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Author Topic: [A17] Wildlife Tab  (Read 67946 times)

MisterVertigo

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Re: [A15] Wildlife Tab
« Reply #30 on: December 20, 2016, 09:28:04 PM »

This is one of my favorite mods! I'm hoping to see it come back for A16!
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ShawnB

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Re: [A15] Wildlife Tab
« Reply #31 on: December 21, 2016, 12:08:56 PM »

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MisterVertigo

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Re: [A15] Wildlife Tab
« Reply #32 on: December 21, 2016, 01:42:46 PM »

You are awesome! Thank you!
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"In vertigo you will be..."

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etoire

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Re: [A15] Wildlife Tab
« Reply #33 on: December 22, 2016, 06:18:44 AM »

I'm physically incapable of coping without this mod. I love you so much, dude! I love it! I love this mod! Man! I'm so unreasonably happy and excited about this!
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lincore

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Re: [A16] Wildlife Tab
« Reply #34 on: December 23, 2016, 08:36:01 AM »

Sorry for being late, Wildlife Tab is now available for a16 (thanks to ShawnB).
https://github.com/lincore81/RimworldMods/blob/master/Release/WildlifeTab_a0.16.zip
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neobikes

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Re: [A16] Wildlife Tab
« Reply #35 on: January 03, 2017, 07:55:25 AM »

Hi, author Lincore,

I like this mod.
Was wondering, can you do the same mod like this one for trees and agave plants?
Reasoning:
When playing on Extreme Desert i am struggling getting minimal food and wood.
Non stop i search on map for agave and cactuses.
Having them listed would save my time so i can actually play and not constantly search map :(

Be aware, that such mod would be useless on other biomes or may slow down game to crash because amount of trees and plants would be in hundreds or more.
« Last Edit: January 03, 2017, 07:57:05 AM by neobikes »
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Canute

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Re: [A16] Wildlife Tab
« Reply #36 on: January 03, 2017, 09:18:34 AM »

Until he may create such a mod, you should try out the Colony manager (https://ludeon.com/forums/index.php?topic=16120.0).
You can set up bills for harvest food and chop trees mapwide or just a specify area.
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Canute

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Re: [A16] Wildlife Tab
« Reply #37 on: January 03, 2017, 03:23:02 PM »

But you need to see the other side, on a tropical forest, there maybe would be a lag when you open these tab :-)
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Bodog999

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Re: [A16] Wildlife Tab
« Reply #38 on: January 06, 2017, 10:35:54 PM »

Love the mod, even though there have been no wild animals since the first season (Mountainous ice sheet, temp ranges from -60 to -130) but I especially love when there are no wild animals on my map that the tab says that if there were animals surviving here they'd be long gone.
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Coolcolon

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Re: [A16] Wildlife Tab
« Reply #39 on: May 03, 2017, 01:58:33 PM »

I've got a bunch of mods I have basically just downloaded and this is the only one I cant get to work without an error (at least I think its this mod at least.)
anyone able to help me out, because running this game without this tab gets annoying.
1st pic has the error messages
2nd my list of mods in case its an incompatibility issue of sorts

[attachment deleted by admin due to age]
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Just looking to enjoy the game!

lincore

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Re: [A16|A17] Wildlife Tab
« Reply #40 on: May 24, 2017, 05:54:51 AM »

Just a little bump to let you know that an early release for a17 is out. Enjoy.


unstable release: Alpha 17

PS: Sorry for not replying to your posts, I only visit the forum to post updates. I'll try to visit more often.


PPS:
I've got a bunch of mods I have basically just downloaded and this is the only one I cant get to work without an error (at least I think its this mod at least.)
anyone able to help me out, because running this game without this tab gets annoying.
1st pic has the error messages
2nd my list of mods in case its an incompatibility issue of sorts

Sorry for the late reply, Coolcolon. The error messages indicate my icons could not be loaded, but the reason is unclear. If you did not try it already, reinstalling the mod could help. If not and you use the version on the steam workshop, remove it and install the version on github (see first post).
« Last Edit: May 25, 2017, 04:34:21 AM by lincore »
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asquirrel

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Re: [A17] Wildlife Tab
« Reply #41 on: June 21, 2017, 04:01:02 PM »

Thanks dude for the A17 unstable release!  I'll use it.  How unstable is it?
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wwWraith

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Re: [A17] Wildlife Tab
« Reply #42 on: June 21, 2017, 04:11:20 PM »

Thanks dude for the A17 unstable release!  I'll use it.  How unstable is it?

I used it in several colonies with many other mods. Didn't make in-depth tests but there were no signs of unstability :)
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tigg

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Re: [A17] Wildlife Tab
« Reply #43 on: August 07, 2017, 09:22:11 PM »

Love this - so much easier than scouring the map for certain animals.
A16 version.
However ... I have a problem after adding some more mods to my already very long list (it was working perfectly with a lot before I added the extra). Now, it shows a lot of the wild animals as pregnant in the list but when I check the individual stats of the animal, they aren't. I'm wondering if there's a conflict with the animal tab mod which was one of the new ones I loaded. I think some of the other things it lists for the animals aren't always correct as well eg. sex, injuries.
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PGMP1979

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Re: [A17] Wildlife Tab
« Reply #44 on: October 29, 2017, 09:00:28 PM »

Crossing my fingers to see this soon in A18 unstable for proper testing.
Thank you so much for the mod, its a must have this days.
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