.32 [A15]
Canned Food v1.32 [A14]

License
Do what you want with this mod and give credits whenever possible. You may include this mod in a mod pack without asking me. It would be nice if you notified me about it.

Credits
Thanks JuliaEllie for making the early version and milon for maintaining and adding extra additions to the mod!  :D

Todo list
  • Make empty cans smeltable
  • I don't have more right now, so feel free to leave me some suggestions!
Change log
Code: [Select]
v 1.32 - 03-08-2016
You now have the ability to smelt cans at the smelter to get 1 steel back. (You still won’t get cans back if your colonists are eating or using them for cooking.)
Added new recipes, where you can make 5 cans and 5 canned foods.
Increased the market value of the cans. (Cans from 1.5 to 3, canned vegetables from 2.9 to 5 and canned meat from 4.5 to 6.5)
Replaced <RawTasty> tag with <RawBad> tag. This makes the colonists prefer berries and corns over canned food, if they have to choose one of these two.
Removed the <Foodmeals> tag from canned foods. (Before the patch, the game considered canned food both as a meal and raw food. Now they are only considered as raw food.)

v1.31b - 31-07-2016
Made empty cans grey instead of red
It’s no longer possible to make canned vegetarians out of hay.

v1.31a - 30-07-2016
Time taken to can vegetables and meat has increased from 9 to 14. (Now takes as long as making lavish meal)
Time taken to craft cans remains unchanged.
Made cans more distinguishable by their color

v1.3 (Initial release) - 29-07-2016
Updated to A14
Made the canned food cheaper to make, but less nutritious
Cans are now required to can vegetables/meat instead of steel
Cans can be made at the smithy
Reworked the texture.
Researching Smithing and Canning is now required before you actually can make canned food.
« Last Edit: September 03, 2016, 04:18:45 AM by srauon »
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123nick

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Re: [A14] Canned Food (v1.3)
« Reply #1 on: July 29, 2016, 04:52:45 PM »

maybe you can make it so canned food isnt edible, but you can uncan food too get the can back, and then what is uncanned can be cooked into stuff or eaten.
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Llamageddon

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Re: [A14] Canned Food (v1.3)
« Reply #2 on: July 29, 2016, 05:39:31 PM »

Are cans recyclable? Because they really should be. Also, adjust can color based on their contents, so it's easier to tell them apart from empty cans(and each other). Also, what does the 0.25 nutrition stand for? 25% of the value of the original food? Because that's kind of damn wrong... you should compensate for ease of their make by making them, well, not that easy to make. Canning food should be relatively time-consuming.
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srauon

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Re: [A14] Canned Food (v1.3)
« Reply #3 on: July 29, 2016, 06:28:23 PM »

@123nick
This mod is written in XML and as far as I know, it is impossible to uncan food in general. The game doesn't know what's inside a canned vegetarian, even if you know there's for example corn inside it. I can however add potato cans, corn cans, rice cans and so on in the game, but that would, in my opinion, just leave a bunch of recipes and a lot of micromanagement for the users. But let me know if you guys want that.

@Llamageddon
The cans are not recyclable yet. I will try to find a way to make it possible for the people leaving opened cans behind, but no promises.
0.25 nutrition means that it will satisfy 25% hunger of an adult. 1 nutrition will completely fill the hunger bar. So if an adults hunger bar is at 50% then it would make sense for him to either eat 10 raw food (0.05 each), 2 food cans (0.25 each), 1 simple meal (0.85) or better to completely fill his hunger bar.
And you are right about canned food are too quick to make. And I will try to make the cans easier to tell apart, even though I'm no good artist. I will change that in the next update. 
« Last Edit: July 29, 2016, 06:58:16 PM by srauon »
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srauon

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Re: [A14] Canned Food (v1.31)
« Reply #4 on: July 29, 2016, 08:33:27 PM »

Update v1.31
The color of the cans has been changed, so it's much easier to tell them apart. It is also more time consuming to can food. Check the changelog. ;)
Empty can  Meat can  Veterinarian can
     

Code: [Select]
Changelog v.1.31
Time taken to can vegetables and meat has increased from 9 to 14. (Now takes as long as making lavish meal)
Time taken to craft cans remains unchanged.
Made cans more distinguishable by their color
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notfood

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Re: [A14] Canned Food (v1.31)
« Reply #5 on: July 29, 2016, 09:02:11 PM »

Empty should be dull gray instead. As if it were unlabeled. At the distance it's hard to tell it appart from meat.

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srauon

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Re: [A14] Canned Food (v1.31b)
« Reply #6 on: July 31, 2016, 09:31:00 AM »

Empty should be dull gray instead. As if it were unlabeled. At the distance it's hard to tell it appart from meat.

You're right. Empty cans are now gray instead of red.
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srauon

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Re: [A14] Canned Food (v1.32)
« Reply #7 on: August 03, 2016, 05:40:44 PM »

Update v1.32 (Steam release)

You can now get the mod at Steam. I've been enjoying making this little mod so far, so thank you guys for your feedback! :D

Code: [Select]
You now have the ability to smelt cans at the smelter to get 1 steel back. (You still won’t get cans back if your colonists are eating or using them for cooking.)
Added new recipes, where you can make 5 cans and 5 canned foods.
Increased the market value of the cans. (Cans from 1.5 to 3, canned vegetables from 2.9 to 5 and canned meat from 4.5 to 6.5)
Replaced <RawTasty> tag with <RawBad> tag. This makes the colonists prefer berries and corns over canned food, if they have to choose one of these two.
Removed the <Foodmeals> tag from canned foods. (Before the patch, the game considered canned food both as a meal and raw food. Now they are only considered as raw food.)
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Deimos Rast

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Re: [A14] Canned Food (v1.32)
« Reply #8 on: September 01, 2016, 01:35:15 AM »

Any chance of seeing a return of Soylent Green support? I know it's still in the configs, but I'm more thinking about a relevant texture (the old ones don't match the new ones). Veggies are already a green can, so maybe a lime colored can? Honestly, I'd try it myself, but I don't even know how to do that much in Paint. :-[
Cheers.
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srauon

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Re: [A15] Canned Food (v1.32)
« Reply #9 on: September 01, 2016, 04:05:14 AM »

Updated to A15

@DeimosRast
I am currently studying in a university, so I don't know if I have much time adding new contents for this mod right now. You're always welcome to send me your contributions through private message or through Steam. I'll make sure you'll get some credits.
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Deimos Rast

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Re: [A15] Canned Food (v1.32)
« Reply #10 on: September 01, 2016, 04:59:01 AM »

"credits" as in credits cash or as in acknowledgement ;D
eitherway, thanks for the update, and no sweat - uni comes first
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PotatoeTater

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Re: [A15] Canned Food (v1.32)
« Reply #11 on: September 01, 2016, 10:16:53 AM »

Thanks for the update! Hope uni is going good for you.
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