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Author Topic: Eating like animals  (Read 715 times)

Dr. Z

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Eating like animals
« on: June 01, 2017, 05:12:34 PM »

Colonists seriously need a wider search radius when deciding what and where to eat. I have a NPD and a table set up in my main building, but when they get hungry while they are in the storehouse 20 meters away they grab some raw meet and eat of the floor. And then complain about both! This gets really unnerving and needs to change.
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Prasie the Squirrel!

Sola

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Re: Eating like animals
« Reply #1 on: June 01, 2017, 08:02:17 PM »

I've had this problem for over a year.  I feel your pain.

https://ludeon.com/forums/index.php?topic=28625.msg288572#msg288572
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Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

cultist

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Re: Eating like animals
« Reply #2 on: June 01, 2017, 08:36:09 PM »

Put the meal stockpile very close to the main dining room so pawns will pick up meals after they eat. Put an extra table or two in the areas of your base that are furthest from the dining room, disable social gathering for those. I very rarely see pawns do this anymore as long as they are in my home zone.
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Limdood

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Re: Eating like animals
« Reply #3 on: June 01, 2017, 09:42:06 PM »

still want to see the ability to add "eat a meal" to sleep, joy, and work on the pawn schedule
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