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Author Topic: [1.0] Expanded Woodworking (Revived) (2019-06-11)  (Read 33555 times)

Canute

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Re: [1.0] Expanded Woodworking (Revived) (2019-02-01)
« Reply #75 on: April 24, 2019, 05:12:53 AM »

Yep some lumber provide some different stats.
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lucasfoda1415

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Re: [1.0] Expanded Woodworking (Revived) (2019-02-01)
« Reply #76 on: April 25, 2019, 04:57:35 PM »

bridges not funcionality on this mod :( i dont speak english very well bridges requires normal wood
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Dr_Zhivago

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Re: [1.0] Expanded Woodworking (Revived) (2019-02-01)
« Reply #77 on: April 27, 2019, 10:13:57 PM »

bridges not funcionality on this mod :( i dont speak english very well bridges requires normal wood

Vanilla bridges are buildable and function just fine. They require lumber.
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Canute

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Re: [1.0] Expanded Woodworking (Revived) (2019-02-01)
« Reply #78 on: April 28, 2019, 02:49:37 AM »

Advanced Bridges mod work's fine too.
https://ludeon.com/forums/index.php?topic=46165.msg439103#msg439103
I can build all kind of bridges with different lumber.
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Spaceman

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Re: [1.0] Expanded Woodworking (Revived) (2019-06-11)
« Reply #79 on: June 13, 2019, 01:15:48 AM »

UPDATE NOTICE:
Expanded Woodworking (& VGP)
  • Added mass statFactor for logs and lumbers for better Combat Extended compatibility. (Thanks to Jinlan for the EW part!)
  • Fixed make any lumber stockpile selection error. (Includes updates to source files and assembly.)
  • Separated out Rim of Madness - Bones alterations into its own patch, so it can be easily removed if unwanted.
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Ozymandias

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Re: [1.0] Expanded Woodworking (Revived) (2019-06-11)
« Reply #80 on: October 05, 2019, 01:53:32 PM »

Using the TropiCKAPP biome mod, the trees are dropping mixed lumber instead of logs. I'm not sure if this is a bug or intentional. Anyone know what could be causing this?
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Canute

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Re: [1.0] Expanded Woodworking (Revived) (2019-06-11)
« Reply #81 on: October 05, 2019, 02:11:52 PM »

Because TropiCKAPP add new tree's and this mod only patch vanilla tree's.
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DiamondGrace

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Re: [1.0] Expanded Woodworking (Revived) (2019-06-11)
« Reply #82 on: October 06, 2019, 01:27:30 PM »

Hi. The cases in "/stuffProps/stuffAdjective" for Russian localization were incorrect, I fixed them.
https://drive.google.com/drive/folders/1thsIjmo3_Kha3qvtGk6ygUfURssMBVvx

And what about introducing a synthetic tree made of fabric into the game? Useful for desert binome...
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Spaceman

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Re: [1.0] Expanded Woodworking (Revived) (2019-06-11)
« Reply #83 on: October 16, 2019, 01:54:21 AM »

Using the TropiCKAPP biome mod, the trees are dropping mixed lumber instead of logs. I'm not sure if this is a bug or intentional. Anyone know what could be causing this?

As mentioned, I haven't added a compatibility patch specifically for it. Primarily because there were some problems I ran into before. Taking another look at it, I may reconsider my previous decision.

Because TropiCKAPP add new tree's and this mod only patch vanilla tree's.

Plus trees from: Lord of the Rims project, Nature's Pretty Sweet, Realistic Planets, Zen Garden, and Vegetable Garden Project (with the additional separate patch).

Hi. The cases in "/stuffProps/stuffAdjective" for Russian localization were incorrect, I fixed them.
https://drive.google.com/drive/folders/1thsIjmo3_Kha3qvtGk6ygUfURssMBVvx

And what about introducing a synthetic tree made of fabric into the game? Useful for desert biome...

Thanks for the fix! I feel like adding trees goes beyond the scope of this mod, so probably not.
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