[Request] Don't go into the dark

Started by Quasarrgames, July 21, 2014, 06:37:08 PM

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Quasarrgames

This is an idea i had for a mod. It would have these details:

-total darkness, like night or a room with no light, would be pitch black. you couldn't even see your colonists in it
-creatures would lurk in the dark. they would be super fast, super strong, and almost impossible to kill with our weaponry. at night they would come out of holes in the ground and feed on anything that screams. these creatures would also be harmed by light, and try very hard to stay away from it
-on that note, if people died in total darkness, they would make bloodcurdling screams that could be heard across the map
-colonists would have solar-powered flashlights that last 6 hours every night. they would automatically turn on in total darkness, and would light the way and keep monsters away
-some plants would glow in the dark

So basically, rimworld becomes that planet from the Riddick movie. The only way to survive the first night is either to create a standing lamp and a power source to light it through the night, hide among some photoluminescent plants, or bury yourself in a tomb in a mountain (although depending on the thickness of the walls, even this might not be enough to save you)

thoughts? :)
On the right path, but the wrong medication.

I like how there's a thing that displays how long you've logged in to the forums. It shows just how many hours you've spent here, never to get back...

Bog

I'd love to see a mod like this.

Unfortunately I really don't have time to work on it, nor the programming ability, and my Rimworld modding time is usually spent working on new weapons for Project Armoury. So I guess I'll just have to wait and hope that someone else takes a stab at it. :(
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

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Halinder

There's a mod that includes a weather type 'Darkness'. All light dissipates (although stockpiles glow for some reason) save for that which your lamps generate. Solar power also keeps going for whatever reason. It's missing the monsters , though.

minami26

#3
its the BlackVoid Event on the TTM Custom Events mod. basically you just have to have lights in your colony for your guys to survive.

it's complete with freaking voids that are rampaging on the map killing every human they see, and lasts for a day or less.

Check the screenshots on the thread, its featured on the mod.