[1.2] (WIP) Red Horse: Tacticool Expansion

Started by Chicken Plucker, March 17, 2018, 10:21:31 PM

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Galactic Empire vs US Marines. Who will win?

The freakin' MARINE CORPS BABY OOH-RAH SEMPER-FI!
38 (15.2%)
Galactic Empire. It's treason, then.
43 (17.2%)
This is ridiculous, the Army would step in and run over everyone with their Camaros
3 (1.2%)
This is ridiculous, the Navy would step in and sing YMCA during the fight
5 (2%)
This is ridiculous, the Air Force would be in a 5 star hotel dropping MOABs
9 (3.6%)
This is ridiculous, the Space Force would send in Master Chief
34 (13.6%)
Russia.
118 (47.2%)

Total Members Voted: 250

Ruisuki

#255
wow ive been asking for backpacks for over a year. Id download a mod for that alone! Things get heavy, specially with all that caravan gear...Using this for my b19 save for sure good work man

vandal

same here, the hairs look pretty nice. Vanilla has a bald head option, and an afro so I can only make one of my black friends using prepare carefully. Are these mods able to be used on b19 saves? i only saw 1.0 on drive

Chicken Plucker

Download links for latest update is in front page of this post



Chicken Mitchell Hairs
- Hair Mod updated, "Powergirl" hair name changed to "Starr" and is now allowed for both genders.
- Starr hairstyle adjusted to stop foreheads from appearing too large
- Ted hairstyle adjusted



Red Horse Furniture
- Portable chemfuel generator not minifiable fixed

Quote from: Bolty on October 21, 2018, 05:34:11 PM
Appreciate the work you put into these great mods CP. I especially love the weapons mod and I think the vanilla game is almost unplayable without it! Can't wait until its updated.  ;D

Thank you, I can't wait to finish it too but things keep coming up

Quote from: Skynert on October 22, 2018, 07:26:19 AM
Ey, there is any penalty for using black hat station? 5 in game days and I have 20k silver.

I updated the illegal activities to be a bit harder, but there is no FIB event right now. The natural downside is as Madman said, you have higher incident tickets due to wealth. If you aren't in the end-game with your own high tech equipment this is gonna hurt.

I made a money sink using the vending machines, the steady payment for food and there's purchasable gear that costs quite a bit. The gear isn't sustainable enough for the stronger enemies though, it's just the vanilla stuff.

Quote from: Ruisuki on October 22, 2018, 12:04:35 PM
wow ive been asking for backpacks for over a year. Id download a mod for that alone! Things get heavy, specially with all that caravan gear...Using this for my b19 save for sure good work man

Thank you! though I wanna ask, why is a lot of people using B19? It's very odd to me, lots of compatibility all around but I assume it's due to some un-updated mods yeah?

Quote from: Madman666 on October 22, 2018, 07:29:18 AM
Well the FBI raids are temporarily put on hold, but otherwise - you got 20k - you ll get more people trying to eat your face off to get them from you. Agreed that making 20k in 5 days is kind of crazy.

He's probably got like 100+ employees doing Tech Support, he's in the big leagues and he deserves it.

Rimworld: Tech Support Tycoon

Quote from: vandal on October 22, 2018, 12:54:09 PM
same here, the hairs look pretty nice. Vanilla has a bald head option, and an afro so I can only make one of my black friends using prepare carefully. Are these mods able to be used on b19 saves? i only saw 1.0 on drive

https://drive.google.com/open?id=1i9bYu0A7LhKr_tv2fxmf7IygH_jgz_p7

Here's B19 stuff, but they are outdated with some features un-updated.

- Rimmu-Nation Clothing 1.0 should be compatible for B19.

- Red Horse Furniture will show problems due to a translation issue at 1.0. You'll have to use the outdated B19, with missing VR training, missing Vending Machines and the Portable Chemfuel Generator not being minifiable.

- Chicken Mitchell Hair mod 1.0 should work fine for B19

- Rimmu-Nation - Weapons 1.0 will not work for B19, some minor missing new weapons and old textures for the B19 version, theyre both unstable anyway.

Hope this helps

Chicken Plucker

Download links for latest update is in front page of this post



Rimmu-Nation Clothing
- Why the hell were harnesses costing chemfuel and components???

Fixed.



Chicken Mitchell Hairstyles
- Sam's hair adjusted a bit to make foreheads not look too large.

Fun fact: This hairstyle belongs to Sam Gidding from horror survival game "Until Dawn"



Rimmu-Nation Weapons
- Fixed duplicate Rimmu-Nation Clothing bench issue

Pardon the frequent updates guys, but I'm happy to fix some bleedin' errors now rather than later. I'm gonna go sleep, running into issues irl.

