[A14] Mineral harvester & Walnut plant

Started by mrclopes, August 20, 2016, 01:18:09 PM

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mrclopes

MINERAL HARVESTER
Adds a new building to the game which allows miners to extract non-renewable resources like steel, stone chunks, jade, uranium and gold. Also allows crafters to make Plasteel at Electric Smelter bench. Need to research Electric Smelting (base game) first. Requires CCL 0.14+ to function correctly.
Download on Nexus:
http://www.nexusmods.com/rimworld/mods/136/?

WALNUT PLANT
Adds a walnut plant to the game that can be used as meat substitute.
- Needs at least level 6 in Growing to sow.
Download on Nexus:
http://www.nexusmods.com/rimworld/mods/137/?

Screenshots:



Usage notes
Feel free to use/modify/update any files or assets included, no credit or permission needed.

cliffahead


viperwasp

Quote from: cliffahead on August 21, 2016, 01:53:40 AM
What's the difference between this mod?

https://ludeon.com/forums/index.php?topic=24511.0

Well I guess it looks awesome. And the output rate/amount could be different.
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mrclopes

Quote from: cliffahead on August 21, 2016, 01:53:40 AM
What's the difference between this mod?

https://ludeon.com/forums/index.php?topic=24511.0

I haven't seem this mod when I made this, but by the description it seems different methods to generate resources, it looks like it spawn resources around a new building and takes a hauler to get them, while this one takes a miner to operate and get the resources directly, as in my game I found very little use to the miners in plains biomes.

I think it's more similar to this https://ludeon.com/forums/index.php?topic=18600.0 in terms how generate resources. But it actually requires a crafter to operate the building, and I didn't like all additional items and research required, and I'd preferred a more vanilla approach.

Chibisuke

this 1 is nicer textures + also similar to Industrialisation Deep Mine, like me i prefer the vanilla resources without all the additional "metals" but I just remove those metals from Industrialisation mod.

Master Bucketsmith

Small question; are the walnuts small items? E.g. do you need 20 to equal 1 meat? Would make sense.

Feedback on the mining rig; personally, I feel the rig looks too high resolution or something. It's way too smooth compared to the rest of RimWorld.

Good work! :) Even if A15 adds a resource miner by default!

SpaceDorf

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ruzackovich

#7
there is no way to mine the minerals , either right or many clicking , i full up the bill, but still cannot mining , no error code or warnings , the buildings just standing there like statue . and no furthering instructions . except deconstruct . changes the load orders from the highest to lowest even i trying at middle , still no hope . i think there's trouble at work giver def


mrclopes

Quote from: ruzackovich on August 24, 2016, 09:43:33 PM
there is no way to mine the minerals , either right or many clicking , i full up the bill, but still cannot mining , no error code or warnings , the buildings just standing there like statue . and no furthering instructions . except deconstruct . changes the load orders from the highest to lowest even i trying at middle , still no hope . i think there's trouble at work giver def

it needs a pawn assign for mine job, also needs power, 800 when active, if you have CCL.
if still not working try changing the <defName> to anything else on WorkGivers.xml. If it still fails, try delete the folder ModHelperDefs, as there is new version of CCL that I didn't checked out yet.

ruzackovich

Quote from: mrclopes on August 25, 2016, 07:08:53 AM

it needs a pawn assign for mine job, also needs power, 800 when active, if you have CCL.
if still not working try changing the <defName> to anything else on WorkGivers.xml. If it still fails, try delete the folder ModHelperDefs, as there is new version of CCL that I didn't checked out yet.

aye thanks its work now,,@workgiver dev  i am just sync deff name and bill givers . to same id.

<defName>DoBillsMRC_MineralHarvester</defName>
    <label>do bills MRC_MineralHarvester</label>
    <giverClass>WorkGiver_DoBill</giverClass>
    <workType>Mining</workType>
    <priorityInType>100</priorityInType>
    <fixedBillGiverDefs>
      <li>MRC_MineralHarvester</li>
;D