How Many People Actually Play to "Win"?

Started by BasileusMaximos, December 10, 2017, 03:51:54 AM

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Jibbles

#15
Quote from: Wanderer_joins on December 11, 2017, 10:39:10 AM
The survival wave during 15 days is no joke, building the ship in your colony sounds like a piece of cake in comparison.

Now, these "win" conditions take years to achieve, and usually at this point there is no longer any challenge in your game if you chill on the road or in your colony.

No joke eh? Do they still factor wealth and all that or are these waves kind of predetermined? Do you have to settle your colony in the tile with the ship? I was thinking about using drop pods to transfer items over.

Kirby23590

Well in the past in the A14 i wanted to... Of course win the game... And i kinda did launch half-all of them into space while some of the three colonists stays around keeping the colony alive.

Since i was too attached to my characters. Marco being my favorite psychopath of all time in the colony in A14 rocking with a *MASTERWORK* Shotgun.

Now a days i play in Perma-Death and to see my other ways of playing the game and learning new things and tactics and other stuff about how i learn from it.

Have you heard Losing Is Fun? I know not everyone like hearing that word but still...


One "happy family" in the rims...
Custom font made by Marnador.



kubolek01

Quote from: Kirby23590 on December 11, 2017, 08:08:02 PM
Well in the past in the A14 i wanted to... Of course win the game... And i kinda did launch half-all of them into space while some of the three colonists stays around keeping the colony alive.

Since i was too attached to my characters. Marco being my favorite psychopath of all time in the colony in A14 rocking with a *MASTERWORK* Shotgun.

Now a days i play in Perma-Death and to see my other ways of playing the game and learning new things and tactics and other stuff about how i learn from it.

Have you heard Losing Is Fun? I know not everyone like hearing that word but still...
It depends. Sometimes it is, sometimes not. Like... is it funny to lose 3rd match in a row due to shit team in Robocraft?
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Kirby23590

Quote from: kubolek01 on December 12, 2017, 12:59:28 AM
Quote from: Kirby23590 on December 11, 2017, 08:08:02 PM
Well in the past in the A14 i wanted to... Of course win the game... And i kinda did launch half-all of them into space while some of the three colonists stays around keeping the colony alive.

Since i was too attached to my characters. Marco being my favorite psychopath of all time in the colony in A14 rocking with a *MASTERWORK* Shotgun.

Now a days i play in Perma-Death and to see my other ways of playing the game and learning new things and tactics and other stuff about how i learn from it.

Have you heard Losing Is Fun? I know not everyone like hearing that word but still...
It depends. Sometimes it is, sometimes not. Like... is it funny to lose 3rd match in a row due to shit team in Robocraft?

I never heard of Robocraft untill now...

I think it's kind of funny and okay to laugh when you get a game over in single player games like FTL And Dwarf Fortress though it depends in RimWorld if a colony gets destroyed because of a single wild man that became an manhunter.

But in Multiplayer Games like Counter-strike or in MOBA Games like Dota 2 and League of legends and getting yelled at because of one single mistake is not fun...

I prefer playing single player games or with my friends instead.

One "happy family" in the rims...
Custom font made by Marnador.



Yoshida Keiji

I used to launch all my games until A17, all tribal scenarios. But with B18 and it's 600 days to launch...that's too much, so one can simply play the typical 2/3rds of the game and when you know all that it's left is building the ship, just start a new game. Screw the industrious advanced component grinding.

Sbilko

Well, I like to start with absolutely nothing but 1 colonist. I build a simple hut and grow some rice.

And my colonist captures a girl and successfully makes her his lover, it almost counts as a "win" for me. However, after marriage things tend to get a little dull...

orty

Hell yes, I build the ship.  It's the one thing that is an actual target, giving the rest of the gameplay a purpose. 

But honestly, the biggest motivator is the ending song - pure gold.  This is one of the best game soundtracks ever, and when I do get the ship launched, I let the whole thing play out and just sit and chill to it. 

kubolek01

Quote from: orty on December 13, 2017, 11:45:19 AM
Hell yes, I build the ship.  It's the one thing that is an actual target, giving the rest of the gameplay a purpose. 

