[1.0] Rimworld Rabbids 2.0

Started by WalkingProblem, December 05, 2017, 01:53:33 PM

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WalkingProblem



Following the occasionally followed tradition of making mods that no one wants: Walking Problem presents, RIMWORLD RABBIDS!

Rabbids are large, crazy rabbit-like creatures who like to cause havoc and mischief. So, for no good reason, they decided to eat the entire RimWorld.

Rabbids will enter the map, breed like mad, eat like mad - and provide you with a lot of food (if you can manage them).

Thanks to "Sadie, An Inebriated Husky" for reminding me about doing this mod which I actually had pondered about half a year ago.

Have fun!

---

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=37417.0
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

——

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically

kubolek01

Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

JinxVanAshke

Quote from: SpaceDorf on December 06, 2017, 02:06:14 PM
Quote from: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!

What he said.

Yeah at this point I almost dread looking at the forums and finding another Jengo piece to add to my tower of mods. So far while I have a few red errors they seem harmless. Eventually though I know I am going to add one that knocks it all over.

On the topic at hand, I think I am going to host a Rimworld pitfitting arena now 100 minions vs 100 rabids.

ChaosChronicler

Quote from: JinxVanAshke on December 06, 2017, 03:50:30 PM
Quote from: SpaceDorf on December 06, 2017, 02:06:14 PM
Quote from: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!

What he said.

Yeah at this point I almost dread looking at the forums and finding another Jengo piece to add to my tower of mods. So far while I have a few red errors they seem harmless. Eventually though I know I am going to add one that knocks it all over.

On the topic at hand, I think I am going to host a Rimworld pitfitting arena now 100 minions vs 100 rabids.
I know what I'm doing today  ;)

frenchiveruti

Haha this are like the Wallace & Grommit rabbids, I wove it! 
Hey, will you consider adding ModSync Ninja support for your mod? ModSync Ninja
Thanks for this awesome idea, I'll test it out in a future colony.

WalkingProblem



[B18] 疯狂兔子 V1.0 – RIMWORLD RABBIDS V1.0 华文翻译

这些看似无害的生物能都吃空整个边缘星球。他们会吃掉任何的一切东西,树木,草地,动物,甚至可能会想吃掉你。

翻译: RicoFox233

主MOD STEAM: http://steamcommunity.com/workshop/filedetails/?id=1222423344
主MOD 非-STEAM: http://walkingproblem.com/2017/12/06/rimworld-rabbids-is-now-a-thing/

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1223441853
非-STEAM: http://walkingproblem.com/sdm_downloads/rimworld-rabbids-ver1-0-chinese-translation/

WalkingProblem

Quote from: frenchiveruti on December 06, 2017, 04:27:40 PM
Haha this are like the Wallace & Grommit rabbids, I wove it! 
Hey, will you consider adding ModSync Ninja support for your mod? ModSync Ninja
Thanks for this awesome idea, I'll test it out in a future colony.

Ah... I had never heard of this mod. Could be useful.

I will check it out.

---

This rabbid mod, I had asked if anyone would want it, like long long time ago, in the early days of Minions.

Then someone reminded me about Rabbids - I suddenly decides to do it. So I worked on it, and launch the mod in 2 hours. =D

Canute

Beside that they eat anything, they act crazy.
Maybe you can add a random haul ability to them.
They just pickup some stuff and drop them somewhere else, total random.
Or if they wild rabbids got a nest, maybe they gather things at their nest.

Tamed rabbids keep this behavior, except they are trained for hauling (if this this is possible).

WalkingProblem

Quote from: Canute on December 07, 2017, 01:23:37 AM
Beside that they eat anything, they act crazy.
Maybe you can add a random haul ability to them.
They just pickup some stuff and drop them somewhere else, total random.
Or if they wild rabbids got a nest, maybe they gather things at their nest.

Tamed rabbids keep this behavior, except they are trained for hauling (if this this is possible).

Would actually be a little difficult to code this, not to mention it doesnt really do anything.... And i dun think they can survive that long doing anything else other than eating... (and get killed by the players) LOL

WalkingProblem



[1.0] RIMWORLD RABBIDS 2.0

STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically

WalkingProblem

Can someone move this out of "Outdated"?

Canute

Just create a fresh new topic.
Modify your first posting here, copy all and paste it into the new topic.


WalkingProblem



Following the occasionally followed tradition of making mods that no one wants: Walking Problem presents, RIMWORLD RABBIDS!

Rabbids are large, crazy rabbit-like creatures who like to cause havoc and mischief. So, for no good reason, they decided to eat the entire RimWorld.

Rabbids will enter the map, breed like mad, eat like mad - and provide you with a lot of food (if you can manage them).

Thanks to "Sadie, An Inebriated Husky" for reminding me about doing this mod which I actually had pondered about half a year ago.

Have fun!

---

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=37417.0
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

——

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically