[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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Canute

Have passion, looks like jecrell made a mistake with the jec'stools lately. Someone at the StarWars mod reported similar things.

SurrealSadi

Okay. I can be patient :) I was just very curious about the Cult mod because it looks really really interesting. And to have something break that badly made me both concerned and confused. :)

Edit to add: Okay. This is funny. Or concerning. The mods don't exactly work on the DRM-Free version, but work fine for the Steam version. I'm now VERY confuzzled.

Kirid

Love your mods. Finally got around to building up a cult, now it is the center of all my playthroughs.

I had one suggestion/request, which is to make some joy object that colonists can worship at.
As far as I can tell the cult statues only serve as beauty like other statues?

I have the main temple giving sermons, but besides attending, there is no real sense that anyone besides the preacher supports the gods. I'd like to see shrine/statue/mini-altars which could let people pray in private, while far from the colony, or building a small shrine while on the road with caravan.


I could go on with reasoning, but I'll leave it with this video..
https://www.youtube.com/watch?v=9RHFFeQ2tu4
About halfway is where I got the idea of a main temple and a landscape dotted with small shrines.
You can't rollerskate in a muffalo herd

Hydromancerx

I tired to use just the Cult mod for a17 and when I loaded an existing save with this mod added all my pawns disappeared!

S1lverw0lf

A17! a17! wheeeen???)
Amazing mod, would LOVE to have religion submods (Barbarian/Christian/Muslim) submods

jecrell

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Rim of Madness presents:

CALL OF CTHULHU
H.P. Lovecraft Storyteller - A17 Remastered



https://www.patreon.com/posts/11681869
http://steamcommunity.com/sharedfiles/filedetails/?id=944669553
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

coldcell

Asking since I can't find it in the 1st page:

What kind of mods conflict with CoC?

Katarumi

For those who are curious: Using the A16 Lovecraft storyteller in A17 leads to a bug to where you can't trade at colonies. You'll get an error message in the developer log that says it can't find the PopulationIntent or something similar. I can post the specific error log if needed. Switching to another storyteller for the brief moment of trading is a good work-around.

Edit: Literally two posts above me. I'm blind. Don't make my mistake!

SurrealSadi

Okay. Have a question regarding the Gramophone and the Radio. I've noticed that they play 1 song... and then don't play again till you either reload the map(like from a request trip) or possibly even restart the game. It still says it's playing music, but it's not playing any sound. Is that supposed to happen?

MCreeper

How you can make not-cult-minded(actually anti-cult-minded) colonist with research disabled into cult-minded? By dragging them on sermons by force(i.e. drafting)?

SurrealSadi

the king in yellow book should instantly max out a person's cult mindedness.

MCreeper



MCreeper

It seems, simple one. There are four for ther gods, simple, and shrouded(15% bonus to social). Why Hastur don't have his own headwear?  :D