Generating Planet doesnt load for 40 minutes

Started by Oshibka, November 16, 2018, 09:07:56 PM

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Oshibka

Can anyone help me? I cant open world map or generate a planet. Heres my dev log:
Log uploaded on Friday, November 16, 2018, 9:00:54 PM
Loaded mods:
Core: (no assemblies)
HugsLib[5.0.2]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
JecsTools: 0Harmony(1.1.0.0), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.1.1.0), AlienRace(1.0.0.0)
Callistans(B19): Roskii(1.0.0.0)
Apparello 2: (no assemblies)
FashionRIMsta: (no assemblies)
Gas Traps And Shells: GasTrap(1.0.0.0)
Metro Armory B19.0: (no assemblies)
Ushanka! B19.0: (no assemblies)
Defensive Machine Gun Turret Pack: (no assemblies)
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(0.1.0.3)
Simple sidearms[1.3]: SimpleSidearms(1.0.0.0)
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(0.19.9.0)
HolyWasher Test: Assembly-CSharp-firstpass(0.0.0.0), Assembly-CSharp(0.19.6814.14609), HolyWasher(1.0.0.0), NAudio(1.7.3.0), NVorbis(0.8.4.0), TextMeshPro-1.0.55.56.0b11(0.0.0.0), UnityEngine(0.0.0.0), UnityEngine.UI(1.0.0.0)
Orassans: 0Harmony(1.1.1.0), BetharianPower(1.0.0.0), Orassans(1.0.0.0)
Project Armory 1.2: (no assemblies)
[XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
Remote Tech: $HugsLibChecker(0.5.0.0), RemoteTech(2.0.0.0)
Sparkling Worlds - Full Mod [B19]: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
Expanded Prosthetics and Organ Engineering: (no assemblies)
The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(1.9.38.0)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
More Vanilla Turrets [1.0]: (no assemblies)
Gear Up And Go: 0Harmony(1.1.0.0), GearUpAndGo(1.0.0.0)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.1.0.2)
[CP] Prisoner Outfit (B19): (no assemblies)
What the hack?![1.1.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
GeneticRim B19 Version: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6833.38830), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)

Devlog over 20000 characters so here is the github link: https://gist.github.com/HugsLibRecordKeeper/3fee525fc66ac232895f2493d3921c2a

Razuhl

#1
Your mixing B19 and 1.0. The property buildingDamageFactor does not exist in B19 but is used by a mod that adds Karl Gustav rockets.

PS: You also unzipped stack xxl into your mod directory instead of a sub directory so that doesn't work either.

Canute

You have at last one or more mods not correct installed.
Not all modder have the recommend filestructure at their archive, sometimes they miss the mod folder.
For these mod you need to create a mod folder first, then unzip the files into these folder.
StackXXL did the other way, too many folders.
If you look into hugslib folder at example, you will see About,Assemblies,Defs,....
That how a the mod file structure should look. You should compare all mods about that that.

When you play with mods, you should have developer mod on, so you can see/open the log window ingame.
When you activate some mods and red lines appear at the log window, you know something is wrong and you should look either for a mod update, or don't use that mod and ask at the mod discussion about that errors.

Don't use older version mods. Sometimes a B19 mod can work at 1.0 but not allways.
Weapon and armor mods from B19 at last don't work with 1.0 since the combat overhaul.
Genetic Rim got a 1.0 version.

Any error lower the chance for a succesful playthrough with these mods.