[MODPACK] The BIG Bang any day now

Started by jamieg, April 03, 2014, 11:49:20 PM

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jamieg

YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Cala13er

I'm not bothered but how come this modpack is pinned?

DaPieGuy

Can someone please make a drop down menu for the game. its quite annoying when the box with all the stuff in takes up the entire screen.

Stankor

I think one of these mods removes the vanilla unpowered door introduced in alpha 3, the one that costs 20 metal. You do get the wood door later on, but it would be nice to have it back.

jamieg

Quote from: DaPieGuy on April 18, 2014, 10:08:58 AM
Can someone please make a drop down menu for the game. its quite annoying when the box with all the stuff in takes up the entire screen.

I know :( the only thing i can recommend for now is playing a previous version
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

jamieg

Quote from: Stankor on April 18, 2014, 10:10:16 AM
I think one of these mods removes the vanilla unpowered door introduced in alpha 3, the one that costs 20 metal. You do get the wood door later on, but it would be nice to have it back.

I believe that is a core change unfortunately but im only 90% on that.
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Evul

I added the pack to the Project Armory first topic under misc section. :)

jamieg

Quote from: Evul on April 18, 2014, 11:50:33 AM
I added the pack to the Project Armory first topic under misc section. :)

Awesome dude!
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

ItchyFlea

I replaced the unpowered door with the wood door in Wood Economy.
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

kullm82

#114
I really am not sure how this can happen but ever since the unidentified object exploded out on day 117, thunderstorm keeps happening for 7 days in a row and I have out of food to keep my colony up and running. The exploded object just keeps flashing badly so that my PC lags a lot even it is i7 8GB 560ti. Any idea for me? Thanks!

Found out solution by myself. Updated BetterPower+ mod but it was still doing it. I looked up some error message again before the object exploded then it was telling about a thing named EnginePart3824513 so I deleted that thing from my save file :D and that solved out the issue.

      <thing Class="Misc.Building_EnginePart">
         <def>EnginePart</def>
         <id>EnginePart3824513</id>
         <pos>(299, 0, 136)</pos>
         <health>280</health>
      </thing>

LittleMikey

#115
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:


I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!

Architect

For those having issues with BP+, I am so sorry. I'm scrapping 2.4.0 until i know 2.3 is working fully without issue for you guys, however I'm having some issues currently. Any BetterPower related issues please put on my main thread as other people may be having them too, and it makes it a lot easier for me to see all the issues in one place.

again, I'm so sorry guys, but this is my first mod, so I'm still getting the basics of extensive testing and releasing down :/
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


jamieg

Quote from: LittleMikey on April 18, 2014, 10:42:54 PM
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:


I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!

honestly atm i use them to secretly move my human meat from the body room into the crate room.... this way my colonist dont know there packing up human :p in my head anyway lol
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

jamieg

About to hit 2500 downloads.... how crazy is that :p
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

LittleMikey

Quote from: jamieg on April 19, 2014, 07:50:08 AM
Quote from: LittleMikey on April 18, 2014, 10:42:54 PM
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:


I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!

honestly atm i use them to secretly move my human meat from the body room into the crate room.... this way my colonist dont know there packing up human :p in my head anyway lol

Haha just got to make sure that the guy who chops up the corpses keeps his mouth shut ;D