[1.3] Rimatomics | Rimefeller

Started by Dubwise, August 28, 2016, 06:51:41 PM

Previous topic - Next topic

Moo

How long does it take a reactor to start up? I've got everything built and fuel rods loaded, but it's been sitting at "starting up" for like 15 minutes

screen shot: https://imgur.com/a/x66oL4e

Any ideas?

Dubwise

all the buildings need power to work, no status lights means the core is unpowered

Moo

Doh, they were connected to a line on a switch that was turned off. Thanks XD

crusader2010

#633
Hi! I find it strange that pawns cannot research, at the same time, at both the Rimatomics bench and the vanilla one. It's like only one research task can be active per map/colony/etc.

Constructors and crafters do it properly, but when it's about researching, pawns need to be forced to work on the Rimatomics bench.
Can you do anything about it? Right now I need to stop the common research to be able to do this one "by default".

Thanks :)
My mod pack: {A13} Mod Mega Pack

crusader2010

#634
Hello again. Got some questions about how to use this mod.
1. How do you make depleted uranium? I've researched nuclear power and built the first small reactor that is outputting around 10k power, but don't have the materials to isolate it.

2. How do normal stone/steel/wooden walls fare against radiation? Do they get completely ignored?

3. Could you make at least some of the items from this mod able to be reinstalled to some other place (i.e. Without having to reconstruct them over and over again) ?

Thanks :)
My mod pack: {A13} Mod Mega Pack

viperwasp

Does anyone know if the oil miner or whatever it's called in this mod does it get resources unlimited? Or does it run out like the Vanilla Deep Miner thing? I kind of hope it's unlimited. I want a way to get endless Plasteel which I think I can with this mod via crafting? Thanks this mod is awesome.
•  Lian Li Lancool II MESH RGB
•  Intel Core i7-12700K Alder Lake 12-Core
•  64 GB Corsair Vengeance LPX 3600Mhz
•  WD Black SN850 2TB GEN4
•  2x WD Black 8TB
•  Windows 10 OS
•  RTX 4080 GIGABYTE Gaming OC 16GB
•  Dark Rock Pro 4 (CPU Cooler)
•  TUF Gaming Z690-Plus- WIFI D4

Adamiks

Hey, could you add a non-steam download for 1.0 versions?

crusader2010

Can anyone tell me what to do in order to upgrade a Tesla Coil with a SCAD (or any other upgrade part)? Pawns don't have any special jobs on the coil and I've tried everything I could think of and still cannot find how to use the upgrades on an energy weapon. Thanks
My mod pack: {A13} Mod Mega Pack

ptx

Does your numerous pipes still connects to each other? Like your Bad Hygiene mod's pipe connects to Rimatomics' reactor coolant pipe when they are on the next square. So routing those two pipes system requires some planning. Your hot steam pipes is on different layer though, and it's generally very short distance.

And maybe you could take over Cupropanda's Alloy mod, or take a few of the resources in that mod, namely Lead for Rimatomics radiation protections, and Bismuth for RTG production.

Dubwise

still never getting notifications for posts on here, best to find me on steam or my discord since the notifications for the forum never come through and i don't check here for days at a time.

The pipes for each mod don't connect, they overlap, i just checked it by running pipes from all 3 mods over each, if they are connecting for you then something went wrong with your install or download or mod conflicts or buggy mods, the usual suspects.

I can't add materials from other mods, that would require everyone have that mod, you can mod the costlist's yourself to add materials from other mods though

To install mods into the energy weapons you first finish the weapon project, then the project for the module, then craft the upgrade at the rimatomics machining bench, and then click on the weapon and click the button for that upgrade to designate it to be installed.

The oil reservoirs are unlimited, but the wells have a pressure value which drops when its used, and rises again when its shut down, so you just have to manage a few wells to make them last forever.

To make depleted uranium you need to research fuel processing, that should tell you how to go through the process with the result being DU and plutonium

The hitpoints of a wall or door decide how much radiation is absorbed, with 1000hp being 100%, then each extra wall it has to pass through reduces it again

vandal

can someone post their complete setup when they get everything put together?

crusader2010

Thank you @dubwise. Unfortunately I do not see any upgrade button on my tesla coils. They were built before and can only to change camo, build a copy, a battery (sacs or something) and that targeting radar (tacs or something). I'm on the last step of the SCAD research and can't complete it because of this.

Do other turret mods usually conflict with these energy weapons? :(
My mod pack: {A13} Mod Mega Pack

Naji


Canute

Naji,
put on your glasses.
The non-steam download link is even bigger then the steam one.

IZ2bSA80

It may be bigger but that link is very confusing because it uses the same style as 'Old Version' and 'What exactly is it?'. It took me a while to understand that the steam link wasn't the only link available.