Need help to fix some behavior with Prisoners

Started by Rainer, July 26, 2020, 02:32:06 PM

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Rainer

I have a prison layout in mind that currently won't function properly with the way the game currently works. In the screenshot attachment is an example of what that would look like, but all the doors have been removed to test the functionality. With doors, the prisoners won't eat/bathe. Without doors they will eat/bathe, but now be living in a barracks and the prison has no ability to go into lock down (which is pretty hard to do with no remote functionality, but this is for demonstration).

The problem I have is that when a prisoner's cell has a door (even if it's set to be permanently opened) the Prisoners won't eat food/clean themselves (with Dubs Bad Hygiene) unless the food/water is directly in their cell. They'll be wandering out in the halls (as intended) but will ignore the food/water that's readily available to them until they pass out where I can finally manually feed/clean them. This is undesirable behavior.

I wonder what can/needs to be changed and where to find that for the prisoners to tend their needs to anything readily available to them instead of it being required to be in their cell? Or if this would just cause more things to break?

Canute

#1
Hi,
yep that is standard behavior at vanilla. Prisoner can wander throw open door, but they can't path throw it to fullify their needs.
Thats why i never seperate the prisoners.

So far i remember Door's expanded got some special prisoner doors.
Prison laber should have some options too.
But since i never let prisoner work for me i can't verify it, but you should give it a try.