Caravan settling down crashes the game

Started by MechanoidHater, June 21, 2019, 05:55:40 AM

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MechanoidHater

I directed a caravan to the mountainous terrain to make a second colony there. The crash happend somehere at the end of "Generating map" stage. Using steam version so I assume the mods are up to date.
Loaded mods:

BetterLoading: 0Harmony(1.2.0.1), BetterLoading(1.0.0.0)
Core: (no assemblies)
Multiplayer: 0Harmony(1.2.0.2), LiteNetLib(1.0.0.0), I18N(2.0.0.0), I18N.West(2.0.0.0), Ionic.Zip.Reduced(1.9.1.8), Multiplayer(1.0.0.0)
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
Giddy-up! Core[ov:1.1.4]: GiddyUpCore(0.0.0.0)
Giddy-up! Ride and Roll[ov:1.2.0]: DependencyChecker(1.0.0.0), GiddyUpRideAndRoll(0.0.0.0)
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
Orassans: 0Harmony(1.1.1.0), BetharianPower(1.0.0.0), Orassans(1.0.0.0)
NewRatkinPlus: 0Harmony(1.2.0.1), AdditionalVerb(1.0.0.0), NewRatkin(1.0.0.0)
Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(av:1.0.0.0,fv:1.2.60)
Extended Turrets: 0Harmony(1.1.0.0), LaserBeam(1.0.0.0)
RimSearch: RimSearch(1.0.0.0)
Doors Close Fast Again: 0Harmony(1.1.0.0), DoorsCloseFastAgain(1.0.6830.32862)
RuntimeGC: RuntimeGC(20.0.15.1)
Floor Lights - 1.0: (no assemblies)
[sd] spaceship: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
Pawn Rules: 0Harmony(1.2.0.1), PawnRules(1.2.5.0)
Inspiration: Inspiration(1.0.0.0)
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806)
Mining Priority: 0Harmony(1.2.0.1), Mining_Priority(1.0.0.0)
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It(1.0.6881.17783)
[RF] Realistic Planets [1.0]: 0Harmony(1.2.0.1), Rainbeau's Realistic Planets(1.0.6913.20726)
[RF] Rational Romance [1.0]: 0Harmony(1.2.0.1), Rainbeau's Rational Romance(1.0.6913.27235)
[RF] Archipelagos [1.0]: 0Harmony(1.2.0.1), Rainbeau's Archipelagos(1.0.6913.21058)
Use Bedrolls: 0Harmony(1.2.0.1), UseBedrolls(1.0.0.0)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.6.0)
Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
Five Second Rule: 0Harmony(1.2.0.1), Five_Second_Rule(1.0.0.0)
Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
Expanded Woodworking: Expanded Woodworking(1.0.1.1)
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0)
Dubs Rimkit: 0Harmony(1.2.0.1), Dubs Rimkit(1.4.6974.29534)
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
[KV] Change Research Speed - 1.0: 0Harmony(1.2.0.1), ChangeResearchSpeed(1.0.0.0)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
Annoyance Remover v0.05: (no assemblies)
Moody: Moody(2.4.2.0)
Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
Less Rebuff: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Faction Discovery: Faction Discovery(1.0.3.0)
QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
MendAndRecycle: MendAndRecycle(1.0.6913.27770)
Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
More Trade Ships: (no assemblies)
Miniaturisation: (no assemblies)
Cheaper Components: (no assemblies)
Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(av:3.0.0.0,fv:3.3.48)
Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. Incidents: Incidents(1.0.3.0), TacticalComputer(1.0.0.0)
Misc. Robots: AIRobot(1.0.4.0)
Misc. Robots++: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
noORGANthoughts: (no assemblies)
Plant saver: (no assemblies)
Big Batteries: (no assemblies)
Galaxy Life: (no assemblies)
Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
Caravan Gear v1.6 [1.0]: (no assemblies)
Various Space Ship Chunk: 0Harmony(1.2.0.1), ShipChunkTranspiler(0.1.1.0)
Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
Thick Armor: 0Harmony(1.2.0.1), ThickArmor(1.0.0.0)
Safely Hidden Away: 0Harmony(1.2.0.1), Safely_Hidden_Away(1.0.0.0)
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
Everybody Gets One: 0Harmony(1.2.0.1), Everybody_Gets_One(1.0.0.0)
Ground Scanner Redesign: 0Harmony(1.2.0.1), Ground_Scanner_Redesign(1.0.0.0)
Build From Inventory: 0Harmony(1.2.0.1), Build_From_Inventory(1.0.0.0)
Roads of the Rim: 0Harmony(1.2.0.1), RoadsOfTheRim(1.0.7013.22096), UnityEngine(0.0.0.0)
Less Arbitrary Surgery: LessArbitrarySurgery(18.10.30.0)
