Started by theapolaustic1, August 01, 2014, 04:46:53 PM
Quote from: Untrustedlife on August 02, 2014, 02:05:03 AMIts all good. Im sorry for going "AWOL", you were right in assuming i got busy . Its encouraging to see that you were willing to start your own succession game in my absense. I didnt finish my turn and no longer have time to do so, Im sorry guys.Im so sorry guys I feel bad please dont hate me....Good Luck anyhow. If you could at least reference the failed succession game somewhere in the course of this game that would be awesome. "add" my char from the original maybe?
Quote from: milon on August 04, 2014, 05:10:03 AM@theapolaustic1, about uploading saves - even 7z compressed, a large map savefile will likely be too large to upload here. We'll probably need to use some public upload service.
Quote from: Telkir on August 02, 2014, 03:33:35 PMThis doesn't solve the thorny question of what happens on a player's second turn, roleplay-wise, if their character has since been killed. Are there any tips we could pick up from DF?
Quote from: milon on August 10, 2014, 09:02:41 PMI just had an interesting idea. In the event the colony is destroyed and there are still turns left to be taken, I suggest that we resume with the new colony in the ruins of the old one.Here's how: the player whose turn it was continue to run the game, and even spawn a half dozen or so disasters. Let the game run for a bit, then upload that save for the next player. That player can then spawn 3 random colonists. Even if they're crappy pawns, you've still got the ruins of the last player, so that seems like a good trade off. What are everyone's thoughts?
Quote from: Telkir on August 02, 2014, 03:33:35 PMI propose that each player should be allowed and indeed required to spawn one new colonist at the beginning of their turn using developer mode. If it is the player's first turn then this colonist can be their roleplay character if they so wish. Perhaps this artifical "migrant wave" could scale up as the game progresses - i.e. 2 colonists per turn after six months, 3 colonists after a year, and so on.