Update1.0 Release is finally here. You can grab it through GitHub:
CE -
CE GunsSome notable additions: CE Guns now features the AKS-74U (sub-carbine, fires a rifle round while being as compact as an SMG) and a flamethrower (for ammo can use Napalm made from chemfuel and jellied Prometheum), grenades received a buff to accuracy. Raids are now more varied as we removed the maximum strength on pawns in a raid. Meaning you can have raids that are just 3 guys in power armor. Good luck.
This update has been by far the longest in the making since this mod started as Combat Realism back in A8 and there are two reasons for that: one, the game had a staggering amount of under-the-hood changes making this one of the most intensive versions to update to. Two, I am moving on from Rimworld onto making my own game.
The concept is somewhat similar to Rimworld, with more of a post-apocalyptic slant. Inspiration is taken from XCOM and CDDA as you lead a band of survivors on a post-apocalyptic planet, surviving by scavenging through bombed out ruins filled with raiders, mechs and alien critters. Having to develop both a game and CE has obviously been eating into my time spent on either, so now that CE is in a finished state I am moving all my efforts onto the new project. Since people have expressed interest in supporting CE development financially before, we are launching a Patreon for the new project soon, so if you're interested and you like CE you can keep an eye out for that.
That said, I want to offer special thanks to DoomOfMax and all the other contributors who helped fill the gap in manpower and contributed to this update. They were a great help getting this mod out the door.