But honestly, the biggest motivator is the ending song - pure gold.  This is one of the best game soundtracks ever, and when I do get the ship launched, I let the whole thing play out and just sit and chill to it.
Waiting, waiting for the Sun...
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Hans Lemurson

I have played since Alpha 15 and I have never once launched a spaceship let alone built a spaceship component.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

lancar

I usually get bored of my colonies right when it's time to start construction of the spaceship.
When everything is researched and the colony is almost inpenetrable I just lose interest and want to start a new game again.

Shurp

Agreed, the end music is really cool.  Now if only the spaceship launch animation could compare to it...
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Yoshida Keiji

Quote from: Shurp on December 14, 2017, 07:36:40 PM
Agreed, the end music is really cool.  Now if only the spaceship launch animation could compare to it...

Agreed. I would really love to see a video/animation of all colonists boarding but without generic pawn icons, the most detailed as they are at the moment, with clothes and limbs replacements included so that we really get so say good-bye to the people we have been with al those rim-years. A white screen a passengers list alone is very poor.

orty

Quote from: lancar on December 14, 2017, 07:30:50 AM
I usually get bored of my colonies right when it's time to start construction of the spaceship.
When everything is researched and the colony is almost inpenetrable I just lose interest and want to start a new game again.

I know that feeling, but I like that just when that monotony sets in, it's time to go hunt uranium for the ship parts, and that can be a whole mini game if there's not enough on your map, especially on the smaller map sizes.

Clem348

I've only built the spaceship once or twice. I generally play until either I lose or my colony feels so stable that it would be impossible to lose. I wouldn't mind a victory condition, but I don't think the current spaceship one is very satisfying.

Scrabbling

Quote from: orty on December 15, 2017, 01:43:47 PM
I know that feeling, but I like that just when that monotony sets in, it's time to go hunt uranium for the ship parts, and that can be a whole mini game if there's not enough on your map, especially on the smaller map sizes.

I played that "mini game" for the first time this weekend and I didn't find it very enjoyable. I had a tribal colony with 24 colonists (temperate swamp, Cassandra rough, started in unstable A18) about 5 years in and started pumping out Advanced components while researching the ship technologies (3 research benches and 2 component assembly benches). Worked out quite well until I got to the last 4 cryptosleep caskets and noticed I was 57 uranium short to escape with all my colonists...
(Man, did I regret crafting those 3-5 shield belts a year or two back.)
It took a hell of a long time to get those 57 pieces. I tried:
- Deep drilling. I build (unpowered) drills on 90% of the nodes. I got a few with gold and jade but not even one with uranium. In the end I used dev mode to convert the soil of the last 10% of nodes into buildable ground - no uranium there neither.
- 10 trading caravans. 7 of them were bulk good traders I called for silver in hopes they would carry any uranium furniture. No luck.
- ca. 6 quest locations. No luck.
- ca. 6 settlements (Outlanders and Tribals) in the vicinity. The last one had a stack of ~120 uranium and enabled my escape.

It was just a waiting/RNG game and no fun. I normally do not play on 3x speed a lot, usually take care of all the little daily needs of my colonists and fill the time with small optimizations. Not that time though. A third of my colonists were idle in the end but I didn't even care to create new bills because I did not need anything but Uranium. And what is the point of generating more wealth if no one is willing to sell me the ONE thing I want...

At that point I really missed the feature in Dwarf Fortress where caravans would come with an envoy and you could make a list of things you need. Future caravans from that faction would most likely stock these things but for increased prices. The interface was terrible but the idea itself is need. Just let me use the comm console to broadcast my interest in certain goods to increase the likelyhood that traders have it in stock with a hefty price bump. It may even cost goodwill. Anything to give me more influence and less dependence on RNG.

(I know that a solution would have been to settle (and abandon) colonies in nearby tiles and check for Uranium. But I find that multiple colonies make the game too easy by removing the whole aspect of resource scarcity. And since multiple colonies are not even recommended by the game they should not be required to build a ship without the game becoming a drag.)