CCL lets you do really cool things, like with the LED mod, change light colors without deconstructing them. The out of game cost of that obviously is the plugin requires more work to maintain. Luckily, both of these mods are pure XML (no plugins), because I don't know plugins.

Anyway, I know I said I'd get to it tomorrow, but I lied. Sorry. I did it tonight.
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Advanced Lamps v6.3.1 [A15]This is the version that is faithful to the original. A couple of changes snuck in, but I specifically left out balancing related ones because they take longer, and to make the next version seem more substantial.
Everything tested in game and working; no errors or warnings in sight.
Changes: - Electricity tech now required (for research and building).
- Wall Lamp now works
- Lights now Flickable and Breakdownable
- Moved UV & Adv Sun Lamp to 'Furniture' from 'Misc' (to be with the stock Sun Lamp)
- Some other internal changes that have little functional importance other than convenience and clarity.
- Outdoor Lamp & Adv Outdoor Lamp no longer placeable indoors. Porch Lamp still can be.
Note on stock overrides: - Overrides stock colored standing lamps (I made no changes here):
- Power consumption 75 > 50
- Cost: 15 > 50 Steel
- If you don't like this, too bad! Just kidding. Go into Defs/ThingDefs/Lights_Stock.xml and delete it to restore the vanilla values (and textures). Or wait for the balanced version.
Credits: Igabod creator and author of original mod, all credit belongs to him.
A11 by Loki88
A12d by Jerome736 (and who wisely used Dropbox with a non-expiring link!)
A15 by Deimos Rast. All bugs and errors belong to Deimos Rast.
License: - See OP for specifics. In short: open.
Download:Advanced Lamps v6.3.1 [A15]Note on balanced version and request for feedback: - If you have an opinion (and it's a relatively coherent one) about the material costs of things in this mod, let me know for the Balanced version. Keep in mind, based on the textures, these are pretty fancy lights. I'll admit I'm not the most experienced RimWorlder and have no idea what resource pools look like end game, so chime in if you do. Otherwise, I'll just stick closer to stock values.