Ruisuki

For myself its because I started my save 2 days before 1.0 came out and I had assumed it would take a long time before mods were updated for 1.0. That and I didnt know mods like OHU and facial stuff didnt have b19 versions :D

Ty for the link and the hard work you put in for this content

Chicken Plucker

#260
Progress Report:

Rimmu-Nation Weapons

- MP5K and MP5K SD removed and replaced with MP5K-PDW and SD variant
- Many textures replaced
- Some new weapons added, HRT versions of stuff done

Old 'uns



New 'uns



Having bad days ahead, still stuck on what Albion calls a "feature creep" with having to sort out Rimmu-Nation Weapons and crap I'm supposed to be done with. I ended up re-doing several textures of Rimmu-Nation (By redoing I mean just going to google and resizing images without artist consent, rip). I hope this doesn't get the mod in trouble one day, unlikely but you never know.

It's not as if I go "okay broken code fixed, new textures added. All done." Nope, I find some new guns, I add it too.



Just ended up bloody re-adding MP5A2s like, I'm ending up like Rambo pack here having the multiple versions of weapons!! I didn't even mean to do that.

Anyway, just me acting up today. Having a very bad day.

Wanna know what cheers me up? That's right.

SWAT TEAMS PE-PEW-PEW PEWWW


- HRT Weapons, just reskinned existing Rimmu-Nation weapons with some stat adjustments (or not) to look more police-like.
- SWAT only shows up for raids, foot patrols during visits or just auctioning some evidence (caravan)
- PASGT and IBA for SWAT. Has a fire resistance to their jumpsuit too, the existing one may be changed in texture later.
- I want foot patrols with pistols and shotguns patrolling colonies at least once a week.

(Note: All of this is a concept, I had to do something else before I went crazy. Just Hulk textures done for these.)

Police faction baby. It's not just gonna be another faction, I proposed some stuff to Jecrell here:

(Keeping the rest a secret for now)

He hasn't replied about it. I don't blame him, it's a big task. No this isn't connected to the FIB thing, this is it's own thing. I got drained in terms of finance just today trying to apply for a care worker position while the British Army is busy with their application that takes 1,000,000 years to complete (Then several more years for medical confirmation, then you get medical defferal and you start all over lol). I sent this proposal last Sunday and now the budget I had to pay for it is gone. Hopefully, by the time he gets around it's already next month.

HRT weapons will be in Rimmu-Nation, uncraftable of course and will not spawn for raiders. They're called HRT cause it stands for "Hostage Rescue Team" and I thought it would have been corny calling it "SWAT" cause the foot patrol guys will use it, and the ambiguity of "HRT" makes more sense. That's gonna be their kit, all black and flashlighty.

The Police faction will start off with 75 relations to you, this will help you be able to call them for emergencies just with Red Horse Furniture. The catch is, as my message with Jecrell above, there are gonna be laws and sets of rules that your colony have to abide by or you're gonna get some heat on you.

In fact, the laws and rules may range from reasonable to "why the heck?!" (just like real life amirite). Example, what if you have a freezer full of dead friends because you wanna revive them later with the resurrector mech serum? Guess what, the police will hold you in suspicion of cannibalism, you get rid of the bodies with cremation or proper burial or they're gonna be on you like jelly on toast. You either play by their rules or you're gonna be on their bad side.

Say you just dealt with a big raid, there's massive piles of drugs lying around, so you store all of it up. Police shows up, sees your colony with the drugs, guess what? You get a warning AND a fine. You don't get rid of that or you get caught near the stuff next time, you're gonna be in some trouble. SWAT team comin' in to protect and serve.

I can't keep up modding forever by the way guys. I don't know if this project will be complete before everything caves in on me, but in the real world some tough choices have to be made and some things I like to do in my remaining spare time have to be cut off if I wanna progress.

Screw all that. If I make it as a soldier, I'm gonna be in a place like Afghanistan with mortars going off while I'm on my laptop with one bar of internet trying to bloody update mods. NOT EVEN CLOSE BAYBEEEE-

Quote from: Ruisuki on October 23, 2018, 06:16:49 AM
For myself its because I started my save 2 days before 1.0 came out and I had assumed it would take a long time before mods were updated for 1.0. That and I didnt know mods like OHU and facial stuff didnt have b19 versions :D

Ty for the link and the hard work you put in for this content

I see. Nothing to thank me for. I love you.