Loot Boxes: 0Harmony(1.2.0.1), LootBoxes(1.0.0.0)
Harvest Organs Post Mortem - 4.1 [1.0]: Autopsy(4.1.1.0)
Glass+Lights: 0Harmony(1.2.0.1), Glass+Lights(1.0.0.0)
Expanded Roofing: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), ExpandedRoofing(1.0.2.42130)
Death Rattle: DeathRattle(18.10.30.0)
[sd] medicaddons: sd_medicaddons(1.0.6870.40283)
OgreStack: OgreStack(1.0.0.0)
Pick Up And Haul: 0Harmony(1.2.0.1), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853)
Simply Bulk Crafting: (no assemblies)
Sparkling Worlds - Full Mod: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
Tribal Headgear Retexturing: (no assemblies)
AI Uplifting Assistant [1.0]: (no assemblies)
Level Up!: 0Harmony(1.2.0.1), LevelUp(1.0.8.0)
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7109.39302)
[SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
[SYR] Doormats: SyrDoorMats(1.0.0.0)
QualitySurgeon: 0Harmony(1.2.0.1), QualitySurgeon(1.0.3.0)
Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.2.1.2231)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0)
What the hack?![ov:1.2.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.1.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.5.7107.39803)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.17.0)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.5.135)
Carry Capacity Fix: CarryCapacityFix(1.0.0.0)
NoJobAuthors: NoJobAuthors(1.0.0.0)
Support Beams: (no assemblies)
Crash Landing: CrashLanding(0.0.0.0)
Corpse To Fuel: (no assemblies)
Right Tool: Rebalanced: (no assemblies)
Human Power Generator Mod: Humanpowergeneratormod(1.0.0.0)
Commercial Server: (no assemblies)
No Carried Food: (no assemblies)
ONI-OST: (no assemblies)
[CP] Detailed Body Textures II (1.0): (no assemblies)
The Price Is Right: 0Harmony(1.2.0.1), The_Price_Is_Right(1.0.0.0)
Transport Pod MK2: (no assemblies)
Bionic icons: BionicIcons(1.0.0.0)
High quality textures: 0Harmony(1.2.0.1), HighQualityTextures(1.0.0.0)
Verge of Galaxy (Music Mod) 1.0.0: (no assemblies)
Deep Ore Identifier: 0Harmony(1.2.0.1), DeepOreIdentifier(1.0.2059.1)
More Furniture [1.0]: (no assemblies)
More Sculpture: (no assemblies)
P-Music: (no assemblies)
1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
Deconstruct Return Fix: 0Harmony(1.0.9.1), Deconstruct Return Fix(1.0.0.0)
AnimalCollabProj: AnimalVariations(1.0.6991.8182)
Architect Icons: ArchitectIcons(1.2.0.0)
Export Agency: 0Harmony(1.2.0.2), ExportAgency(1.0.0.0)
High Tech Laboratory Facilities (Continued): (no assemblies)
Masturbation: (no assemblies)
Misc. Training: TrainingFacility(1.0.0.0)
Realistic Rooms: (no assemblies)
Save Our Ship (Reloaded): $HugsLibChecker(0.5.0.0), ShipsHaveInsides(1.0.0.0)
Skilled Stonecutting: (no assemblies)
Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
[XND] Memorable Auroras: LastingAurora(1.0.0.0)
RimEffect - Asari of the Rims: (no assemblies)
[1.0] Medical IV's: $HugsLibChecker(0.5.0.0), 0Harmony(1.0.9.1), IV(1.4.0.0)
[1.0] DE Surgeries: (no assemblies)
A Dog Said... Animal Prosthetics: (no assemblies)
Fences And Floors: (no assemblies)
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
Taming Artifact: TamingArtifact(1.0.0.0)
Grazing Lands: 0Harmony(1.2.0.2), GrazingLands(1.0.0.0)
Pain Scale Sanity: 0Harmony(1.1.0.0), PainScaleSanity(1.0.0.0)
Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
MiningCo. Spaceship: MiningCo. Spaceship(1.0.0.0)
DontBlockDoorMod[1.0]: 0Harmony(1.1.0.0), DontBlockDoorMod(0.0.0.0)
Graphic Chair Overhaul: DoubleGraphicLayer(1.0.7018.21555)
Underground Power Conduits: (no assemblies)
Power++: 0Harmony(1.2.0.1), Power++(1.0.9.0)
Faction Manager: 0Harmony(1.2.0.1), FactionManager(1.0.0.0)
Cargo Pod Transport[1.0]: 0Harmony(1.2.0.1), Helicopter(1.0.0.0)
GlitterWorld Prime[ov:1.0.2.2]: 0Harmony(1.2.0.1), RestSharp(105.2.4.0), MiniSentrySDK(1.0.0.0), Glitterworld Prime(1.0.2.2)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
[KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6917.22550)
[KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
Disfigured Nerf: (no assemblies)
Awoolf: (no assemblies)
Emergency Resources: Emergency_Resources(1.0.0.0)
RimCities: 0Harmony(1.2.0.1), Cabbage_Cities(1.0.0.0)


