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Author Topic: [MOD] (Alpha 5C) Stackable Meals v1.2  (Read 12277 times)

PunisheR007

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[MOD] (Alpha 5C) Stackable Meals v1.2
« on: June 05, 2014, 05:07:06 AM »

STACKABLE MEALS v1.2

FEATURES:- Makes all meals stackable (5 Per Stack),
and all meals last as long as the survival meals.




This work is licensed under http://creativecommons.org/licenses/by/4.0/



[attachment deleted by admin: too old]
« Last Edit: July 08, 2014, 01:56:09 AM by PunisheR007 »
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Tuvka

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Re: [MOD] (Alpha 4E) Stackable Meals v1.0
« Reply #1 on: June 05, 2014, 05:49:16 AM »

thank you so much :)
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PunisheR007

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Re: [MOD] (Alpha 4E) Stackable Meals v1.0
« Reply #2 on: June 05, 2014, 06:06:15 AM »

thank you so much :)
You're most welcome  ;).
I really thought the game needed stackable meals, so they would not take up so much space, or needing any other storage method. Just stacking straight into stockpile zones.
I may raise the limit, if i get enough people that would like larger stacks.

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Tuvka

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Re: [MOD] (Alpha 4E) Stackable Meals v1.0
« Reply #3 on: June 05, 2014, 06:21:04 AM »

25 is ideal, for example, you can even reduce to 10-15
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PunisheR007

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Re: [MOD] (Alpha 4E) Stackable Meals v1.0
« Reply #4 on: June 05, 2014, 06:29:48 AM »

25 is ideal, for example, you can even reduce to 10-15
Yeah i thought 25 would be plenty, when i get a little more feedback
i will decide either to leave it or change it :).
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insanevizir

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Re: [MOD] (Alpha 4E) Stackable Meals v1.0
« Reply #5 on: June 05, 2014, 04:55:01 PM »

In Alpha 3, I reduced the stacks to 5, cuz I realized some colonists ended up eating raw food (even when i had 20 meals stacked) becouse 2 or more had the need for food at same time, so the first to get there interacted with the stack of meals and the other(s) changed their actions to look for raw food. Stacking 5, i'd have 4 options for colonists to get at same time.
Nice mod, btw. Easy to change if needed to.
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PunisheR007

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Re: [MOD] (Alpha 4F) Stackable Meals v1.0
« Reply #6 on: July 04, 2014, 09:23:07 PM »

Alpha 5 version is up :)
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TheNakedM24Man

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Re: [MOD] (Alpha 5) Stackable Meals v1.0
« Reply #7 on: July 04, 2014, 09:51:20 PM »

good work, i like to use this with the rations
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murlocdummy

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Re: [MOD] (Alpha 5) Stackable Meals v1.0
« Reply #8 on: July 06, 2014, 06:21:44 AM »

One real problem with meal stacking is the spoiling of the entire stack.  There needs to be a way to either make non-spoiling meals or modify the spoiling parameter with each new stacked meal.
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PunisheR007

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Re: [MOD] (Alpha 5) Stackable Meals v1.0
« Reply #9 on: July 06, 2014, 07:18:45 AM »

One real problem with meal stacking is the spoiling of the entire stack.  There needs to be a way to either make non-spoiling meals or modify the spoiling parameter with each new stacked meal.
What i wil do is reduce the stack amount down to say 5 - 10, which should make it alot better.
I'll make another version of the mod which will be the same but with no spoil time on the meals.
for those who wish to not have them :)
Cheers
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PunisheR007

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Re: [MOD] (Alpha 5) Stackable Meals v1.2
« Reply #10 on: July 06, 2014, 12:59:38 PM »

New version is up :), should be alot better with 5 per stack and all meals last as long as the survival meals,
which should eliminate most problems with spoiling meals.
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murlocdummy

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Re: [MOD] (Alpha 5) Stackable Meals v1.2
« Reply #11 on: July 06, 2014, 02:21:18 PM »

New version is up :), should be alot better with 5 per stack and all meals last as long as the survival meals,
which should eliminate most problems with spoiling meals.

Actually, I was thinking of making a new kind of meal that doesn't spoil or doesn't spoil as fast.  This should work as a stop-gap measure until the maker of More-Edibles! decides to make a new update.  Thanks, PunisheR007!
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nuschler22

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Re: [MOD] (Alpha 5) Stackable Meals v1.2
« Reply #12 on: July 06, 2014, 03:13:58 PM »

Is there a way to let the player choose how many meals can be stacked (ex. 10 instead of 25)?

An issue I'm having is that if more than one colonist (and some times 2 when there is more than 25 meals) tries to get a meal at the same time, that player will choose raw food because the colonist thinks that a meal isn't available.

If there were fewer meals (ie 5 or 10), there would be more groups available.

:)
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nuschler22

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Re: [MOD] (Alpha 5) Stackable Meals v1.2
« Reply #13 on: July 06, 2014, 03:14:58 PM »

New version is up :), should be alot better with 5 per stack and all meals last as long as the survival meals,
which should eliminate most problems with spoiling meals.

Lol.  Nevermind.  I just found this post.  Thank you!
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JKTD1919

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Re: [MOD] (Alpha 5) Stackable Meals v1.2
« Reply #14 on: July 06, 2014, 06:35:01 PM »

I just wish multiple colonists could interact with the same stack at the same time. So difficult to keep them from eating raw food.
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