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Author Topic: [1.1] SimpleSidearms (1.4.0)  (Read 285016 times)

Eichkater

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #390 on: October 19, 2021, 01:01:14 PM »

Ah that would work if the assault team was always the same...

I streamlined my equipement in a sense that they all have the same sidearms. So, it does not really matter which of them they get on the raid. The real issue is that sometimes you might have too many weapons and sometimes not enough. Its a bit doggy to with equiped items but yeah, they best solution I got that far^^.
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Fargotroniac

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #391 on: November 02, 2021, 05:19:40 AM »

Hi,

Is there a way to set the colonists to use ranged weapons preferentially and to use a melee weapon only after a close attack?
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Eichkater

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #392 on: November 02, 2021, 06:02:58 PM »

Hi,

Is there a way to set the colonists to use ranged weapons preferentially and to use a melee weapon only after a close attack?

Yes, in mod settings -> triggers -> melee combat autoswitch

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Fargotroniac

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #393 on: November 04, 2021, 05:13:55 AM »

Yes, in mod settings -> triggers -> melee combat autoswitch

Can you please send me a screen on how to set it up? I've tried everything possible, but colonist still taking their guns at close range.
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Canute

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #394 on: November 04, 2021, 11:18:45 AM »

You should compare the gun mellee value with the mellee weapon you gave to the pawn.
Maybe the gun do more damage at mellee, then it maybe don't switch.

Fargotroniac

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Re: [1.1] SimpleSidearms (1.4.0)
« Reply #395 on: November 05, 2021, 04:42:21 AM »

Another question.

Is it possible to adjust the settings so that the colonist always uses the weapon at a distance and only switches the weapon to melee when the attacker approaches?
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