Unstable build feedback thread

Started by Tynan, June 16, 2018, 11:10:34 PM

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Adamiks

Quote from: Yoshida Keiji on June 26, 2018, 07:42:29 AM
Quote from: Tynan on June 26, 2018, 02:24:55 AM
Serious question: Should I write on the scenario description "this scenario is unfair"? Because it is, and it must remain so. Especially if you're choosing biomes without healroot.

You need to implement the difficulty unlock system. A new player shall at least finish the tutorial first in other to be able to play the other scenarios. A new player shall start with Peaceful and win it three times in other to get Base Builder. Then again, win three Base Builder difficulty games to unlock Some Challenge and so on... Same with biomes, gradual progression.

Steam only tells a player how many hours someone has played. I wish Steam could also record how many hours a player has dedicated to each difficulty level... then people like me could print screen a screenshot to show to the world how many hours we played on the basic levels...BEFORE jumping to the higher difficulties. Remember that turtle always wins over rabbit. It's a pity there's no way I can show that to everybody else as example myself.

That is a terrible idea. Some new players might have seen gameplay of it, a lot of it perhaphs, or are just naturally skilled players and find easier difficulties straight up boring.

Eh, i'm sidetracking from the topic... Sorry, won't do that again.

Madman666

Quote from: Yoshida Keiji on June 26, 2018, 07:42:29 AM
You need to implement the difficulty unlock system. A new player shall at least finish the tutorial first in other to be able to play the other scenarios. A new player shall start with Peaceful and win it three times in other to get Base Builder. Then again, win three Base Builder difficulty games to unlock Some Challenge and so on... Same with biomes, gradual progression.

I already see a massive problem this can cause. You do know, not everyone plays to win right? I for one don't even wanna go for shipping off of planet. I like playing to play. To see how long i will last and what will ruin me in the long run. Enforced playing difficulty order isn't a right solution for games such as this one.

Serina

Quote from: Adamiks on June 26, 2018, 07:46:25 AM
Quote from: Yoshida Keiji on June 26, 2018, 07:42:29 AM
Quote from: Tynan on June 26, 2018, 02:24:55 AM
Serious question: Should I write on the scenario description "this scenario is unfair"? Because it is, and it must remain so. Especially if you're choosing biomes without healroot.

You need to implement the difficulty unlock system. A new player shall at least finish the tutorial first in other to be able to play the other scenarios. A new player shall start with Peaceful and win it three times in other to get Base Builder. Then again, win three Base Builder difficulty games to unlock Some Challenge and so on... Same with biomes, gradual progression.

Steam only tells a player how many hours someone has played. I wish Steam could also record how many hours a player has dedicated to each difficulty level... then people like me could print screen a screenshot to show to the world how many hours we played on the basic levels...BEFORE jumping to the higher difficulties. Remember that turtle always wins over rabbit. It's a pity there's no way I can show that to everybody else as example myself.

That is a terrible idea. Some new players might have seen gameplay of it, a lot of it perhaphs, or are just naturally skilled players and find easier difficulties straight up boring.

Eh, i'm sidetracking from the topic... Sorry, won't do that again.

I agree. New players can decide for themselves if they wish to lower the difficulty, it shouldn't be mandatory to play a specific difficulty/map first. Also, hours played in a game means little compared to the skill of the player and their understanding of game mechanics. Some people are naturals, while others may take a bit more time than others. Some people also enjoy digital suffering and enjoy playing on harder difficulties even if they're new in order to challenge themselves. It really just depends on the person.

ChJees

"This scenario is only for the most masochistic and\or skilled. It is unfair." is what i would have as the difficulty text for Naked Brutality :P.

Requires a ton of game knowledge in order to survive.

Lanilor

Quote from: XeoNovaDan on June 26, 2018, 07:34:53 AM
Shouldn't the workLeft for smoothing stone walls (and floors if possible) be stored in the Things themselves rather than the JobDrivers? It seems odd that interrupting somebody's smoothing job just magically reverts all of that person's progress on smoothing stone stuff.

Terrain doesn't have Things or a class instance in general to store this data, it's just the terrainGrid. It was the same problem in earlier versions. Now with smoothing walls it would be possible for the walls to store the data in the Thing but still not for terrain.

BlackSmokeDMax

Quote from: Tynan on June 26, 2018, 02:44:34 AM
Quote from: ReZpawner on June 26, 2018, 02:32:15 AM
I mean... you've already warned that it's extremely difficult. Do you really need to blatantly point it out further?

People keep bringing up cases where they died because of some random event that seemed near-unavoidable.

I think this is fine, given what the scenario is. However, some players may perceive this as illegitimate all the same and this will generate player anger.

Label it appropriately, but PLEASE keep it intact!

This is similar to scenarios I was setting up, I'd not even mind a bit less research known. Not losing all research perhaps, but of course I can prob change the scenario or make that a mod if you don't want to mess with that.

