[A17] RimRoads - Build Roads on the World Map

Started by jecrell, October 03, 2017, 09:34:16 AM

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jecrell

V1.17.0.2
    Adds the ability to build roads on the world map.

Watch the mod in action here:
https://www.youtube.com/watch?v=Obsmx-m0-wI
      


:::WARNING:: MOD REQUIRES JECSTOOLS TO RUN::::

Info

How to Build Roads

  • Research the appropriate technology in the research menu.
  • Send a caravan to the world map.
  • Select the caravan.
  • Click the build roads button.
  • Select the path of your road's blueprints.
    (Note: Dirt roads require no resources to construct, however, other roads require resources for the blueprints. Check the resources required by clicking on them.)
    (Tip: The more people in the caravan, the faster the road's construction)

Available Road Recipes

  • Dirt - Fastest construction time. No resources required.
  • Stone - Decent construction time. 150 stony materials required.
  • Asphalt - Slow construction time. 250 stony materials and 30 chemfuel required.
  • Asphalt Highway - Slowest construction time. 450 materials and 60 chemfuel required.
Special thanks to all those that support me on Patreon:
Producers
ShotgunFace, Paul Veloz, Yewty Oxman, TheDayDude, Ruhurin Meras, Kevin Reagan
Jerod Clayton, infinity421, DesTiNy, Aron Glasser, Ashleigh Miller, Blaze Reynold,
Chelsea Archambeau, Dan Winn, Fredric Sundberg, Kevin Reagan, Liam Farmer, meatface,
Michael Lauder, Michin, Sarah Banks, Toss Antilles, Undead Jackel

Supporters
Jordan Robinson, Calum, Spencer Wade, Blaze Reynolds, Chelsea, Caine Detueur, Arty Kubin, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, totobrother, Alex, Alexander Harestad. Jordan Robinson. Calum.

Notes
Mod commissioned for Anonymous.

Questions / Comments / Bug Reports
Head to our Discord server -> https://discord.gg/AaVFA7V

Download
((((MAKE SURE TO HAVE JECSTOOLS ^^
Download from Patreon
Download from Steam
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

sirgzu

Nice :) do better roads actually provide more speed bonus?

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

ZE

cool, now i want to build walls on the map too lol.  great walls that block the flow of traffic, so i can funnel them into my checkpoints which would increase the commonality of events like traders and travelers

wouldn't that be somethin? travelroutes and checkpoints ftw

DoctorMG

One little question
Is this save game friendly or it requires new game to function properly?

DiamondBorne

Today we build a road, tomorrow we will build Rome.

Maybe we could build mines, factory, trading post or even village to generate resource for our main colony. Of course it will be treat as another base of our faction and can be raid by badguys. Might works as part of a grand quest for an overly ambitious pioneer who wish to tame Rimworld.

megrim

so cool... seems the sky is the limit to modding rimworld.

SpaceDorf

Quote from: megrim on October 03, 2017, 01:23:14 PM
so cool... seems Not Even the sky is the limit to modding rimworld.

Fixed,
Considering Dropships, Exporting Features and Spaceships than restart Games.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Kori

What a wonderful idea! This should be vanilla one day!

Iwillbenicetou

Can you tell us ranges for the construction so we know how much food to stock?
Mod Help! The basics on how to download mods!

Vlad0mi3r

Looks very cool but will mean another two mods for me. I don't want to end up like SpaceDorf with a serious mod addiction but this one has me twitching to get at it.

Couple of questions though before I hit that upload button. I see the clip but how many Game hours are we talking to build a road? I am guessing the clip is at 3x speed. Do the number of Pawns in the caravan adjust the speed of the build and do skills matter?

Can you just build the Highway straight of the bat or do you need to upgrade each level so dirt road first then stone etc? If not why not as this is how roads generally come about.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

jecrell

Quote from: Iwillbenicetou on October 03, 2017, 06:54:28 PM
Can you tell us ranges for the construction so we know how much food to stock?

Road construction time varies depending on how many people you have in your caravan and their construction skills.

Quote from: Vlad0mi3r on October 03, 2017, 07:16:08 PM
Looks very cool but will mean another two mods for me. I don't want to end up like SpaceDorf with a serious mod addiction but this one has me twitching to get at it.

Couple of questions though before I hit that upload button. I see the clip but how many Game hours are we talking to build a road? I am guessing the clip is at 3x speed. Do the number of Pawns in the caravan adjust the speed of the build and do skills matter?

Can you just build the Highway straight of the bat or do you need to upgrade each level so dirt road first then stone etc? If not why not as this is how roads generally come about.

Skills matter (yet I don't calculate those incapable of construction -- forgot to do it).
Number of pawns matter.
There is no upgrade button, but if you try to construct better roads, then the better roads will replace the original roads.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Vlad0mi3r

Quote from: jecrell on October 03, 2017, 08:16:06 PM
Skills matter (yet I don't calculate those incapable of construction -- forgot to do it).
Number of pawns matter.
There is no upgrade button, but if you try to construct better roads, then the better roads will replace the original roads.
Last question (not a promise there are likely to be more)
Is it quicker to upgrade/replace a road if there is already some sort of road there? Just thinking about the roads already on the map.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

SpaceDorf

#13
Quote from: Vlad0mi3r on October 03, 2017, 07:16:08 PM
I don't want to end up like SpaceDorf with a serious mod addiction but this one has me twitching to get at it.

Thank you very much. :-D
My name is SpaceDorf and I am addicted to mods.
I allready used two days to create a new modlist for my next game .. luckily I could reduce the number of mods I want to use below 300 and have nearly sorted the QoL part of the list.
Content is next.

Quote from: Vlad0mi3r on October 03, 2017, 09:41:33 PM
Is it quicker to upgrade/replace a road if there is already some sort of road there? Just thinking about the roads already on the map.
Quote from: jecrell on October 03, 2017, 08:16:06 PM
There is no upgrade button, but if you try to construct better roads, then the better roads will replace the original roads.

Aswers itself if read in reverse.
Replace means no other check is made.

Logically it should be that it is faster to build any road if a dirt road exists.

Building a Asphalt roads replacing stone roads should take longer, because the stone road gets deconstructed first.
Upgrading a Asphalt Road to a Highway should take less time and ressources, because you just add lanes ..

But instead of nitpicking I am really happy that the concept exists and works.

Quote from: Iwillbenicetou on October 03, 2017, 06:54:28 PM
Can you tell us ranges for the construction so we know how much food to stock?
A base construction Time for the Roads would still be useful to know for a rough calculation
Like one pawn needs 10h to build a stone road on flat land.

or this or is it displayed in the travel time ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

jecrell

#14
Quote from: Iwillbenicetou on October 03, 2017, 06:54:28 PM
Can you tell us ranges for the construction so we know how much food to stock?
The base construction calculation isn't currently displayed.
Each pawn that joins with the construction reduces its construction time.

For instance, if you have a dirt road, it will take a single pawn with average construction skill about 14 hours to make a single segment.
However, if you have three pawns join with the work, it will only take 7 hours per segment.

Also~~~

v1.17.0.2
10/4/17
-----------

Roads now have different movement speed bonuses.

Bonus | Road Def
-----------------------
+30% Dirt Path
+40% Dirt Road
+55% Stone Road
+60% Asphalt Road
+65% Asphalt Highway

Example:
Single pawn caravan in boreal forest, springtime, using different roads.

Speed | Road Def
-----------------------
1.30 hrs/tile Dirt road
0.96 hrs/tile Stone road
0.86 hrs/tile Asphalt
0.75 hrs/tile Asphalt Highway
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell