[B19] More Monstergirls

Started by junchan, March 09, 2017, 02:10:26 PM

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BlueWinds

Quote from: Fregrant on May 31, 2017, 05:10:43 AM
Yes, did not found how to assign it to animal races through xml. These could be converted to humanlike races, to become colonists, but I did not.
...
Hm, I do not know. Should these monster races be treated as highly intelligent beings able to communicate with colonists (actual humanlike races). Or just primitive aborigen folks who will be milked and slaughtered without any worries (just animals).

Please leave them intelligent animals. There are already tons of 'alien race' mods adding new colonists, and this one is just perfect giving a few new really cute pets. *^^*

Fregrant

Yes, I think I do not need more races for now. Though this is quite raw and unbalanced mod, just milk-hair-giver animals mostly. I got some ideas, maybe will implement it someday. Slimes could inflict chemical damage, catgirls could give mood buff, and so on...

Meanwhile, I recompiled dll for original mod and it seems be working. Cleaning duty, mining duty...
PS: had to delete "enumerate != null" string due compiling error. Looks like a some safety check, hope where would not be too much problems)

Raf's

#77
Does anybody have the problem of Dragongirls facing wall sets for mining instead of eating?
Edit: ok just checked something out and looks like they may be thinking i am hunting instead of mining since they stop and go eat if i draft my character.

Razhion

Will you be updating this to patch 17?

Raf's

Quote from: Razhion on June 12, 2017, 01:36:40 PM
Will you be updating this to patch 17?
Scroll up, someone already did.

Raf's

Is the A Dog Said patch updated?

Fregrant

#81
No. I dont know if it still working. But you got the point.
I think ADS patcher worth a try, I will try to write needed tags today. Also Extended Combat body tags.
https://ludeon.com/forums/index.php?topic=33512.0

Updated with tags for this ADS patcher and added CE patch for all versions. I just hope there is not too much typos now. I saw legged lamia while updating... And more work for CE patch needed, just fixed bodyshape error.

Rexaurius

Quote from: Fregrant on May 29, 2017, 05:59:07 AM
Okay, there is my personal archives.
https://www.dropbox.com/sh/x7cfp68bymzbt9j/AAAduRBJ8ibbrwefecLUvM07a?dl=0

"A17MonstergirlsOriginal" is original mod, fixed for A17. Names are a bit tweaked (no more "male thrumbogirls").

"A17MonstergirlsLamiaNeko" includes Lamia and Neko animal races from another mods, plus some changes. Like eggs require a warm place now. Should be savegame-compatible with original mod.
Lamia mod https://steamcommunity.com/sharedfiles/filedetails/?id=845431906
Neko mod, A16, works A17 as well https://ludeon.com/forums/index.php?topic=31470.0

"A17MonstergirlsTest" is my current pack, which Im twisting right now. Not compatible with old saves as Im playing with race names and so on.
hello my friend, for some reason, when i Unpack the Lamia and Neko archive, it gives this error, and when i unpack it´s combat extend patch, it gives this another error, could you see what you can do and fix it?

[attachment deleted by admin due to age]

AngleWyrm

Could you put conversions to Fahrenheit in the descriptions as well, for those of us that grew up in such an environment?

Something like
"Fertility temperature range: 40° ~ 80° C (104° ~ 176° F)"
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Fregrant

@Rexaurius looks like the archive is damaged or your tool cannot unpack it. Try to redownload, uze 7zip or I will repack it tomorrow.

@AngleWyrm good idea, will do tomorrow

Rexaurius

Quote from: Fregrant on June 17, 2017, 05:52:57 PM
@Rexaurius looks like the archive is damaged or your tool cannot unpack it. Try to redownload, uze 7zip or I will repack it tomorrow.

It´s 7zip when i download, i tried to put it just zip, but same error occurs, don´t know if someone except me is having this error, and a question, this mod add new creatures, or it change the textures of creatures?

Rexaurius

Quote from: BlueWinds on June 07, 2017, 12:44:45 AM
Quote from: Fregrant on May 31, 2017, 05:10:43 AM
Yes, did not found how to assign it to animal races through xml. These could be converted to humanlike races, to become colonists, but I did not.
...
Hm, I do not know. Should these monster races be treated as highly intelligent beings able to communicate with colonists (actual humanlike races). Or just primitive aborigen folks who will be milked and slaughtered without any worries (just animals).

Please leave them intelligent animals. There are already tons of 'alien race' mods adding new colonists, and this one is just perfect giving a few new really cute pets. *^^*

it would be cool to make then inteligent, cause they are like, human-monster hybrid, but only if But only if he has an option in the menu to select if he wants to give intelligence to human-monsters and makes them part of his colony (each with its peculiarities) or not

Rexaurius

Quote from: Fregrant on May 29, 2017, 05:59:07 AM
Okay, there is my personal archives.
https://www.dropbox.com/sh/x7cfp68bymzbt9j/AAAduRBJ8ibbrwefecLUvM07a?dl=0

"A17MonstergirlsOriginal" is original mod, fixed for A17. Names are a bit tweaked (no more "male thrumbogirls").

"A17MonstergirlsLamiaNeko" includes Lamia and Neko animal races from another mods, plus some changes. Like eggs require a warm place now. Should be savegame-compatible with original mod.
Lamia mod https://steamcommunity.com/sharedfiles/filedetails/?id=845431906
Neko mod, A16, works A17 as well https://ludeon.com/forums/index.php?topic=31470.0

"A17MonstergirlsTest" is my current pack, which Im twisting right now. Not compatible with old saves as Im playing with race names and so on.

This is a bit embarrassing, but, i have an "cof cof" NSFW "cof cof" mod from loverslab, and, i was thinking if you could put a chance, that when animals > female prisoners, it would generate one of those, human-monster hybrid, but only if you want to do, aaaannnnddd if this don´t broke any rule.

Fregrant

Mod adds new creatures, no core animals changed.
I suspect switching the monster races to animals\playable pawns through mod options is hard or impossible, easier to do two separate mod versions.
Cross-species breeding is possible I think, but even children mod still WIP (https://ludeon.com/forums/index.php?topic=28747.0). Anyway, Im not a coder so no way I could do that any soon ::)

AngleWyrm

#89

Quote from: Rexaurius on June 17, 2017, 08:50:49 PM
This is a bit embarrassing, but, i have an "cof cof" NSFW "cof cof" mod from loverslab, and, i was thinking if you could put a chance, that when animals > female prisoners, it would generate one of those, human-monster hybrid, but only if you want to do, aaaannnnddd if this don´t broke any rule.
Warts! Heh.

Maybe they could be represented as animal half-breeds, new animal species sprung up that are different from their parents.

How would they be different? What could they bring to the evolutionary table that would make them more or less fit for survival on the current map?

Dietary preferences that differ between creature types, or temperature tolerances? What of their value as a resource producer, does that appeal to the colony count as fitness for survival?

Also, here's a couple textures I like better than the ones in RWJ. They can be dropped right into the Textures folder
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh