[1.5][MODLIST] Glitter Tech Classic

Started by Sam_, August 16, 2014, 05:41:59 AM

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Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

darkrage000

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Black market traders.
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Haven't seen any of those.
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That's because traders are so rare. :P

Yea. played 14 hours in my latest world and only have villager traders who dont have much.. no ships or caravans yet

StorymasterQ

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Luroshard

Quote from: StorymasterQ on April 29, 2016, 01:47:27 AM
Quote from: macbuk on April 19, 2016, 09:30:15 AM
Quote from: hector212121 on April 19, 2016, 07:55:16 AM
Black market traders.
Haven't seen any of those.

That's racist! Hold on...

Yeah... what did happen to those black market traders?
we don't see their kind round' here anymo'

Sam_

Quote from: Sam_ on August 16, 2014, 05:41:59 AM
        v1.4
                Xenon-Ion placeworker re-added
                Mortars can now target again
                Blackmarket Traders are now Orbital traders

In my own vanilla play-throughs  I have noticed orbital traders are much rarer now. Which makes sense considering it's a Rimworld, perhaps with that change I can make computer components a research barrier instead of depending on that first trader. Let me know what you think.


darkrage000

Quote from: Sam_ on April 29, 2016, 03:59:04 AM
Quote from: Sam_ on August 16, 2014, 05:41:59 AM
        v1.4
                Xenon-Ion placeworker re-added
                Mortars can now target again
                Blackmarket Traders are now Orbital traders

In my own vanilla play-throughs  I have noticed orbital traders are much rarer now. Which makes sense considering it's a Rimworld, perhaps with that change I can make computer components a research barrier instead of depending on that first trader. Let me know what you think.

you get a +1 from me for that idea

GorillaCZ

or make them obtainable from ship parts. like components.
you may also create another BM trader without <orbital> tag. Trader with components, titanium coils - but without another stuff. like weapons sculptures, less silver etc.

BTW.. did someone found some mineable titanium?

ORCACommander

or you can up the orbital frequency a tad

Diana Winters

You could replace computer parts w/ components

Ryusho

#743
Quote from: SirDerpface on April 26, 2016, 03:05:44 PM
Quote from: Valor on April 26, 2016, 03:46:21 AM
Quote from: SirDerpface on April 25, 2016, 11:41:23 AM
All the animals in the world have extremely weak legs that never bleed.
EPOE,no ADS

Also I noticed some animals have several front legs etc.
I downloaded a def that changed that, but animals still have weak legs, correct designation and shattered legs tho

I need the fix for those stupid leg glitches, I just replaced the wrong leg on my poor warg :( Made me feel bad, removing the good leg and -replacing it- with a crappy peg leg...my poor puppy, (and excess medicine to -fix- the issue of the actual missing legs..)

Err, Well Nevermind, I just did it myself, was a little annoying but I fixed the .def >.<

gagaeuh

Hello ! First, great mod !
A question, though : One of my colonist has permanent brain damage (50% conscience). Is there a brain bionic I might put in him in order to restore it ? (like IA chip or something). I've seen a joywire implant (+30 happiness, -20 conscience). If i put it, will it replace his brain and reduce his concience to 80% (100%-20%) or will it just addup to 30% (100%-50% brain damage - 20% joywire) ? Meanwhile he's in a cryptosleep casket and i wonder if i should steal his organs and let him die. This game is so mean^^.

Ghizmo

my guess is, if he has 50% and gets a -20 = he will become 30% conscience.

hector212121

Don't implants actually replace the part? :P

gagaeuh

I tried painstopper and joywire implant using console. It adds up, it doesn't replace. Seems it's time to harvest organs and get a firing squad^^

hector212121

Well, to answer, the AI chip definitely does replace. So there's that at least.

Also, DE surgery has a brain surgery option, so you could install that.

Maitri

Quote from: Dryparn on April 20, 2016, 09:16:52 AM
Sam_
Fixed compability with "A dog said" surgery mod. No more 4 front legged dogs.
It's just some small edits. I did them for myself really but i hate redundant work so use as you please.

This fixed my issue too. I hope the creator sees this and posts the solution to the front page to let people know more easily.