[Mod Suggestion] Automation!

Started by Flimflamshabam, November 24, 2019, 12:22:43 PM

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Flimflamshabam

One of the things that slows me down and makes me give up on saves is when I start pressing forward in technology I end up with a crafting room with some dozen crafting tables all with active bills no one is working on because my colonists are all busy doing something more important. It just feels off there's no automation whatsoever to the game, especially for stuff like say the component crafting, which seems like it'd be a task better suited to a fabricator that assembles them with precision autonomously than expecting my already overburdened crafting pawns to assemble them by hand.
It would make sense that items produced this way would be better than a dumb pawn doing the work but worse than a skilled one so it'd give you average products as opposed to ones of varying quality.


Flimflamshabam

#2
I'll check it out, I tried searching but came up with nothing relevant.

Edit: It does appear to be out of date though.

Canute

No Rimfactory is for 1.0.
You just need to follow the link to github and get the latest version.