Combat Extended
This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are highly lethal. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Bloodloss on the battlefield is a major threat and requires medics to immediately stabilize patients. Almost every aspect of combat has been redone.
Important: First time players should enable the ingame tutor. CE changes
a lot about how combat works and the new learning concepts will explain the differences as they come up.
Requires a new save.
FeaturesFor a list of features, see
hereCE GunsCE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is highly recommended that you install this if you're not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla's weapon lineup.
Load below CE main mod in your load order.CE MeleeLike Guns, CE Melee is an addon to fill in niches opened up by CE mechanics, such as a two-handed blunt weapon and powered melee weapons with improved armor penetration.
Load below CE main mod in your load order.Mod spotlightsMod showcase by BarkyDownloadCompatibilitySince CE makes sweeping changes to the combat system it is unfortunately incompatible with any mod adding new weapons and requires a compatibility patch. Mods adding new animals also require a patch to add new CE melee verbs and body shapes to animals. Trying to shoot at an unpatched animal will produce a log error to warn you about it using the default body shape.
For instructions on how to make a mod compatible with CE, see the
CE Wiki on GitHub.
These mods have been made compatible with CE:A Dog SaidAchtung!ApparelloClutter Weapon Hands (part of Clutter Misc)
Defensive Machine Gun PackEPOEFashionRIMstaHand 'n' FootwearMechanoids ExtraordinaireMore Mechanoids
Rah's Bionics and Surgery ExpansionRimfireRunAndGunSimple SidearmsVanilla-Friendly Animal SurgeryVanilla-Friendly Weapon ExpansionWhat The Hack?!ZombielandThese mods have known conflicts with CE:MedievalTimes (third party patch is available
here)
WM Smarter Food Selection (hard conflict with hay food and loadouts due to destructive detours used by SFS)
Bug reportsIf you found a bug, please report it using the GitHub
issue trackerDiscordWe have our own Discord
hereContributorsCoding | NoImageAvailable, ProfoundDarkness, Alistaire, Skullywag, Killface, Skyarkhangel, Latta, Fluffy, NotFood, Shackleberry, DoomOfMax, LockdownX7 |
XML | BobDoleV, SeanAndJay, Papa_Borov, XeoNovaDan, N7Huntsman, DChieh |
Art | A friend, Shinzy, Alistaire, stinkycat752, BobDoleV, 3DGrunge, Dark_Inquisitor, AndrewZo, Luizi, Aleanna |
Translations | Latta, spoonshortage, AwesomeDOWD, Boundir |
Special advisors | Skullywag, DaemonDeathAngel, JetpackManiac |
Steam release | N7Huntsman, Profugo Barbatus, Skullywag |
Compatibility patches | XeoNovaDan, Pardeike, Boundir, JetpackManiac, Valerate, noooooo |
A special thanks to all the people who helped with testing this mod.
CreditsRealistic Weapons by AY - The original inspiration for this mod.
Defend That Colony! by elStrages - Adopted the barbed wire.
Turret Collection by eatKenny - Adopted cannon turret sound effects.
Simply More Melee by Rottweiler - Adopted several sprites for CE Melee
cuproPanda - Adopted the code for PatchOperationFindMod
Vagabond - Donated the bassinet sprite
License
Future plans- Overhaul AI
- Extend combat some more
- Make a sandwich
- World domination?