Error "loadID Thing_Human" - Did I just lose a pawn?

Started by Merudo, January 07, 2019, 06:23:49 PM

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Merudo

I got the following error, and it makes me afraid I lost a pawn or something:

Quote
Could not resolve reference to object with loadID Thing_Human2277045 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Verse.Log:Error(String, Boolean)
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Did I lose something important? Maybe I can check the save game and see if there is a pawn missing?

Canute

Hi,
these are 2 error's.
The first one say something about Thing_Human2277045, but i don't think that must be one of yours.
I think it is more about some raider,visitor you can't reach anymore.
Or do you got so many pawn that you can't say anymore that you miss one ? :-)

Merudo

I have 37 pawns (I recruited 4 in the last hour) so its a little bit tricky to keep track of all of them :)

I checked "Thing_Human2277045" and there is only two entries (in "WorkTab.PriorityManager") .

I checked the automatic backup save (with the .rws.old extension) and the number of pawns is the same.

So it seems the "WorkTab" mod created a bogus entry. No idea why that happened, but I made a second base recently so that might be it.