[MOD] (Alpha 7) Workplaces (1.7.0 / 01.10.2014)

Started by Haplo, March 03, 2014, 05:29:14 PM

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Haplo

#45
I am not really for doing one bench for each weapon. Do you know how full your Architect menu is going to be? :)
But your idea with the 1x1 is interesting. Maybe I'll make an addon table for PA in that kind. One Table for a bunch of weapons and when the slots are full a second 1x1 extension. That may work..

Edit: Added the Project Armory 2.06 compatible version as an 1x1 extension table for the blacksmith workplace.

Tuvka


Haplo

I've added an addon thats for smelting all the weapons from PA 2.06 :)
Just activate it after you've activated the Workplaces and Project Armory mod and you have an table extension for it.

Tuvka

#48
Thank you so much my friend :)
when you can download the updated version?

insanevizir

I'm having problems with the mod. When I activate it, with Project armory, it halts the game as soon as I leave the mods window. It pops up this debug window and removes all buttons from the game. Cant close it, cant create a new game, cant re-enter the mod screen to deactivate it.

pic of the bug:

http://s30.postimg.org/8atb4pes1/bug.jpg

Haplo

Do you have the main mod Workplaces active too?
That's needed for it to work.

Tuvka


insanevizir

I have PA and Workplaces activated and cant activate the 1x1 add on, cuz the game wont let me see the buttons anymore. Cant find that file where the game stores the mods to load on startup, so i cant remove then all and set to load only core game. lol. htink i'll have to redownload the game.

Haplo

#53
You should find it (under Windows at least) here:
C:\Users\<YourName>\AppData\LocalLow\Ludeon Studios\RimWorld\Config\ModsConfig.xml
Just delete the file and your game should reset to normal operation :)

Edit: I've updated the first post to make it more clear that you need the main mod too..

Quote from: Tuvka on June 03, 2014, 03:37:22 PM
yes, and not in the list of new weapons.
...

or something I do not understand ...?

You can't create the new weapons, sorry. Right now you can only smelt them if you have an excess.
To do that, you should have an Workplaces Blacksmith Extension table. There you can find the new smelting options.
The weapon creation.. I am unsure if I'll ever do that. At least not with all weapons as it is a lot work that needs to be done for it. And I'm really not up to it right now. Maybe if I am sometimes really bored I'll consider it, but until then...

Tuvka


sorenson

I'm having problems crafting weapons. All of the necessary materials are in stock, and I have colonists with the required crafting skill... but it won't craft anything higher than a Lee-Enfield. Anything below that seems to work fine. Running 462 and 1.5.

Haplo

Can you provide me with a savegame?
Then I can try to find out what the problem is :)

insanevizir

Haplo, I'm a fan of your mod. I like to have a way to craft my own weapons and make some silver in the trade market.

I have a suggestion for a mod, that I believe is doable, and you may think is worth doing.

About this problem here:
"I am not really for doing one bench for each weapon. Do you know how full your Architect menu is going to be?"

Is it possible for you to create some kind of 3d printer/replicator mod?
I mean, instead of adding bill codes or tables for every weapon added in the game by any mod the player may have, you create one single table that duplicates any weapon that is stored in a hopper of some kind.

The resources needed to replicate the weapon could be defined by the price of said weapon in the trade system, its size or whatever way you find is doable. Big weaps cost more metal bars, small weaps need less, something like that.

So to create a weapon, you would need to have at least one of the said weapon and the materials needed to create it. To create another weapon, just remove the weap in the hopper and put another one.

If thats doable, I think it would become a universal compatible mod. Whatever weapon mod the guy use, your mod would work fine with it.

So, thats my idea. What you think?

Haplo

I think it may be possible to make something like that.
Hmm, you will have to prefill the replicator with metal/metalbars/silver/... and it makes you the weapon thats in the hopper.
Only.. I think that my misc mod may be a better place to do that, as it most likely won't be a worktable.. Or maybe.. we'll see.
I'll have to test it, but unfortunately not soon as I have another project to work on right now, that's taking up all of my free time.
But thank you for the really interesting idea. I really think that I'll work on it when I have a bit of time :)