[Mod Request] Better Cult mod

Started by SneakyPeeky, August 31, 2017, 04:16:45 PM

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SneakyPeeky

I was playing Call of Cthulhu and i loved the cult feature, actually, its the only reason i play it (The modpack is great, but i love the cult system.) 
I would really like a bigger cult mod and i feel like people in general would like it.
May the storyteller have mercy on you, young colonist

Canute

Maybe you should specify what you mean with "bigger".
Do you know another Cult mod is in progress by the mod author ?

SneakyPeeky

Quote from: Canute on September 01, 2017, 04:01:11 AM
Maybe you should specify what you mean with "bigger".
More deities, more researches, new/better systems and more items.
May the storyteller have mercy on you, young colonist

Modraneth

+1 to that

actually i really love the mod but i stop using it because it have so little things, at some point i just dont know what to do involving the cult. i just stopped using it
it would be best if the mod have more thing so we can make a colony cult based

dburgdorf

Quote from: Modraneth on September 01, 2017, 02:05:39 PMit would be best if the mod have more thing so we can make a colony cult based

And what, exactly, would "making a colony cult-based" actually look like?

I think what Canute was getting at is, if you want things added to a mod, it's very helpful to be a bit more specific with your requests. What sort of things, specifically, would you like to be able to do? What sort of things, specifically, would you like to see added? Asking a mod's creator just to "make the mod bigger and add more stuff" really isn't very useful, as feedback goes.  ;)

Quote from: SneakyPeeky on September 01, 2017, 01:47:31 PMMore deities, more researches, new/better systems and more items.

Which deities would you like to see added? What new techs, with what benefits, do you think should be added to the research tree? What sort of "systems" did you have in mind? What items would you like your pawns to be able to use?
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Canute

Btw. about research.
The research is that short because you need to get more favour of the deity to unlock more abilities.

The only thing i would miss is a mass prayer for wonders instead to do human sacrifices.

SneakyPeeky

Quote from: dburgdorf on September 01, 2017, 03:03:05 PM
Quote from: Modraneth on September 01, 2017, 02:05:39 PMit would be best if the mod have more thing so we can make a colony cult based

And what, exactly, would "making a colony cult-based" actually look like?

I think what Canute was getting at is, if you want things added to a mod, it's very helpful to be a bit more specific with your requests. What sort of things, specifically, would you like to be able to do? What sort of things, specifically, would you like to see added? Asking a mod's creator just to "make the mod bigger and add more stuff" really isn't very useful, as feedback goes.  ;)

Quote from: SneakyPeeky on September 01, 2017, 01:47:31 PMMore deities, more researches, new/better systems and more items.

Which deities would you like to see added? What new techs, with what benefits, do you think should be added to the research tree? What sort of "systems" did you have in mind? What items would you like your pawns to be able to use?

Systems: Getting people to come to your colony just because of your cult. Religion/Deities based factions.
Items: More armor, more weapons...
Research: Structures based in your deities, not just sculptures, i mean like, a wall with tentacle drawings to please Cthulhu.

May the storyteller have mercy on you, young colonist

Modraneth

titles/walls/pillars about the deities
interaction about the deities (every deity have different interactions)
cult-based factions
deities enemies, so if i choose this deity that deity followers will turn enemy (-50 or more)
incidents about deities
different benches or just craft about that specific deity u praise, if u use the right vest u got a buff if u use wrong vests u got a debuff and maybe ur colonist will attack that specific colone
etc etc etc...