Visitor behavior and doors/walls

Started by Robb, April 24, 2017, 04:53:15 PM

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Robb

Just curious if this is intended behavior...

If I just have a base with no perimeter walls, any visitor finds me easily and will enter my base and eat at my table...basically just make themselves at home. But say I'm in a narrow valley and I wall off the entrance. There is a door in the wall and the wall is not roofed over or anything. The wall is by itself and not part of my actual living/working area (basically a big stone fence with a gate). All of a sudden, vistors are clueless in how to get to me. Almost missed a few traders as they tried to get to me via another small valley (to which I have no connections). If they do find me, they will not pass through the door in the wall, but instead just mingle outside until they leave in a day or 2. If I manually hold doors open, they come right into my base.

On the flip side...raiders seem to have no issues getting to me. But even if I leave the wall door open, they will attack the door until destroyed and then continue on to my base.

Shurp

Is the wall designated as part of your home area?  Maybe visitors can't open a non-home door?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Robb

Ah didn't think of that though I'm pretty sure I had it as part of my home area, just for fighting fires but not 100% sure. Unfortunately I can't check as I was playing perma-death on Extreme and things did not go very well. Next time I have that situation I'll make sure.

Canute

At vanilia game, visitors randomly pick a place somewhere at your map, mosttimes close to your base.
And they will use your table only when it is close to their camp.
And i think a home area has nothing to do what visitors using doors, they even use forbiden doors.

With the mod Hospitality, you can build guest bed and assign a zone for them to stay. Good way to get guests out of dangerous zones if a raid appears.

ArguedPiano

Even simpler: Here at Ubie's Quality of Life Mods you will find a mod that adds a trading spot. Put it where you want traders to congregate and problem solved.
The only difference between screwing around and science is writing it down.

Canute

Visitors arn't trader and don't get affected by the trading spot.

Basicly you need both mods, Hospitality and trading spot, for Visitors and Caravan's.