If you do decide to do it, the CE github wiki should have all the info on how to make a patch you can then simply PR into the main mod. That way people won't need to muck around with separate compatibility patches and you won't have to keep it updated with future CE versions as I would handle that (you'd still need to PR changes due to your mods updating).
Alrighty, I will keep that in mind!
Really nice to see more different mechanoids! Please keep up the good work.
Thanks, glad you like the mod!
This mod looks awesome. How are the point costs balanced against say the Centipede?
Scythers and Centipedes are actually worth the same amount of points, and I had decided against making Centipedes "cost" more because even though I did buff their HP by a little bit, I've also taken away Inferno Cannons from them. Anyway, here are the costs of all of them at the current moment:
- Scyther: 100
- Centipede: 100
- Vespa: 120
- Goliath: 160
- Chimera: 180
- Hound: 220
- Kraken: 300
Really liking the diverse mechanoids spawn. The art style also matches very well with the game. I hope this makes into the core game 
If you ever consider expanding on this mod, perhaps you can consider having siege-cannon type mechanoids or battering-ram type mechanoids.
Also I find bleeding mechanoids a little odd.
Keep up the good work!
Thank you for the suggestions and kind words
And welp, the bleeding issue has already been taken care of!
I have two Mechanoid Tentacles now, but can't install them.
What are the requirements to do so ?
I have RBSE installed and not yet fully researched it, but can do other operations as well.
That was a bug but it's already fixed!