EDIT: Just like to say, I had a more negative outlook during this post, and my reply was all super serious and self-wallowing. Forget all that, the goal is to finish Rimmu-Nation this week, and if not it better be darned near finish or my name isn't Samuel Patootie. (it isn't though) I do wanna thank you all, for the kind words and knowing the mods I make cheer you guys up that some of you here would offer me +1 virtual hugs.

Madman666

#261
A police faction for Rimworld? Jesus, now thats a new concept. Really. People wear human leather t-shirts here, kill their wives in a surge of bestial rage from eating without a table, or from psychoid withdrawal and.. police? Hahaha, lol, great idea, CP! I guess i don't need to mention, that i'll shoot these guys on sight. I only follow my own rules xD

Do you plan on making all friendly factions from Red Horse Project behave this way? I sure hope not. I am a bit reluctant to have like 6 factions on my case (not counting 2 pirate factions and also 1 savage tribe and 1 rough outlander). And you know they ll be, cause i am not letting those guys anywhere near my freezers or stockpiles. And of course no one gets to see my money for free.

God this is amazing. Nothing gives so much satisfaction as unloading heavy punishment on a group of nosy policemen and i ll probably be able to do that in Rimworld! I sure hope Jecrell ll take it on.

Chicken Plucker

#262
Quote from: Madman666 on October 23, 2018, 05:14:04 PM
A police faction for Rimworld? Jesus, now thats a new concept. Really. People wear human leather t-shirts here, kill their wives in a surge of bestial rage from eating without a table, or from psychoid withdrawal and.. police? Hahaha, lol, great idea, CP! I guess i don't need to mention, that i'll shoot these guys on sight. I only follow my own rules xD

Waha, you see I had plans for the Police to have some kind of patch operation. If certain mods are detected, certain features will activate.

For example, the US Military and British Military will return with the same inspection behaviours and low tolerance for crimes against humanity (i.e. organ harvesting, cannibalism.. RJW users) they'll also be tied together and be all allies. If someone was to have the three factions as friends and annoys one, they all become your enemy.

I'm gonna have to figure this out, it will cost time and money to execute the project. Besides, you're gonna need all the friends you can get when you have Umbra Company and freakin War Mongrels all back and 1.0-like..

Then there's the DOOM Demons and the shady UAC.. If only Project Red Horse was already finished, it would be quite the roller coaster of events.

Could even make the proper Russian faction right? And there'd be random triggers for war between Russia and US and it's allies. Then Russia would be the one faction that won't bother you with laws, they don't care as long as you aren't against them.

*Soviet anthem intensifies*

Madman666

#263
Yeah, with your super armored and armed hostile factions being present we DO need all the friends we can get and thats what worries me. I know myself - i won't be able to be friends with anything that tries to control what i do. Anything that gets close to my drugs or fertilizer stor... errr, morgue - gets shredded several times over. So i really hope at least some factions will mind their own business. Otherwise i ll have to depend on outlanders alone and those are vastly inferior to any of Red Horse factions.

Or maybe i ll have to try get friendly with Mongrels or something...

I mean cooperating with police rules in Rimworld? Screw that, i am going full outlaw mode. No human leather shirts? No yayo trading? Nah. Capitalism HO!

Those fine sizes also don't look real at all, unless you're super lategame - you won't be seeing anything like 5k silver, not even mentioning 10k. And you even mentioned fines growing in size... Not everyone keeps corpse freezers of course, but most people does keep drugs (cause you know - Tynan's magnificent psychic drones scale up to -40 mood) and i doubt anyone would ever agree to pay such sums or let police grab their random pawns. You might as well make those factions hostile from the start with such prices xD

Chicken Plucker

#264
Quote from: Madman666 on October 23, 2018, 05:28:30 PM
Yeah, with your super armored and armed hostile factions being present we DO need all the friends we can get and thats what worries me. I know myself - i won't be able to be friends with anything that tries to control what i do. Anything that gets close to my drugs or fertilizer stor... errr, morgue - gets shredded several times over. So i really hope at least some factions will mind their own business. Otherwise i ll have to depend on outlanders alone and those are vastly inferior to any of Red Horse factions.

Or maybe i ll have to try get friendly with Mongrels or something...

I mean cooperating with police rules in Rimworld? Screw that, i am going full outlaw mode. No human leather shirts? No yayo trading? Nah. Capitalism HO!

That's what I love about this faction. Initially I just wanted a 24/7 emergency lines for Red Horse, a SWAT team to defend such weak colonies and inspire many to be the good guys.

