[1.3] [KV] Infinite Storage [ModSync RW]

Started by Kiame, December 16, 2017, 07:45:52 PM

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Canute

#150
Kiame,
i got a little problem.
When a pawn want to make chemfuel from organic, he grab only grab 3 meat of the meat storage and made chemfuel.
When i drop the meat from the storage he will take 70.
Maybe take a look at the log.
https://git.io/fxUDR

Edit:
Ok, i tryed it without majory of the other mods, and still same result.
https://git.io/fxTKP

Btw. does the meat storage need cooling ?

Kiame

Update:
Adding information icon (i) next to items from the view screen

Kiame

#152
Update:
Added Mending & Recycling support - https://ludeon.com/forums/index.php?topic=22894.0

Fixed an issue where when the game saved, if the storage was emptied (tons of items in a single stack) when the game loaded, all the items would be spread around the storage and destroy anything the items landed on. Now when a game is saved, all items piled in front of all storages are collected.

Kiame

Update:
Fixed and issue that was causing the Mod Options from closing if no game had started. Sorry about that!

Ruisuki

Is the meat storage part of this mod? It seems to have the same description as textile storage. all four storage pieces descriptions seem to be slightly cut off as well

Kiame

Haha me copying and pasting the def. I'll get the description updated


Kiame

#157
Update:
Fixed an issue where body parts were not available when creating surgeries
Fixed an issue where if there was more than one chunk (steel or stone) only one would be saved and loaded

Kiame

Update:
Fixing an issue where abandoning a map that had any Infinite Storage would cause errors

Grabarz

Hello there, everytime i load the game, infinite storage mod is destroying walls near itself

i tried so many different items stored, so many different materials and there is no rule - its randomly empties storage which is cause of destroyed walls ...

1. Empty on Power Loss  - OFF
2. Each time when walls are destroyed i got error log


Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at InfiniteStorage.Building_InfiniteStorage.Add (Verse.Thing) <0x000d8>
at InfiniteStorage.Building_InfiniteStorage.ForceReclaim () <0x000cf>
at InfiniteStorage.Patch_ScribeSaver_InitSaving.Prefix () <0x0007c>
at (wrapper dynamic-method) Verse.ScribeSaver.InitSaving_Patch2 (object,string,string) <0x00032>
at Verse.LoadedModManager.WriteModSettings (string,string,Verse.ModSettings) <0x00060>
at Verse.ModSettings.Write () <0x00075>
at Verse.Mod.WriteSettings () <0x0002f>
at RimWorld.Dialog_VanillaModSettings.PreClose () <0x0003c>
at Verse.WindowStack.TryRemove (Verse.Window,bool) <0x000b7>
at Verse.Window.Close (bool) <0x00044>
at Verse.Window.OnCancelKeyPressed () <0x0002f>
at Verse.WindowStack.Notify_PressedCancel () <0x000f6>
at Verse.WindowStack.HandleEventsHighPriority () <0x0015a>
at (wrapper dynamic-method) Verse.UIRoot.UIRootOnGUI_Patch1 (object) <0x000d8>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0001c>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()




[attachment deleted due to age]

Sleeeper

Same issue. Happened to me for apparel storage but medicine/bodyparts is fine.

Kiame

Just to.verify, do both of you have the latest version? I hopefully fixed that issue a week or two ago

Sleeeper

Was my b19 playthrough. Must be irrelevant then.

Kiame

Yeah that should be fixed in the 1.0 version

Grabarz

i downloaded latest github file -  problem still exist