FlameBlood

Quote from: Madman666 on June 26, 2018, 07:05:13 AM
P.S. Thank god, multi-analyzer no longer needs adv. components, since you have to rely on luck to get those prior to fabrication. Never did dig progression locked by RNG.
Quote from: NeverPire on June 26, 2018, 07:35:06 AM
There were too much RNG needed to get them. An opening of an ancient danger room could be enough to find them (that's the case in my current game) or in the opposite you could just stay stucked due to the lack of advanced components. I prefer the new recipe.

Fair enough. But guaranteed adv.comp. in ancient shrine will mitigate that.
But that's just my opinion.

Tynan

Regarding "legendary", I think when there's an issue it's because people import assumptions from other games. In every RPG you always end up decked out in all "epic", "legendary" loot etc. This isn't RimWorld. I'm going with the actual meaning of the words "masterwork" and "legendary". Specifically, if something is going to be legendary it has to be so exceptional that people tell stories about it for years and years. Most of us never experience such a thing; in a RimWorld game it's entirely reasonable to never encounter a legendary. But if you do...

The same goes for skill levels. Player complain about how it's impractical to "max out" skills on their characters. I'm just like, dude, have you ever even met a single person who you could say was "maxed out" on any skill at all? Probably not, and most of us never will. When the description says something like "system-class master" it's describing something most people will never encounter, by design.

So you don't "max" and "legendary" and "epic" things in real life, which is how I want it in RW, because it leaves open space for truly exceptional things to happen instead of cheapening them by ensuring them in every game.

Quote from: BlackSmokeDMax on June 26, 2018, 08:14:55 AM
Quote from: Tynan on June 26, 2018, 02:44:34 AM
Quote from: ReZpawner on June 26, 2018, 02:32:15 AM
I mean... you've already warned that it's extremely difficult. Do you really need to blatantly point it out further?

People keep bringing up cases where they died because of some random event that seemed near-unavoidable.

I think this is fine, given what the scenario is. However, some players may perceive this as illegitimate all the same and this will generate player anger.

Label it appropriately, but PLEASE keep it intact!

This is similar to scenarios I was setting up, I'd not even mind a bit less research known. Not losing all research perhaps, but of course I can prob change the scenario or make that a mod if you don't want to mess with that.

Not planning on nerfing Naked Brutality, don't worry.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Yoshida Keiji

The graphic representation isn't really "that" much important to me but, the steel image of square plates made more sense to me than just the rock type which I see was reverted but never mind to me. I do however find it awkward the representation of silver.

Silver is the game currency right? Now imagine yourself as a RW pawn in real life, would it really be practical to count "Stones"? Make silver look like casino chips at least, you know, the rectangular ones if not coins. How do you carry 1k in rocks?

lwki

Some feedback after a couple of playthroughs
The new recreation system feels too overtuned, colonists are spending hours and hours switching between joy sources. It feels like i need to make a disneyland for them to start working. They ignore incapacitated colonists for the sake of joy. They even go back to joy even at 90%.
This new system would be okay for colonists under age of 15.

You are a 50 year old castaway sitting alone on unknown planet?
Better play the shit out of them horseshoes for the next 10h.

And another thing, were centipedes buffed?
Had mechanoid raid, 3 minigun centipedes. Ally caravan pops at the same time. I think 'cool they will kill them for me'. Caravan got anihilated. Then 3 almost unscratched centipedes vs my 5 colonists with bolt action rifles/shotguns. Colonists behind sandbags got shred to pieces. For sure old miniguns werent that accurate. Colonists killed one mechanoid and mechanoids killed all colonists.

Tynan

If you're fighting 3 centipedes with bolt-action rifles something has gone very wrong somewhere.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Adamiks

Quote from: lwki on June 26, 2018, 08:34:44 AM
You are a 50 year old castaway sitting alone on unknown planet?
Better play the shit out of them horseshoes for the next 10h.

Shush Rachel! I don't care that you're sick from malaria and your ninth and eleventh ribs are gone and your arm is infected after that darn mad squirrel! I have a game of chess to play! YES WITH MYSELF, RACHEL, AND I AM GOING TO ENJOY IT

Damn women... Always interrupting me. Ah, so where were we? Right, right. I knocked out my horse, it's my move now.

Yoshida Keiji

I just loaded the latest build, and my game had just overcome a Toxic Fallout, so there's lots of bones here... Honestly, I don't like the new images. I liked much more the bigger squeletons. Why? Because I love playing Ice Sheet, in that biome, tribals like the Thule People used whale bones as roof tops, so the older representations we had made fair representation of real life.

Not to mention that Ice Sheet tribes relied heavily on...FISHING!

But talking about the new bone images... I prefer the older ones...

Jibbles

Quote from: Yoshida Keiji on June 26, 2018, 08:32:38 AM
The graphic representation isn't really "that" much important to me but, the steel image of square plates made more sense to me than just the rock type which I see was reverted but never mind to me. I do however find it awkward the representation of silver.

Textures are minor to me too. Steel looks good to me either way but the silver is awkward.

GlitchKs

Quote from: Madman666 on June 26, 2018, 07:48:38 AM
I already see a massive problem this can cause. You do know, not everyone plays to win right? I for one don't even wanna go for shipping off of planet. I like playing to play. To see how long i will last and what will ruin me in the long run. Enforced playing difficulty order isn't a right solution for games such as this one.
EXACTLY