What to do if your base is ready?

Started by SymbolicFrank, November 02, 2016, 11:21:37 AM

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SymbolicFrank

I get that RimWorld is like Dwarf Fortress with a usable GUI, and I totally dig that. But an old, 2D version of DF at that.

In DF I am never ready. There is always more to do. Crazy contraptions and huge structures are fun as well. But I don't really know what to do in RimWorld when my base is up and running smoothly. Which takes a few years at most.

What do you guys do?

Lizardo

You build a space ship.  And then wait for disaster events to destroy your colony.
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

Jimyoda

You colony is done? So you've already built your shrine to the void gods?  :P
Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/

A Friend

"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

Alenerel

#4
Build a wooden building with many wood and put enough crypto caskets for all your people. Put all your people inside crypto sleep except one. That one throws a molotov at the building and puts himself in crypto sleep as well.

#SectGoals

Alternative ending: That one that throws the molotov escapes in a ship. Start another colony with just an exact copy of him when he left. Build base, build ship, burn people, repeat the process indefinitely. "A vessel full of souls in exchange for immortality".

#GhostShip

ArguedPiano

Usually start a new colony if I'm bored with it. Try a harder difficulty.

Finished for me means full bionics and power armour for everybody. Playing on Extreme I am almost always wiped out before reaching that state though.
The only difference between screwing around and science is writing it down.

Bozobub

I build a full, (supposedly) strong base, then crank the difficulty to 11 and watch it all go to hell ^^' .

Remember, SimCity never had any real "endgame", so to speak, but the series (barring the last iteration) is still legendary.
Thanks, belgord!

Forblaze

Quote from: Alenerel on November 02, 2016, 03:55:56 PM
Start another colony with just an exact copy of him when he left

How do you do that?

Supercheese

Quote from: Forblaze on November 02, 2016, 07:28:35 PM
How do you do that?

Savegame editing, for one. Maybe Prepare Carefully could do it too.

Alenerel

I was talking about take a screenshot of the guy, then recreate him using prepare carefully with the same everything, but completely healed and being 20 years old, and start in another map, falling from the sky, him alone.

I am not talking seriously but this could work out for RP people. I mean, they made a movie of this XD

Mr.Cross

Quote from: Alenerel on November 02, 2016, 08:32:43 PM
I was talking about take a screenshot of the guy, then recreate him using prepare carefully with the same everything, but completely healed and being 20 years old, and start in another map, falling from the sky, him alone.

I am not talking seriously but this could work out for RP people. I mean, they made a movie of this XD

Intersting, what happens should the "Immortal" pawn dies in a raid, would the Imortality pass to another pawn or would it be "game over"?
Claims to know most things.

Alpha393

Enter devmoded and drop three max difficulty raids. Spacer, mechanoid, and pirate raids, all at once.

If you die, your base wasn't ready.

Cimm0

After sending my favorite guys home, I use dev mode to send in tribals, raiders, insects, mechanoids, toxic fallout etc. all at once.

Some poor colonists who join past the 15 person limit are almost nameless to me, but I have good memories of the first 10...15 people who join. That's why the guys who join last have to stay and see the world end!

Anyway, I let the enemies, weather, etc. completely wreck the map, the base, all my remaining colonists, resources etc. I let fires burn until they go out alone, I leave incapacitated people perish and pets die from hunger if they can't hunt - if they even survived. I leave the game run on full speed and go have a cup of coffee so time will pass fast - bodies will rot, food will spoil, uncovered items degrade in storage rooms with collapsed walls and roofs and seasons change.

Then I start a new Fallout-ish game by spawning two people in the map.

They don't know what happened, they just find the ruins, skeletons, ruined equipment etc. Maybe some hidden treasures in form of storage rooms that did not burn or get looted, with high quality items inside. What caused this abandoned colony to fall remains a mystery to them. Judging from heavy damage and the amount of bodies, there was heavy combat and some kind of final stand. With no survivors, nobody will ever know for sure (except the player who witnessed it all).

They have to do TONS of cleaning and repair but it's a new start for them. And for me, too.

Listy

Quote from: SymbolicFrank on November 02, 2016, 11:21:37 AM
I get that RimWorld is like Dwarf Fortress with a usable GUI, and I totally dig that. But an old, 2D version of DF at that.

In DF I am never ready. There is always more to do. Crazy contraptions and huge structures are fun as well. But I don't really know what to do in RimWorld when my base is up and running smoothly. Which takes a few years at most.

What do you guys do?

You have a legendary Gold Large sculpture? No? Good luck!

JimmyAgnt007

In A12 during the long break from updates I had a 20year old colony.  I made some minor edits to Antimatter Reactors to give 100k power so I dont fill the map with solar panels and still needed 3 of them.  Tweaked the pawn limits so I had as many as I could ever want.

Started using dev tools to get manual raids and events just for fun. At one point, I had a bunch of prisoners so I dev tool recruited them the moment before launching 30+ colonists into space.  So the prisoners got the colony. 

Once the normal stuff seems boring, do weird stuff.  Keep toxic fallout on all the time, lots of cold snaps to keep things -30* and packs of manhunting muffalo.

Link to my mountain fortress in my sig if you want to see it.