Then I realized, the police would start well.. policing! I've played SWAT 4 and I watched people that converted GTA V into police sims. It's a crazy contrast to how the game is initially played, and more restrictions choke some people up and they end up making for a crazy storyline. On one hand you have people who want to be the good guys, who want to play by the books, on the other hand you have someone who may be willing to bend the rules trying to survive but they end up being the totally bad doods!

Now with these features, in a lawless Rimworld? Either some people who love police work and police sims and people who love being protected end up falling for this mod, or some people who thought they were the good guys end up making some crazy escalations over misunderstandings and rule of law. I can see myself doing that, storing Luciferium for a colonist that needs it. If there's no Luciferium there, they die.

There'd have to be crazy ways of hiding these within vaults in your colony from the police, or you end up like Rimworld Narcos having Spec Ops sent on your base. Like I said, interesting. People who used to HATE Umbra Company, War Mongrels or other factions you used to perceive as the "bad guys" cause they blew up your base and torched the only table you had end up being your only friend after hating Johnny Law.

And in the middle of this mess and shifting of your side, there's huge freakin cyberdemons and risk of imminent demonic apocalypse cause the UAC, who nobody freakin cared about because they were rich and they sold everything so cheap, ended up with a big problem. Oh my days, you're getting me riled up with the stuff I want for my mods already!

And then there's still the war with MSF and XOF going on, and The Wasteland Republic who were seen as the uptight guys end up in the crossfire not even being as iron fisted as the police! What a ride would it be when this all gets finished.

"I needed corpses cause I had none, I fought the law and, the law won." - Madman 2018

Madman666

Law won? Nah, not happening. I guess i ll have to go get some crazy security building mods prepped. Cause its my colony where long arm of the law finally gets cut clean off, hahah!

Don't forget to make tanks and other vehicles leave wrecks you can dismantle for resources. Cause you know, i foresee i'll have to go through lots of them to defend my lawless beautiful city.

Chicken Plucker

Quote from: Madman666 on October 23, 2018, 05:46:00 PM
Law won? Nah, not happening. I guess i ll have to go get some crazy security building mods prepped. Cause its my colony where long arm of the law finally gets cut clean off, hahah!

Don't forget to make tanks and other vehicles leave wrecks you can dismantle for resources. Cause you know, i foresee i'll have to go through lots of them to defend my lawless beautiful city.

The game will end up being: Grand Theft Muffalo V: The Ballad of Randy Random

Canute

#267
The game will end up being: Grand Theft Muffalo V: The Ballad of Randy Random Chicken's Random

But beside that, you develop your project is his special way and dynamic, keep going on !!
I hope you don't withdraw to much time from your college time.

vandal

CP im curious are the backpacks only additions for the official 1.0 release or do they also apply to b19 (before it was dubbed as such, and still assumed to be 1.0) If the latter, are they crafted from the tailors bench?

Chicken Plucker

Download links for latest update is in front page of this post

It's a big one today.


Rimmu-Nation Weapons:
- All shotguns added and categorised
- All pistols categorised
- All SMGs and PDWs categorised
- All Bolt Action, DMRs and AMRs added and categorised
- All launchers added and categorised (Still pending to be tweaked with crafting)
- Spacer weapons categorised (Still pending to be tweaked with crafting)
- All Air support weapons have been added and categorised.
- Marksman, CQB, Heavy weapons have been properly weapon tagged for rarity.
- No more .50 BMG pirates.

- Rifles still pending to be all added and categorised
- Melee still pending to be all added and categorised
- Melee and Rifle weapon tags pending to be tweaked
- What rocket/grenade launchers will be craftable needs to be tweaked



It's coming home.

Quote from: vandal on October 24, 2018, 11:41:46 PM
CP im curious are the backpacks only additions for the official 1.0 release or do they also apply to b19 (before it was dubbed as such, and still assumed to be 1.0) If the latter, are they crafted from the tailors bench?

Yes they work just fine for B19 too, they were on ever since the B19 update. The 1.0 should work fine for your B19 save though, I didn't have to change anything when 1.0 came around so I believe there shouldn't be any compatibility issues. It's better to use the 1.0 version due to many bug fixes.

Quote from: Canute on October 24, 2018, 05:53:58 AM
The game will end up being: Grand Theft Muffalo V: The Ballad of Randy Random Chicken's Random

But beside that, you develop your project is his special way and dynamic, keep going on !!
I hope you don't withdraw to much time from your college time.


More like life-time. I'm gonna go sleep I am passing out, major progress today, Rimmu-Nation Weapons are coming around, it's only a matter of time.