[B19] Brunayla's Security Co (10/23/18)

Started by brunayla, October 29, 2014, 12:30:39 PM

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RoflWaffleGod

Such a minor thing but is there any chance for compatibility with Combat realism and this mod, mainly the MIRV part. Combat realism has really nice mortar explosions but the MIRVs have vanilla explosions. If i remember correctly it did work together in a previous version.

Anyways you make really awesome mods, so ty.

brunayla

Added Bionic Organic Replacement Parts and Neurotrainer / AI Persona Core

Brunayla

Kaballah


Turtle Dude

Can you tell me the ranges of all the mannable turrets Or at the the same as the improvised ones?

Kaballah

I like the new recipes way better, it's no longer just land -> research weapon crafting -> make the best guns.  Good change!

Kaballah

For your new research items, "Replacement Organ Making" appears twice, I guess the 1200 point one should be "Bionic Limb Crafting" or something.

brunayla

#81
Yes will fix the double reseasurch later today.  The new costs are based on the value of the item and the value of the material plus 30% labor. (I might tweak the work time needed)

Brunayla

brunayla


Turtle Dude

brunayla is there anyway to create the firing distance ring around the turrets similar to how placing improved ones do, I want to find out how much of a distance I get with the mannable turrets want to use. If not is there a way to add the distance to the description, that would help at least being able to use the normal turrets as a reference.

brunayla

I will look into the the fire range indicates.

Brunayla

brunayla

Firing range indicators are doable I just need to test them a bit more to make sure they are correctly displaying.  I also added min range indicators for the MIRVs.

Brunayla

Kaballah

Hey if you're looking for more things to add that aren't done by other mods, how about craftable vanilla armors - not necessarily power armor, but maybe that too with a very long research item/expensive recipe.  Really just helmets and vests would be pretty great.  This patch they seem to be much less frequent (could be just the factions I've rolled but I've rolled a few now) and they're always very badly damaged when taken off of enemies.

brunayla

Working on the armor.  Will have a update later today

Brunayla

brunayla


Turtle Dude

It seems your turrets have 2 different set of Fire range indicators, when building you will see one closely similar to that of the improved turrets while the afterwards the Fire range indicator will be almost 2 times it was when constructed.