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Author Topic: [WIP] [1.2] Persistent RimWorlds  (Read 26308 times)

FilUnderscore

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #45 on: December 17, 2020, 06:43:15 AM »

0.1.4.0 has been released on GitHub and can be accessed from the Releases page. Here's a link: https://github.com/FilUnderscore/PersistentRimWorlds/releases/tag/0.1.4.0

Some real great stuff coming soon (I promise!)
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Fuubi

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #46 on: January 26, 2021, 09:47:54 PM »

This looks like a great mod! I have one question about it though. Can I start up a new world, build a base in dev mode, populate it, and then, when I start up a new game on the same world, have that base as an enemy? Basically, can I custom build enemy faction bases with this mod?
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FilUnderscore

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #47 on: February 13, 2021, 04:01:15 AM »

This looks like a great mod! I have one question about it though. Can I start up a new world, build a base in dev mode, populate it, and then, when I start up a new game on the same world, have that base as an enemy? Basically, can I custom build enemy faction bases with this mod?

Currently there is not much interaction between colonies, however it is planned later on in the development cycle. The plan is to allow colonies to become allies/enemies with each other. So to answer your question, very soon.
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Fuubi

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #48 on: February 16, 2021, 07:22:33 PM »

Quote from: FilUnderscore

Currently there is not much interaction between colonies, however it is planned later on in the development cycle. The plan is to allow colonies to become allies/enemies with each other. So to answer your question, very soon.

Sounds great! I'm looking forward to it. ^^
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FilUnderscore

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #49 on: February 21, 2021, 06:27:41 AM »

0.1.5.0 has been released and can be downloaded from: https://github.com/FilUnderscore/PersistentRimWorlds/releases/tag/0.1.5.0

Notable changes:
  • Sort colonies feature in colonies tab (by last write time, colony ID, favorite etc.)
  • Mod compatibility support with Fluffy's Relations Tab / Psychology (untested)
  • Colony abandonment on game over / colony deletion (the start for colony resettling in the future!)
  • Bug fixes
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WonderHellblazer

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #50 on: February 23, 2021, 02:07:42 PM »

really like on how much you have been working on this mod, i will always support this mod
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InternetPerson

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #51 on: March 13, 2021, 12:48:01 PM »

For some reason, the Colonies tab isn't appearing in-game, nor on the main menu. What mods could possibly conflict with this one in that way? Or is it perhaps where the mod is in the mod list? (I've tried first and last)
« Last Edit: March 13, 2021, 02:03:49 PM by InternetPerson »
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InternetPerson

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #52 on: April 16, 2021, 05:13:29 PM »

For some reason, the Colonies tab isn't appearing in-game, nor on the main menu. What mods could possibly conflict with this one in that way? Or is it perhaps where the mod is in the mod list? (I've tried first and last)
I can't fucking believe it. I tried getting this mod to work again today, and I found that the button to load the persistent world is in the bottom-right corner of the main menu.
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Ruisuki

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Re: [WIP] [1.2] Persistent RimWorlds
« Reply #53 on: April 22, 2022, 02:55:44 AM »

hows it going?
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