Started by PeteTimesSix, May 16, 2017, 04:21:35 PM
Quote from: Tynan on May 09, 2017, 03:23:39 PMMicromanagement, mostly.Both managing inventory, and the fact that now when you order an attack you need to specify what kind of attack.Then there's the AI side.It's just a lot of work and player burden for a pretty prosaic little feature.
Quote from: Rimrue on May 16, 2017, 04:48:54 PMWow. Good job. It seems a bit OP however. Could you make a Lite version with just two slots? Say one ranged and one melee?
Quote from: faltonicoI truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
Quote from: Dragoon on May 16, 2017, 05:23:24 PMQuote from: Rimrue on May 16, 2017, 04:48:54 PMWow. Good job. It seems a bit OP however. Could you make a Lite version with just two slots? Say one ranged and one melee?Why limit it to 1 ranged and 1 melee? Why not just 2 slots. (certain characters are so bad that if they have a melee it will be worthless.)
Quote from: DariusWolfe on May 16, 2017, 05:55:37 PMThis is excellent, and I will be installing it on my next playthrough. While I'm perfectly okay with you leaving it as is (because it leaves it free for people to use it as brokenly or as "fairly" as they choose) it makes sense to me that sidearms should only be pistols or melee weapons, maybe grenades.
Quote from: Viritos on May 16, 2017, 11:00:57 PMLet's say my hunter has a survival rifle and a knife. If he proceeds to down an animal, will he shoot the animal, or melee the animal?