Save:
https://www.mediafire.com/file/acq6700tslh4zmf/Wasbutunt_Confederation.rws/file

[attachment deleted due to age]

Canute

Hi,
i can't say why you crash.
but
Quote[ModCheck] using outdated ModCheck.dll.
Add Modcheck mod itself as the beginning of the modlist, so you have the latest release loaded first even when other mod's use an older .dll

QuoteSaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at GiddyUpRideAndRoll.Jobs.JobDriver_RideToJob.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[JobDriver] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<curDriver Class="GiddyUpRideAndRoll.Jobs.JobDriver_RideToJob"><curToilIndex>0</curToilIndex><ticksLeftThisToil>-386</ticksLeftThisToil><curToilCompleteMode>PatherArrival</curToilCompleteMode><startTick>21138676</startTick><uninstallWorkLeft>0</uninstallWorkLeft><locomotionUrgencySameAs>null</locomotionUrgencySameAs><dest>(0, 0, 0)</dest></curDriver>
Since you wrote you use workshop you should have the latest releases, you should that report to the mod author.
You can try to move the whole Giddyup series at the end of the modlist. Maybe some other mod overwrite some jobdriver.

When you try to create a new colony on a mountainous tile, does it work or do you got the same crash ?
If it crash, you can use that and disable some mods.
Start with Misc. MapGenerator: MapGenerator.



MechanoidHater

No it did not crash when creating a new save on mountainous terrain. After adding ModCheck to the top of modlist, moving all GiddyUp mods to the bottom and removing Misc. MapGenerator, the game quits to main menu instead of crashing.

https://gist.github.com/HugsLibRecordKeeper/7f89f5c7f5ef388cf9b98a5af2a174c9

Canute

The last error is about the mod "Five_Second_Rule". I think you can remove that mod too.

AnimalVariations gave out some error's too, but i don't think you can remove that mod from current safegames.

MechanoidHater

Trying to settle down with Five Seconds Rule removed made the game crash.

[attachment deleted due to age]

Canute

Beside the Animal Variation i can't see any thing why it crashed.
Maybe too many variation.
But you should ask the mod author at the discussion about it.

MechanoidHater